The current Mac Pro (and its display!)? The iMac Pro? The G4 Cube?I can’t think of another Apple product that was released only to “developers and high end professionals”. This would be a completely different strategy for them, so I don’t really buy it. Regardless, I think WWDC will give us a taste of what is to come. Exciting. I’m expecting this to be the first live Apple event since 2019 — incredible how time flies.
WWDC 2022!
Well, to be fair there is also the "Give me the most expensive computer-thing you have because I can afford it" crowd. But technically - yeah, these were pretty much professional only.The current Mac Pro (and its display!)? The iMac Pro? The G4 Cube?
The key word is “only”. The products you mention were available to all consumers who wanted them, not only developers or high end pros.The current Mac Pro (and its display!)? The iMac Pro? The G4 Cube?
But people are ALREADY buying $2,000 VR setups.what a ridiculous comparison. gaming pcs are an established market with tons of AAA titles available. nobody wants a $2,000 VR device with no software. even oculus quest which has been out for years is still struggling with getting decent apps/games for it, and most people are buying them now because the price has dropped significantly.
Yep.While I agree that hardly anyone would want to be "immersed" in a web page, especially considering how most of those look .... I very much prefer an actual, decently sized monitor over a laptop for web content. In fact I'm typing this sitting at a 34 inch ultra wide and I am very happy about it. Might out me as a Gen X dinosaur (you know, Gen X is the new Boomer), but I find myself constantly preferring a stationary device when I am... ehm... stationary.
That's a good point. But maybe it also explains why VR hasn't taken off: Thinking of VR as a gaming technology is the obvious thought. But we've also seen that it comes with a lot of problems and pitfalls, has hardly ever been done properly, and as such still struggles to find significant market saturation. Maybe we got it all wrong, and AR/VR is really much better for something else entirely nobody has yet come to think of except Tim Apple himself. And this is only halfway sarcasm: the iPhone was laughed out of the door by half the people when it was released, and before most people were adamant it could not be done. Intel even famously claimed that a low powered CPU for the iPhone was out of the question since it simply wouldn't sell. Well ... how the turntables, ey?
That being said: if Apple's entire spin would be that you can use this to play "Amazing games that are right for everyone on Apple Arcade" and "Experience the internet front and center like never before" (best Tim Apple impression I can muster) .... then it's effing DOA.
Well it's growing that fast "just now", and it's been around quite a while. But, and I agree, if you look at current potential, stuff appears to be a market in its own right. I'm just not convinced yet that games alone will be enough to make it ubiquitous as in "everyone" needs such a thing as "everyone" needs a smartphone today. We'll see.As far as VR "not taking off", the numbers don't show that. VR is growing exponentially right now. Sales of games and hardware are through the roof. Just had our first VR game top video game sales charts a few weeks ago.
I guess that kind of comment goes more towards that an Apple VR headset would certainly not play nice with available platforms as it's Apple's custom. And one can seriously doubt that Apple would start with a strong catalogue of VR games and applications considering Apple Arcade is still pretty lackluster even a couple of years in.All of your comments, especially the one about "no software", was true a couple of years ago.
That stat is ridiculously too high. Maybe that many people have tried VR at least once if you include the low end stuff like Gear VR and Google Cardboard.Currently there are roughly 171 million VR users worldwide. That's a 10x increase in just 5 years (There were 16 million in 2016.) This is an EXPLODING market that's growing faster than virtually anything.
I thnk those who keep on posting about the merits of VR/AR as to why Apples entry into VR/AR could be a success need to go back and read what they've posted because each and ever time the same word or wording keeps proping up in those posts which is 'games,'gaming','number of games available', basicly the premise being that gaming is what is driving the success of VR/AR. I gather these members do not regulary read the discussions section because if they did they would have noticed one very imporant fact, Apple do not do games (in the sense of gaming that PC computers do).
So, if so members are using the argument that it is games that is driving the sales of VR/AR devices then Apple's VR /AR device is doomed to fail because Apple does not have an effective gaming platform to help drive up potential sales.
Everything was going well until you talked about the device connecting to a PC, then I just laughed my head off. Are you serious?? You think Apple is going to allow it's VR device to connect to PC's??? Never going to happen. Apple want's it's users to stay within it's own ecosystem.Games are driving current sales of current devices? But, so is fitness? (I know a couple of people who love the fitness apps they use with their Quests?)
I really don't think that Apple will push this as a gaming device? Health/Fitness/Lifestyle will be the big drivers? Gaming/Entertainment will be, "Yeah, it does that too, and because of how light and comfortable it is, it's better than the competing devices for that, but seriously... look at this workout from your favorite sports team or actor/actress you can add to your Fitness+ subscription for $9.99."
And, as far as gaming goes, all Apple really has to do is include a way for the Headset to connect to any PC or console someone chooses?
If, in addition to all the Lifestyle/Health/Fitness uses, someone can plug this into a decent gaming pc, and use it with their favorite flight or racing sim? Awesome. Apple doesn't need to *do* much of anything.. (driver support for the audio, video, tracking) except stay out of the ***** way? I'd almost prefer that? I think most people would?
If the Headset becomes a popular VR option in the existing PC games market, and the Headset is selling well to Apple's Fitness-focused market, game devs will start to make games that run on the device hardware itself? If it doesn't, no real loss, as again, that's probably not where Apple's focus is going to be with this device anyway?
Shrug.
It's going to be fun to watch it all unfold regardless, right?
I've got my popcorn ready.
Everything was going well until you talked about the device connecting to a PC, then I just laughed my head off. Are you serious?? You think Apple is going to allow it's VR device to connect to PC's??? Never going to happen. Apple want's it's users to stay within it's own ecosystem.
1) That’s literally not what the article says, it says “That headset is said to be a niche product aimed at developers and high-end professionals”. The Mac Pro falls in exactly the same categoryThe key word is “only”. The products you mention were available to all consumers who wanted them, not only developers or high end pros.
Even THOSE numbers represent exponential growth.That stat is ridiculously too high. Maybe that many people have tried VR at least once if you include the low end stuff like Gear VR and Google Cardboard.
There were about 3.4 million headsets connected to Steam last month. Most PC VR users use Steam. If half of PSVR owners use their headset monthly, that would be another 3.4 million. I'll estimate about 10 million active Oculus/Meta Quest users that don't connect their headset to their computer.
So maybe a tenth of that 171 million estimate, and I think even that estimate is very generous. Maybe double that tenth if you want to get the total number of VR headsets sold.
I'd argue that they "chose" the smaller screen because they can't have their PC on the buslol who the hell wants a full-size browser in front of you? literally everyone has chosen to be on smaller (mobile) screens over laptop/desktop counterparts for web consumption. nobody wants their web browser to be bigger lol.