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I still see no really reason for this, other than a few gamers that might want it. That would be a disaster like the Metaverse. Bob's Burgers sort of nailed it last night: overly expensive and nothing of interest as far as software.
Quest 2 is far from a disaster. They sold millions, a few months ago it was more than the Xbox x/s (granted, Xbox was hard to buy).
Estimate was 15 millions a couple months ago.

Reviews are great. So I expect Apple to do great for a v1, expensive device.

Btw it’s not the gamer who are mostly behind the quest growth, it’s the fitness people.
 
I know what Apple is gonna do.
Its not an actual product category, but an accessory.
Which means, your iPhone will be the main component of this VR headset that you slot into a pair of goggles. Just like that new Belkin accessory that you can use to make your iPhone be the default web cam. You will get modules for iPhone Pro and Pro Max in the box to fit onto the headset. Its part of why they started streamlining the sizes for the Plus and Pro Max models. I suspect Apple might limit support to iPhone 13 series or later. If its launching next year, they might require iPhone 14 as the minimum requirement to use this device.

This is too niche for making an actual independent headset. We have seen it for years now, the iPhone and iPad depended on a Mac until they eventually became untethered. The Apple Watch and Car Play need an iPhone. It will be the same for this device. You will likely purchase a headset accessory for $500, slot in your iPhone 14 and those 3 powerful cameras will be your view finder.

Apple opens up to a larger market this way by offering it to over 1 billion iPhone users. If they get over 100 million to buy into this they already win.
 
I know what Apple is gonna do.
Its not an actual product category, but an accessory.
Which means, your iPhone will be the main component of this VR headset that you slot into a pair of goggles. Just like that new Belkin accessory that you can use to make your iPhone be the default web cam. You will get modules for iPhone Pro and Pro Max in the box to fit onto the headset. Its part of why they started streamlining the sizes for the Plus and Pro Max models. I suspect Apple might limit support to iPhone 13 series or later. If its launching next year, they might require iPhone 14 as the minimum requirement to use this device.

This is too niche for making an actual independent headset. We have seen it for years now, the iPhone and iPad depended on a Mac until they eventually became untethered. The Apple Watch and Car Play need an iPhone. It will be the same for this device. You will likely purchase a headset accessory for $500, slot in your iPhone 14 and those 3 powerful cameras will be your view finder.

Apple opens up to a larger market this way by offering it to over 1 billion iPhone users. If they get over 100 million to buy into this they already win.
I’m 99% sure they would never do a device you need to slot in your phone.

First there must be a way to use you cpu wirelessly. Quest 2 does it with the quest (air?) link.
Second, people have case on their phone. Would be pretty bad to ask them to remove it every time.

Not gonna happen.

But yeah, I can see a vr headset where you need your phone… but it would stay in you pocket.
 
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The success will not come from superior hardware; it will come from what people can do with it on launch and how well they show those capabilities.
 
How does one input on this device? Has that even been talked about?
Hand gestures? Controllers like other companies’ headsets?
If hand gestures, I’m very curious if/how they’ll match the functionality of controllers. Maybe that will be an optional accessory.
 
Still not convinced this will be a VR headset. Everything Apple has been doing has been the complete opposite of isolation. On the contrary, they’ve been building towards connecting people back into the real world where technology doesn’t sink you in and instead adds to your experiences in the real world. See: Apple Watch.

Augmented Reality is perfectly aligned with this. I don’t see any benefit to going backwards into VR on the road to AR. I believe Apple will jump straight to AR first.
Hope so!
 
How does one input on this device? Has that even been talked about?
Hand gestures? Controllers like other companies’ headsets?
If hand gestures, I’m very curious if/how they’ll match the functionality of controllers. Maybe that will be an optional accessory.
The super capabilities of Siri, how else?

/s



(is it really needed?)
 
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Still not convinced this will be a VR headset. Everything Apple has been doing has been the complete opposite of isolation. On the contrary, they’ve been building towards connecting people back into the real world where technology doesn’t sink you in and instead adds to your experiences in the real world. See: Apple Watch.

Augmented Reality is perfectly aligned with this. I don’t see any benefit to going backwards into VR on the road to AR. I believe Apple will jump straight to AR first.

Obviously, whatever Apple has up their sleeves has been in development for several years. And all along, Tim has made almost no mention of VR and talked incessantly about AR. Despite rumors to the contrary, I too could see Apple launching with an AR-capale device. But large, goggle-like HUDs for AR seems... Odd. Almost as much as Apple doing VR in the first place (more on that in a moment). That said, this project is the most excited I have been about an Apple product launch since iPhone in '07 - for very different reasons. Back then, iPhone was the answer to a really awful cell phone experience - especially for Mac-users. From tight contracts that kept control in the carrier's hands, to activating a new phone to a phones that were Mac-friendly... It was quite a mess/opportunity. Whatever AR/VR device Apple has coming isn't answering similar questions - which is why I am so damn curious. Super interested to see how the device is positioned, its intended use and just how this will play in current markets and current climates (of all flavors). For as long as Tim has ben talking about AR, you can tell Apple feels there is something here. What? I'm not quite sure.

If I had to wager a guess, I get the sense this has more to do with the next iteration of how we interface with our tech than anything. Keyboard, mouse, styli, tack pads, touch, gestures... I have a feeling Apple feels this is the next step along that journey. We shall see.
 
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I can’t wait until this thing comes out and turns out to be as much of a failure as every other AR/VR headset so that we can finally stop talking about it.
Another Macrumors commenter without vision or imagination.

Their comment will age like fine wine.
 
I can’t wait to revisit this post in 10 years when it’s a major success.

In 10 years it won’t be the same product so the point is invalid.

If the first few generations have all the hardware and software bugs of the current desktop and phone/tablet platforms it will be hell to use.

An expensive buggy experience that wraps around your face.

Apple products have had so many firmware, hardware and software bugs in recent times and those issues are much less forgiving when it comes to something that moves with your head and responds to gestures.

I feel Facebook, Apple and others are just pushing each other into making stupid decisions because they need a new device category to make money out of and they aren’t even fixing their current problems instead.
 
You've seen too many movies. There is absolutely NO path right now to moving beyond those things. None whatsoever. Touch has done nothing to reduce our dependency on those things. Neither will VR.
On the contrary. AR is exactly the type of tech that will take us beyond these things.
 
On the contrary. AR is exactly the type of tech that will take us beyond these things.

Absolutely no way “AR” will replace keyboards and things like Wacom tablets. Anyone who thinks that is detached from reality.

If your arms aren’t resting on the desk when you work all day your muscles, back and joints will be seriously ****ed after a while.
 
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If this headset looks anything like that mock up and costs the rumored $2500 dollars starting, I have no clue how this will be successful.

Maybe you can argue it might be someday in a sleek form factor but given current technology we are still many years off of that.

People have been trying to make VR a thing for decades it’s never had broad appeal. Is that every companies fault or is it that VR just doesn’t appeal to human instinct?

AR while likely has a more broad appeal than VR still demands extremely slim form factors to wear on people’s faces. I somewhat doubt that’s coming in 4 months.
 
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In 10 years it won’t be the same product so the point is invalid.

If the first few generations have all the hardware and software bugs of the current desktop and phone/tablet platforms it will be hell to use.

An expensive buggy experience that wraps around your face.

Apple products have had so many firmware, hardware and software bugs in recent times and those issues are much less forgiving when it comes to something that moves with your head and responds to gestures.

I feel Facebook, Apple and others are just pushing each other into making stupid decisions because they need a new device category to make money out of and they aren’t even fixing their current problems instead.
Not the point of my comment.

My point was just go look at the posts for when the first iPod was announced. It’s filled with similar naysayers that are in this one.

Then the iPod revolutionized its category.

That’s my point. I have no idea the tangent you went off on.
 
Not the point of my comment.

My point was just go look at the posts for when the first iPod was announced. It’s filled with similar naysayers that are in this one.

Then the iPod revolutionized its category.

That’s my point. I have no idea the tangent you went off on.

I was a first gen iPod owner and nobody was saying that. I was there in the audience when it was presented in front of tech journalists. The only question they had was ‘When is it going to support Windows?’
 
I can’t wait to revisit this post in 10 years when it’s a major success.

It’s like going back to those posts when the first iPod was released and everyone was saying the same thing as you.

It gives me a little giggle.
Hmmm. Back then I had every faith in Apple making it a success. Today, I’m not so sure. So many half-arsed attempts to enter a new category over the last few years only for things to fizzle out with no commitment or investment from Apple. Who knows.
 
Absolutely no way “AR” will replace keyboards and things like Wacom tablets. Anyone who thinks that is detached from reality.

If your arms aren’t resting on the desk when you work all day your muscles, back and joints will be seriously ****ed after a while.
I didn’t say that it would. I just that AR is the type of tech that can help us get beyond it.

Things are already in development that have the potential to replace phones for things like map directions and other things. And this is just the start.

Try opening your mind a bit to the wider scheme of things instead of choosing something like art, where obviously a pen will always be the best method of input.
 
On the contrary. AR is exactly the type of tech that will take us beyond these things.
AR is not VR.

AR glasses/lens that you wear as part of your regular life are in no way comparable to a VR headset you strap on when you're in one place.

One is potentially life changing. The other is a niche.
 
AR is not VR.

AR glasses/lens that you wear as part of your regular life are in no way comparable to a VR headset you strap on when you're in one place.

One is potentially life changing. The other is a niche.
I know? I didn’t say, at any point, that AR was VR…
 
I think the thing with FaceTime is that video calls often are inherently awkward and uncomfortable experiences. I really have no great desire to see the face of the person I'm talking to - maybe replacing them with a VR graphic might be fun - for about a few minutes - as you say. Not all of us are so immature that we need to be gushing embarrassment as Apple always use in their adverts. I do like Facetime though, but only for audio as the voice quality far exceeds a mobile call.
I agree with you about FaceTime calls so that tells me one thing, you are OLD just like me!! Lol.

My nieces and nephews love FaceTime and so do all their friends. FaceTime is a younger generations thing it’s not for us old people.
 
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I can’t wait until this thing comes out and turns out to be as much of a failure as every other AR/VR headset so that we can finally stop talking about it.
If you look back at the Apple Watch articles from 2013/2014, comments like these were a dime a dozen too. I for one would like to see what Apple can introduce into this space even if it doesn’t interest me much at the moment.
 
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Hmmm. Back then I had every faith in Apple making it a success. Today, I’m not so sure. So many half-arsed attempts to enter a new category over the last few years only for things to fizzle out with no commitment or investment from Apple. Who knows.

Apple is an iPhone company. If these goggles don’t help sell iPhones then they’re a flop.
 
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