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I agree with you about FaceTime calls so that tells me one thing, you are OLD just like me!! Lol.

My nieces and nephews love FaceTime and so do all their friends. FaceTime is a younger generations thing it’s not for us old people.
I don't mind FT especially with people I know, but I do not like speaking or video playing games with strangers. We did just fine typing without those things for years
 
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I didn’t say that it would. I just that AR is the type of tech that can help us get beyond it.

Things are already in development that have the potential to replace phones for things like map directions and other things. And this is just the start.

Try opening your mind a bit to the wider scheme of things instead of choosing something like art, where obviously a pen will always be the best method of input.

There is no beyond physical keyboards. It’s here to stay for the majority of users. Users will always be deskbound because it’s the only healthy way to work.

No point in postings links to vaporware concepts or telling people to ”open your mind”. We aren’t all fantasists or born yesterday. Some of us design UIs, work with prototypes, are engineers.
 
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I can’t wait to revisit this post in 10 years when it’s a major success.

It’s like going back to those posts when the first iPod was released and everyone was saying the same thing as you.

It gives me a little giggle.
I don’t see it being a success either. Microsoft has an amazing AR set up with decades of development behind it. It’s currently used by the US Military and countless engineering and construction firms.
Steam has amazing headset and it’s not cheap.
Apple is going to push out games for this that only children want to play. They fumble at every turn when it comes to games. There are maybe a handful of games on the App Store that could compete with consoles or computers. Apple has its hands full.
Augmented reality has to start somewhere I understand that. But in 10 years this whole thing will be a niche afterthough because of price and use ability like the AirPods Max.
 
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There is no beyond physical keyboards. It’s here to stay for the majority of users. Users will always be deskbound because it’s the only healthy way to work.

No point in postings links to vaporware concepts or telling people to ”open your mind”. We aren’t all fantasists or born yesterday. Some of us design UIs, work with prototypes, are engineers.
😂
 
Obviously, whatever Apple has up their sleeves has been in development for several years. And all along, Tim has made almost no mention of VR and talked incessantly about AR. Despite rumors to the contrary, I too could see Apple launching with an AR-capale device. But large, goggle-like HUDs for AR seems... Odd. Almost as much as Apple doing VR in the first place (more on that in a moment). That said, this project is the most excited I have been about an Apple product launch since iPhone in '07 - for very different reasons. Back then, iPhone was the answer to a really awful cell phone experience - especially for Mac-users. From tight contracts that kept control in the carrier's hands, to activating a new phone to a phones that were Mac-friendly... It was quite a mess/opportunity. Whatever AR/VR device Apple has coming isn't answering similar questions - which is why I am so damn curious. Super interested to see how the device is positioned, its intended use and just how this will play in current markets and current climates (of all flavors). For as long as Tim has ben talking about AR, you can tell Apple feels there is something here. What? I'm not quite sure.

If I had to wager a guess, I get the sense this has more to do with the next iteration of how we interface with our tech than anything. Keyboard, mouse, styli, tack pads, touch, gestures... I have a feeling Apple feels this is the next step along that journey. We shall see.

There were rumours of a phone around the time the iPhone was about to be announced but nobody expected what Steve pulled out of his pocket. It was a full fledged computer that ran a version of macOS! The multi-touch interface blew people away. Things we take for granted like momentum scrolling and pinch to zoom were out of sci-fi at the time. Steve said this a few times and he turned out to be right: the iPhone was 5 years ahead of its time and it took that long for Google to pivot and for a viable Android competitor to the iPhone to emerge.

I truly think that they're about to blow us away again with something 5 years ahead of anything we've seen. These silly renderings floating around are at best a representation of a working prototype used to test rOS and hardware components that some Apple employee saw in a lab and leaked out a description of. The real device will have been isolated to a very small group of very senior Apple VPs, designers and engineers.

The post iPhone era will be wearable. Apple Watch as your always on you device, AirPods for calls and music and Reality Glasses for when you need a bigger visual field of information or entertainment overlaid out onto the real world.
 
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Lots of skepticism here… What was the last tent pole product Apple missed big on? If you go back and re-read the forum posts from the original iPhone rumors, then iPad rumors , then watch rumors, the tone and tenor is identical.

I’ll be interested to see what they release and how they convince us all that this technology is essential. I don’t doubt they can do it, but also feel a sense that they must be looking at this from an angle I just haven’t viewed it from yet.
 
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What demographic is the main market for this?

Folks that have the cash to pay for a premium AR/VR headset and are investing in 'gaming' - and specifically Apple gaming (is that even a thing?).

And those who are interested in 'Maps'. I mean ffs. What's the point of this? To have a FaceTime call?

I think this is going to one of those pieces of tech that needs to be way more advanced a form factor before it gets broad appeal.

You need something that is as light as a pair of glasses to begin with. And that's a basic model.

You need to miniaturise the tech so they work inside contact lenses; it should feel unobtrusive.

The niche of people that like this stuff tolerate headsets if the games are outstanding and immersive. Apple have done nothing on games for decades other than fail time and again.

Well let's look at this.

First we don't need the first iteration to have a mind-blowing 4K minature display or micro-LED eyeball popping resolution and clarity or 1billion:1 type contrast ratio.

It just needs to be VERY good at doing its core functions, whatever those are - consistently, efficiently, reliably and then slowly add new features or refine more during it's first year life span.

my products of relevance:
iPod - was greyscale for 3yrs before any colour iteration, yet RealPlayer and many other MP3 competitor devices had colour screens, terrible colour, navigation, battery life, and horrendous ease of use in UI - muscle memory be damned on the iPod ... it got it right!

iPhone - nobody needs to state anything here we all know the deal.
what many do NOT know: The Nokia E62 on iPhone's inaugural launch event used the same KHTML engine as Safari
'Apple engineers took the KHTML engine from the Linux KDE project as a basis for creating WebCore'
Apple did work with Nokia on the Symbian S60 device called the N80 that allowed MiniMap feature for small sub-3" screens back in 2004-2007 era. The Nokia MiniMap, in that presentation if you looked closely did NOT render the page any worse than the iPhone - just a very small version of it for a much smaller screen. Nokia Web Browser with MiniMap gave more features including Flash back then.
My point? Just had to be 'more efficient, more consistently and reliably. Then slowly add features onto it.




SonyEricsson MBW-100: Sept.2006
This laid the foundation in many ways for things to come, and some not.
1. Analog primary time-piece, Digital secondary.
2. Bluetooth: remote control Alarms, SMS read, Music Playback and calls
3. Fashion: Leather Classic Chronograph, Leather-strapped classic
- really this had no competition back then - BUT the time, metal for fashion and leather for luxury: each more efficient, reliable, and consistently.

070118_watch_hmed_2p.jpg


MBW-150
eyJidWNrZXQiOiJiLXN0YXRpYy5hZHNpbWcuY29tIiwia2V5IjoiMTc3L2xhcmdlLzFjbjV1cnZudmdyeGZiYzI4MjdkYzQ1Y2U3ZWY1NDYwMjc2ZGFkZDVjZTg1LkpQRyIsIm91dHB1dEZvcm1hdCI6ImpwZWciLCJlZGl0cyI6eyJyZXNpemUiOnsiaGVpZ2h0Ijo0ODB9fX0=

MBW-200
sony-ercisson-mbw-200-bluetooth-watches.jpg


Up next was the game changer and in many was what the Apple Watch in S0-S4 pretty much aspired to be.

Sony Smartwatch 2: Debut CES 2013 Announced June 2013 at CES, released Sept 2013.
This had it all:
1.6" inch Display,
All Digital, Touch Nagivation
NFC, Bluetooth 3.0, WiFi, GPS,
Waterproof
Black and silver casing,
supported:
Calls, SMS/MMS, Twitter, Gmail, FaceBook, Maps.
A plethora of straps from 1st party synthetic rubber-like,stainless steel, leather, and a pletheora of other wrist straps to your heart desires.
Finally a healthy ecosystem of Applications - all dawned before any WearOS/AndroidWatchOS ever conceived of yet back then. Released about 1.2-1.5yrs before Apple released their smartwatch. After Apple's announcement Sony bowed out this race at the top of their game. Have a good look through you'll see some heavily notable queues Apple enjoyed.

raw.jpg



sony_smartwatch2_good.jpg


smartwatch-47-1.jpg

sony-smartwatch-2-1.jpg


Apple did a LOT better but missing a lot of features in S0-S1-S2 before becoming much much better.
Apple did it efficiently, more consistently, reliably, AND, more cost effectively. And now a hell of a lot more band options ;)

More to my point repeated above ...

Its VERY possible Apple's AR glasses may usher in an adjustment, neh I say an evolution in human communication where people can conversate verbal communications to someone in person or over a phone call while simultaneously having a complete different conversation over video call or SMS via sign-language aka Children of Dune when the Reverend Mother in captivity and Irulan visiting communicate.

Just think on that last part how profound that could be.
 
I can't wait to see what apple comes up with in the AR / VR space, but at the rumored $3K price point, I will probably be a spectator until gen 2 or 3 at the earliest.
 
I can't wait until we all look like this:

giphy.gif


(I mean, by the time the tech gets there I'll probably be Doc Browns age anyway.)
 
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My bet is ”vaporware” - I don’t think this will be a enduser product yet/ever. If it is annouced and demo’ed, it going to be something like MS’s hololens - something to test/demo/develop things with, but not a enduser product.
Neither the tech nor the usecases are ripe for such a mass scale product yet.
 
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My bet is ”vaporware” - I don’t think this will be a enduser product yet/ever. If it is annouced and demo’ed, it going to be something like MS’s hololens - something to test/demo/develop things with, but not a enduser product.
Neither the tech nor the usecases are ripe for such a mass scale product yet.

One said 2025. It’ll keep getting delayed as apple realizes it’s a flop and says no. So far it’s desperation from Tim hoping he can be like Steve. Along with the car.
 
Am hoping this is iPhone innovation all over again but I don’t currently see why I’d need one outside of gaming (been eyeing the overpriced PS VR2. But perhaps people thought that before smart phones as well so we will see.
 
I anticipate this being Apple’s biggest and most important product announcement since the iPhone in 2007. I also think unit sales will overtake Meta within 3 years (to date).
 
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