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You probably have a good idea by now but it is mostly down to games. I'm not a huge gamer but if large, impressive titles come out that interest me then that may make me reconsider but even just now on both my 64gb iPads, I have well over half the storage free. I'm sure 32gb will be sufficient but I'll certainly monitor things for the first couple of weeks.

Apps/games on the Apple TV are limited to 200MB plus can download up to 2GB while in use. The second you exit the game/app, that space is free to be overwritten by anything that needs the space (like another game).

Because of the huge bandwidth requirements of doing this, it's unlikely most games will have a lot of downloadable bits as even 500MB becomes huge when you consider thousands of users will be downloading it almost every time they play your game.

Unless you like storing tons of photos on the device or lots of games you're unlikely to play often, the 64GB doesn't really offer much advantage.
 
Movie's ripped to the current Apple TV have to cap out at 4GB. Even at 64GB you won't be able to save a vast movie library. Good for saving a movie locally to but even saving music locally does not seem worth it. Apple TV will always be an internet streaming device. Save for a few games the extra storage space seem unnecessary at the moment.
 
Exactly. A 33% increase in price for the storage that I don't really know how will I need to use. If Infuse or Plex is available as apps I can just stream my movies and videos from my Time Capsule using SMB.
 
32GB for me. If the signs are that it will be tight on space in the first week or two then it will be returned for a 64GB. I really don't envisage the need for 64GB for me with Apple's 200MB base install limit. I won't be installing tons of apps on there to fill it up.

I'm thinking the same thing. I've done as much reading here, and elsewhere, to educate myself on which will be the better model for my needs, but can't seem to figure it out. I've never returned an item to Apple unless it has been defective, but if the 32 GB doesn't cut it I will return it within the two weeks and and grab the 64 (or even consider a Roku due to price).

I'm hoping the 32 is great for me!
 
Never going to happen. Users don't like paying for stuff but if you can bring them in with a free game and then charge them for in-app purchases, they're far more willing to pay.

Additionally, unlike buying the game once, in-app purchases can happen over and over and over.

Apple and developers make far too much money on in-app purchases and users love them far too much for them to ever go away.

Oh I know it's a pipe dream as far as the Apple Eco system is concerned, although the best part of 60 million current generation consoles show people are willing to pay for content. It's a sadly different story on the AppStore.

It would be nice though, there'd be less releases of course as the need to charge upfront for software would inevitably push for better quality, the fluff just wouldn't get a look in. That wouldn't necessarily be a bad thing
 
Hay I just called apple sales and they told me that we will be able to store music and movies on the apple tv. Is that right ? So for people like me who ordered the 32gb model did we make a mistake ?
 
Apps/games on the Apple TV are limited to 200MB plus can download up to 2GB while in use. The second you exit the game/app, that space is free to be overwritten by anything that needs the space (like another game).

Because of the huge bandwidth requirements of doing this, it's unlikely most games will have a lot of downloadable bits as even 500MB becomes huge when you consider thousands of users will be downloading it almost every time they play your game.

Unless you like storing tons of photos on the device or lots of games you're unlikely to play often, the 64GB doesn't really offer much advantage.


The flip side of that of course is that the system isn't going to overwrite data willy nilly. If there's empty space, it will use that before deleting data that's in use. So the more free space you have, the less often you'll be downloading things.

The 2.2GB on device storage isn't as bad as its all made out to be either really. On iOS you get a total of 4GB of space for your app. But that's up to now included assets for every device.

With app thinning some apps, of course it won't be all, have managed to get their size down by 50% or more for each individual device. So that would mean, theoretically, many apps that exist would fit into the 2.2GB space requirements of the Apple TV.

Of course that's not always going to be the case but even when an app has to use on-demand resources, if it's intelligently designed, the end user should never notice it at all. The caching will be performed in the background, ahead of it being needed, so by the time you get to the point of using it, it's already there.

It's not a perfect system, I'm not saying that by any means. It's a poor relation to having everything stored on the device. But neither is it a terrible system either. Aside from a user suffering an internet outage at a coincidentally crucial stage of a game. You should never even notice it's happening.
 
Oh I know it's a pipe dream as far as the Apple Eco system is concerned, although the best part of 60 million current generation consoles show people are willing to pay for content. It's a sadly different story on the AppStore.

It would be nice though, there'd be less releases of course as the need to charge upfront for software would inevitably push for better quality, the fluff just wouldn't get a look in. That wouldn't necessarily be a bad thing


We can dream. The only IAP I have every purchased for a game are aircraft in Aerofly 2 and those are purely optional, additional content. Otherwise, I typically avoid games with IAP, especially those that have timers or are overly aggressive in pushing for purchases. I would much rather play up front for a serious title.
 
We can dream. The only IAP I have every purchased for a game are aircraft in Aerofly 2 and those are purely optional, additional content. Otherwise, I typically avoid games with IAP, especially those that have timers or are overly aggressive in pushing for purchases. I would much rather play up front for a serious title.

Yeah, it's not so bad when it's optional items. But I remember the wife playing a game not long ago, I forget which one, it was one of those guess the picture type things. It seemed like just about every level she either had to wait half an hour, or pony up some cash for the next level.

It was promptly deleted along with a suitably long winded rant about money grabbing, immoral, daylight robbery purveyors playing off those who don't know better :D

For my part, I do as little iap as possible. My stuff is either pay up front, completely free without ads or in app purchases, or in the case of my last game, there's a "buy me a coffe button" I mention it once at first launch and that's it.

Even though that does unlock some extra game modes as a thank you, the main game is designed to generate its own puzzles. There's literally hundreds of millions of unique levels you can play for free, without ever getting pestered. To me, that's fair.
 
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I ordered the 32GB model because I don't see myself playing that many games on it. If/when the time comes that I ever need 64GB, I can always get one then and retire the 32GB unit to the bedroom TV to replace the ATV3 that's in there now.
 
Hay I just called apple sales and they told me that we will be able to store music and movies on the apple tv. Is that right ? So for people like me who ordered the 32gb model did we make a mistake ?

The question you need to ask yourself is why would you? You can stream movies from iTunes to Apple TV. Movies purchased through iTunes or digital copies physical movies you've bought can be streamed from Apple TV. Your music is also available to be streamed from iTunes on your PC/Mac or from the cloud through Apple TV.

I have yet to see the purpose of the added space.
 
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True but I'm not looking to save video on it. Just not spend the money now for something that may be obsolete or moved to a bedroom in a year or so.
I see, not gonna be a dick and say you're dumb like others do on here. But nothing wrong with that haha. I bought one. I had the second one since 2010 and I'd like a refresh. I'm not sure how fast we will see loads of 4K content seeing as networks struggle with 720p content over coax cable with random pixelation and freezing. I welcome 4K though! Bring on the future! (in a couple years)
 
I'm going to guess at this point that the major usage of the onboard storage will be local storing of iTunes movies (especially rentals).

That being the case, if your a Plex and/or streaming person like myself, you probably are fine with the 32gb model barring any desire to have 90 games on your TV or something.

The Apple TV has always been (and continues to be) the TV front end to the iTunes store ecosystem. I just don't use iTunes and the associated movie/music stuff for much, so I'm not really the intended target. I truly only even have an Apple TV because of AirPlay.
 
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