No contacts for me, I want a direct neural link. Then I'd use AR/VR. (and not until.)You need to miniaturise the tech so they work inside contact lenses; it should feel unobtrusive.
No contacts for me, I want a direct neural link. Then I'd use AR/VR. (and not until.)You need to miniaturise the tech so they work inside contact lenses; it should feel unobtrusive.
Quest 2 is far from a disaster. They sold millions, a few months ago it was more than the Xbox x/s (granted, Xbox was hard to buy).I still see no really reason for this, other than a few gamers that might want it. That would be a disaster like the Metaverse. Bob's Burgers sort of nailed it last night: overly expensive and nothing of interest as far as software.
I’m 99% sure they would never do a device you need to slot in your phone.I know what Apple is gonna do.
Its not an actual product category, but an accessory.
Which means, your iPhone will be the main component of this VR headset that you slot into a pair of goggles. Just like that new Belkin accessory that you can use to make your iPhone be the default web cam. You will get modules for iPhone Pro and Pro Max in the box to fit onto the headset. Its part of why they started streamlining the sizes for the Plus and Pro Max models. I suspect Apple might limit support to iPhone 13 series or later. If its launching next year, they might require iPhone 14 as the minimum requirement to use this device.
This is too niche for making an actual independent headset. We have seen it for years now, the iPhone and iPad depended on a Mac until they eventually became untethered. The Apple Watch and Car Play need an iPhone. It will be the same for this device. You will likely purchase a headset accessory for $500, slot in your iPhone 14 and those 3 powerful cameras will be your view finder.
Apple opens up to a larger market this way by offering it to over 1 billion iPhone users. If they get over 100 million to buy into this they already win.
Hope so!Still not convinced this will be a VR headset. Everything Apple has been doing has been the complete opposite of isolation. On the contrary, they’ve been building towards connecting people back into the real world where technology doesn’t sink you in and instead adds to your experiences in the real world. See: Apple Watch.
Augmented Reality is perfectly aligned with this. I don’t see any benefit to going backwards into VR on the road to AR. I believe Apple will jump straight to AR first.
The super capabilities of Siri, how else?How does one input on this device? Has that even been talked about?
Hand gestures? Controllers like other companies’ headsets?
If hand gestures, I’m very curious if/how they’ll match the functionality of controllers. Maybe that will be an optional accessory.
Still not convinced this will be a VR headset. Everything Apple has been doing has been the complete opposite of isolation. On the contrary, they’ve been building towards connecting people back into the real world where technology doesn’t sink you in and instead adds to your experiences in the real world. See: Apple Watch.
Augmented Reality is perfectly aligned with this. I don’t see any benefit to going backwards into VR on the road to AR. I believe Apple will jump straight to AR first.
Another Macrumors commenter without vision or imagination.I can’t wait until this thing comes out and turns out to be as much of a failure as every other AR/VR headset so that we can finally stop talking about it.
I can’t wait to revisit this post in 10 years when it’s a major success.
On the contrary. AR is exactly the type of tech that will take us beyond these things.You've seen too many movies. There is absolutely NO path right now to moving beyond those things. None whatsoever. Touch has done nothing to reduce our dependency on those things. Neither will VR.
On the contrary. AR is exactly the type of tech that will take us beyond these things.
Not the point of my comment.In 10 years it won’t be the same product so the point is invalid.
If the first few generations have all the hardware and software bugs of the current desktop and phone/tablet platforms it will be hell to use.
An expensive buggy experience that wraps around your face.
Apple products have had so many firmware, hardware and software bugs in recent times and those issues are much less forgiving when it comes to something that moves with your head and responds to gestures.
I feel Facebook, Apple and others are just pushing each other into making stupid decisions because they need a new device category to make money out of and they aren’t even fixing their current problems instead.
Not the point of my comment.
My point was just go look at the posts for when the first iPod was announced. It’s filled with similar naysayers that are in this one.
Then the iPod revolutionized its category.
That’s my point. I have no idea the tangent you went off on.
Hmmm. Back then I had every faith in Apple making it a success. Today, I’m not so sure. So many half-arsed attempts to enter a new category over the last few years only for things to fizzle out with no commitment or investment from Apple. Who knows.I can’t wait to revisit this post in 10 years when it’s a major success.
It’s like going back to those posts when the first iPod was released and everyone was saying the same thing as you.
It gives me a little giggle.
I didn’t say that it would. I just that AR is the type of tech that can help us get beyond it.Absolutely no way “AR” will replace keyboards and things like Wacom tablets. Anyone who thinks that is detached from reality.
If your arms aren’t resting on the desk when you work all day your muscles, back and joints will be seriously ****ed after a while.
AR is not VR.On the contrary. AR is exactly the type of tech that will take us beyond these things.
I know? I didn’t say, at any point, that AR was VR…AR is not VR.
AR glasses/lens that you wear as part of your regular life are in no way comparable to a VR headset you strap on when you're in one place.
One is potentially life changing. The other is a niche.
I agree with you about FaceTime calls so that tells me one thing, you are OLD just like me!! Lol.I think the thing with FaceTime is that video calls often are inherently awkward and uncomfortable experiences. I really have no great desire to see the face of the person I'm talking to - maybe replacing them with a VR graphic might be fun - for about a few minutes - as you say. Not all of us are so immature that we need to be gushing embarrassment as Apple always use in their adverts. I do like Facetime though, but only for audio as the voice quality far exceeds a mobile call.
If you look back at the Apple Watch articles from 2013/2014, comments like these were a dime a dozen too. I for one would like to see what Apple can introduce into this space even if it doesn’t interest me much at the moment.I can’t wait until this thing comes out and turns out to be as much of a failure as every other AR/VR headset so that we can finally stop talking about it.
Hmmm. Back then I had every faith in Apple making it a success. Today, I’m not so sure. So many half-arsed attempts to enter a new category over the last few years only for things to fizzle out with no commitment or investment from Apple. Who knows.