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Do you believe German beer is better than American beer? It's all personal preference.
This is so off topic, it's hilarious.
Apparently you are all in on webkit and keeping Safari relevant.


Nonsensical take.

Apparently you didn't know other engines were allowed on the Mac and you're playing the "semantics" argument. And now you're searching through my post history and trying to argue at a different angle. 😂
 
Agree to disagree. Increasing marketshare for an already dominant player decreases chances of competition in this context. If websites design for a 99% marketshare engine, there's very little incentive to design websites for other engines that have <1% marketshare.
You're describing it as if it's absolutely certain that it will happen. And even if it does, as if it's some catastrophic scenario.
Both of which I disagree with.

By the way, the current rules mean Apple also has little incentive to improve Safari.

I would also have appreciated if you had actually refuted the points in my comment, rather than being selective on what you answer to.

No matter how you try to spin it, you want competition under control while you frame it as "I'm defending competition". Do you not see the contradiction?

Where do you draw the line, then?
If Apple also wanted to prevent browsers on the Mac from using their own engines, and all would have to use WebKit, what would be your opinion on it?
Would you consider that OK, too, because it promotes even better competition by making Chromium's market share even smaller, limiting it to people who use operating systems like Windows and Linux?
Or do you acknowledge that it's becoming questionable and anti-competitive now?

How about letting all browsers vendors have their own engines on all platforms, competing by making their browsers better and letting users make their own choices?
 
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You're describing it as if it's absolutely certain that it will happen.

I'm describing it based on me working in a Fortune 500 company developing frontend web. For desktop we targeted the largest marketshare which is Chrome obviously. For Internet Explorer users, we just popped a message box saying to download Chrome (this was when Microsoft was still pushing updates to IE).

Before I left the company, we were discussing dropping support for Firefox to "streamline operations".

By the way, the current rules mean Apple also has little incentive to improve Safari.

What do you mean? Safari is still competing on Mac against Chrome. WWDC26 show cased 1000 engine improvements.

And because webkit still has a good sizable overall mobile marketshare, Apple can dedicated large $$$ in the budget to keep improving webkit which the benefits on mobile propagate to Mac, improving Safari on Mac. This helps Safari's webkit competition against chromium.

I would also have appreciated if you had actually refuted the points in my comment, rather than being selective on what you answer to.

No matter how you try to spin it, you want competition under control while you frame it as "I'm defending competition". Do you not see the contradiction?

FYI, Safari was practically forced to adopt Chrome's Manifest V2/V3 because everyone was developing extensions for Chrome and not Safari. You wanted evidence of how majority marketshare is bad for competition, there's one. Two if you include the top of my post.
 
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Agree to disagree. Increasing marketshare for an already dominant player decreases chances of competition in this context. If websites design for a 99% marketshare engine, there's very little incentive to design websites for other engines that have <1% marketshare.
What incentive is there for Apple to make Safari better on iOS devices? None since they force everyone to use the craptastic webkit.
 
Other browsers existed long before iOS and iPadOS. Your argument is pretty pointless.
recap:
- you argued "No other operating system wants to run Webkit"
- yet, webkit became #1 in 2012 for all operating systems, not just Apple platforms.
- you replied that "Google, Mozilla, and every other browser are forced by Apple to use Webkit on Mac." which isn't true.
- you edited on Mac to on Apple devices (changing the argument)

the argument still doesn't hold up considering windows/android were #1 operating systems using WebKit as the #1 global browser engine and it was not forced upon Microsoft or Google

So back to your original argument, "No other operating system wants to run Webkit" is practically false considering it was purely optional to run WebKit on the most popular operating systems in 2012 and it became #1.
 
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recap:
- you argued "No other operating system wants to run Webkit"
- yet, webkit became #1 in 2012 for all operating systems, not just Apple platforms.
- you replied that "Google, Mozilla, and every other browser are forced by Apple to use Webkit on Mac." which isn't true.
- you edited on Mac to on Apple devices (changing the argument)

the argument still doesn't hold up considering windows/android were #1 operating systems using WebKit as the #1 global browser engine and it was not forced upon Microsoft or Google

So back to your original argument, "No other operating system wants to run Webkit" is practically false considering it was purely optional to run WebKit on the most popular operating systems in 2012 and it became #1.
This article is about iOS devices. I made a small error, I'm human not a robot.

Apparently everything has to be correct in your perfect world where you know everything.
 
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I'm describing it based on me working in a Fortune 500 company developing frontend web.
You are an expert and your experience is very valid. But there are certainly millions of people making websites around the world, from 12-year-old teenagers (maybe even younger) to experienced developers like yourself.

Do you not think it's quite a stretch to say that if other browsers engines were allowed in iOS and iPadOS, most of the web would be designed for Chromium? I do think it is.

I had written about that here already:
Minor note on the other topic you brought up:
If web developers are creating websites compatible with Chromium only, perhaps that should be regulated. Or they take the risk that a percentage of people will not use their websites, and perhaps use a competitor website instead.
We're talking about a distinct competition market: between people / companies running websites.

About this:
For desktop we targeted the largest marketshare which is Chrome obviously. For Internet Explorer users, we just popped a message box saying to download Chrome
Well, it sounds like the work from that team contributed to the problem you seem to be against.
Why develop only for Chrome and why on Earth did your team decide it was a good idea to tell users to download Chrome specifically?
(I'm against Chrome too and I refuse to install it on my computer. But I'm not against Chromium browsers, like Vivaldi.)

We're getting deeper, but I still want to ask. Why do you frame what you said above, along with
Before I left the company, we were discussing dropping support for Firefox to "streamline operations".
and
You wanted evidence of how majority marketshare is bad for competition, there's one. Two if you include the top of my post.
as bad things?
So what if Apple had to adapt? In markets where there is competition, there are early adopters and followers. That's just how the world works.

Even if Chromium's market share grows as you predict, why is that being framed as something that must be avoided at all costs, to the point that restricting competition in iOS and iPadOS is acceptable, instead of letting people make their decisions?
 
You are an expert and your experience is very valid. But there are certainly millions of people making websites around the world, from 12-year-old teenagers (maybe even younger) to experienced developers like yourself.

Do you not think it's quite a stretch to say that if other browsers engines were allowed in iOS and iPadOS, most of the web would be designed for Chromium? I do think it is.

What's the realistic scenario where 99% of web is Chromium and most developers decide to design to support many non-chromium engines?

I had written about that here already:

Regulating web caused us to have annoying cookie popups. Sounds terrible.

Yes companies do a risk calculation and many conclude that supporting one browser long term is worth the risk in losing customers who refuse to use a certain browser.



Well, it sounds like the work from that team contributed to the problem you seem to be against.
Why develop only for Chrome and why on Earth did your team decide it was a good idea to tell users to download Chrome specifically?

Executives give a budget and feature requirements. Given that: you can spend 1x time making the product work great on 70% of browsers or spend 2x time making the product work okay on 80% of the browsers. The decision is clear on what to focus on. Competition is reduced due to Chrome having an extreme marketshare on desktop.

You're arguing for Chromium to exist on iOS. Clearly if Chromium was the majority on Android and iOS, companies would just focus on Chromium. Great for engineering since it's simpler to just focus on one browser engine, but that's bad for competition. see how that works?



We're getting deeper, but I still want to ask. Why do you frame what you said above, along with

and

as bad things?

I don't understand what you're asking. I'm literally responding to your questions. Larger marketshare means more likely companies will just focus on the biggest one. iOS allowing Chromium would just mean Fortune 500 companies will design for Chromium for mobile and desktop. Easier for engineering but what sort of competition is there then?
 
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Folks, @gummybear2026 wasn't talking about the Mac! It's obvious that he meant iOS and iPadOS.
How about not diverting the conversation over a tiny detail?

What he may have meant and what he said are two different things: he absolutely did reference the Mac, as germanbeer007 has pointed out.

Second... I would suggest that it's not even remotely a "tiny" detail. It's actually core to the discussion.

... I'm countering the "Chrome has no other choice but to run WebKit on a Mac" argument when it was purely a choice Google made. That choice made Chrome #1 before they switched engines.

Funny observation... if you ask Google's Gemini "How did Chrome come into existence?" there is a non-zero chance that you will be presented with a false narrative (as I was) which states in part:

... The Chrome team set out to revolutionize the web by building a browser from scratch ...

If you call out Gemini on this, it will immediately admit the falsehood and offer a more accurate history, crediting WebKit as Chrome's original rendering engine.

Personally, I think the full (true) history is quite interesting, but I won't go into detail here; suffice to say, Google was never forced into anything; they chose WebKit because it was open source and it was well written. Not because of Apple. And when Google and Apple had diverging visions for the future development of Webkit, Blink was born. Up until that point, all versions of Chrome -- including the Windows version -- were based upon Webkit.
 
What he may have meant and what he said are two different things: he absolutely did reference the Mac, as germanbeer007 has pointed out.

Second... I would suggest that it's not even remotely a "tiny" detail. It's actually core to the discussion.


The original article is about iOS devices. I made a mistake. Sue me since you obviously want to live off a tiny error which doesn't even matter in the topic of the original article.
 
I don't understand what you're asking. I'm literally responding to your questions. Larger marketshare means more likely companies will just focus on the biggest one. iOS allowing Chromium would just mean Fortune 500 companies will design for Chromium for mobile and desktop. Easier for engineering but what sort of competition is there then?
Most websites are made for Chrome not Safari. Apparently you favor Safari over every other browser on the market.
 
Microsoft engineers have published benchmark results showing that a Chromium-based browser using its own rendering engine scores 28.6% higher than Safari on Apple's own Speedometer 3.1 performance test on iOS.

A lot of replies here, so I may have missed it, but, I recall that a while back someone published a comparison showing that while Safari wasn't the fastest realtime, it was the most energy efficient, something that might matter more to both iOS and laptop-on-battery users. That was a few years ago. I'm not sure if that study has been re-done recently, but, for mobile users it might still be the case that the metric they care more about is battery usage.

Edit (finishing thought): so, since the WebKit part is probably where most of the energy is consumed, other browser makers should be happy that "their" browser is running more efficiently on iOS mobile devices using WebKit than it would using their own library.

On MacOS, Chromium may be faster, but, Safari may be using less battery. (Not to mention, more private.)
 
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The original article is about iOS devices. I made a mistake. Sue me since you obviously want to live off a tiny error which doesn't even matter in the topic of the original article.


Actually, @KevinN206 responded to me asking "Why do you think Apple doesn't offer Safari on Android, Windows, and Linux?". I gave a response, and then you replied to my response. The conversation diverged to other OSes (even you asked the question about why other operating systems supposedly don't want WebKit). If you wanted to limit the scope to iOS, you would have replied to me saying the article is only about iOS.

It wasn't until after you conveyed the erroneous statement that Mac limited the choice of rendering engine to WebKit is when you started to limit the scope to iOS.
 
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