Average U.S. iPhone User Spent $79 on Apps Last Year

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Feb 11, 2019 at 1:32 PM.

  1. jeremiah256 macrumors 65816

    jeremiah256

    Joined:
    Aug 2, 2008
    Location:
    Southern California
    #51
    Drafts 5, LumaFusion, Fantastical, Procreate, 1Password and probably a few others I can't think of. All fantastic apps and the developers have given me my money's worth.

    Have I mentioned today how much I love the iOS ecosystem?
     
  2. cycomiko macrumors 6502

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    Oct 14, 2008
  3. Macaholic868 macrumors 6502

    Macaholic868

    Joined:
    Feb 2, 2017
    #53
    I haven’t bought an app since Super Mario Run. LOL! I’m sure I’m missing out on some good ones but every app I use on a daily basis either shipped with the phone, is outright free in the App Store or is free in the App Store if you pay for and/or use the underlying service the app facilitates.
     
  4. Flojomojo macrumors member

    Flojomojo

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    #54
    That's because you're well below average. Fear not, I spent enough to cancel you out ...and about ten others like you.
     
  5. KPandian1 macrumors 65816

    Joined:
    Oct 22, 2013
    #55
    I cherrypick a few from promotions BGR publishes; otherwise, most of what I need comes with the iPhone. Stopped playing games years ago - even then I never spent a cent in-App.:cool:
     
  6. Baymowe335 Suspended

    Joined:
    Oct 6, 2017
    #56
    Sorry it’s so painful for you to understand corporate dominance. Shareholders are always paid.

    I’m here to bring some sanity to the constant nonsense.
     
  7. NT1440, Feb 11, 2019 at 5:47 PM
    Last edited by a moderator: Feb 12, 2019 at 7:45 AM

    NT1440 macrumors G4

    NT1440

    Joined:
    May 18, 2008
    #57
    I probably spent around $20 this year personally. I don’t have many apps (I don’t like being glued to my phone for the most part), but I sure as hell pay for the podcasts I listen to.
     
  8. trip1ex macrumors 68000

    Joined:
    Jan 10, 2008
    #58
    $80 seems too high. If it is accurate then I would guess the whales in mobile games are feeding it.

    But Ok Netflix could really boost it. If Apple Music counts then that’s another one
     
  9. vertical smile macrumors 68040

    vertical smile

    Joined:
    Sep 23, 2014
    #59
    I don't know for sure either, but this type of thing is usually a good example of the 80/20 rule.
     
  10. Chloros macrumors regular

    Chloros

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    #60
    lets just hope fortnite continues its success because they really skewed the numbers
     
  11. Baymowe335 Suspended

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    Oct 6, 2017
    #61
    I don’t think there are as many people on the $0 end as you seem to think.
     
  12. john123 macrumors 68020

    john123

    Joined:
    Jul 20, 2001
    #62
    The title you guys have given to this story is incorrect.

    It is not accurate to say that the average iPhone user spent $79 last year.

    It is accurate to say that iPhone users spent on average $79 last year.

    Those are not the same thing.
     
  13. BaccaBossMC macrumors regular

    BaccaBossMC

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    Nursing Home of the U.S.
    #63
    I don't spend much on apps unless I really, really like them. That hasn't happened in the last year.
    IAP's, I don't do much of either, especially since apps now have to post drop rates on loot boxes.
     
  14. lec0rsaire macrumors 65816

    Joined:
    Feb 23, 2017
    #64
    I’m pretty sure I only spent 4 bucks. I got caught in heavy unexpected rain carrying groceries and immediately bought Dark Sky when I got home. Great app. I already have everything I need and no longer regularly browse the App Store.

    Most of it is all iAP junk. Well not junk but I’m not going to spend $15-30 on apps that provide stuff that I can easily do without. The last games I bought were Alto and Lara Croft Go. Both are excellent touch/TV games and well worth their price tag. Also Monument Valley 2 of course.
     
  15. KPandian1 macrumors 65816

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    Oct 22, 2013
    #65
    Now that I read it after your post, I see it. The "on average" clinches it.
     
  16. Fallenight macrumors newbie

    Fallenight

    Joined:
    Mar 12, 2017
    #66
    I believe I spent over $200 last year, maybe closer to $300. Around $40-50 on games. The others were in education and fitness apps. There are some productive apps subscriptions, I am planning to get. I can see myself spending about the same on games this year and more in the other categories.

    Yes, there is lots of free apps but not able to take the full advantage of the devices with them.
     
  17. vertical smile macrumors 68040

    vertical smile

    Joined:
    Sep 23, 2014
    #67
    That is fine. We don't have the raw data to show either way, but I would bet that the $79 average is not evenly distributed.

    Things like this typically follow the 80/20 rule, but of course doesn't have to. Although, most things like sales do......
     
  18. KPandian1, Feb 11, 2019 at 7:08 PM
    Last edited: Feb 11, 2019 at 7:24 PM

    KPandian1 macrumors 65816

    Joined:
    Oct 22, 2013
    #68
    The title and the body of the topic say different things - corrected to what you said is seen in the first line. And then, the per iPhone revenue is stated as $79 in the next para.o_O

    The same thing is seen in the original TechCrunch article. " … per device … " is the usage.
     
  19. john123 macrumors 68020

    john123

    Joined:
    Jul 20, 2001
    #69
    Right, it's a very small difference in wording with a huge impact on meaning. The TC article always uses the plural "users," including in its title, so it's correct. It's the MR article title (and only the title—not the content) that's misleading and, well, wrong.
     
  20. KPandian1 macrumors 65816

    Joined:
    Oct 22, 2013
    #70
    "… revenue generated per U.S. iPhone grew 36 percent, from $58 in 2017 to $79 last year … " says TechCrunch!
     
  21. john123 macrumors 68020

    john123

    Joined:
    Jul 20, 2001
    #71
    That one is OK, albeit more misleading, because "per" just implies division.

    Where MR goofed is talking about the average user. Average spending per user would be OK.

    To most people, this probably seems very pedantic. But as someone who spends a lot of time doing analytics and unit economics, it's one of those things that gets me in a twist. :D
     
  22. himanshumodi macrumors 6502

    himanshumodi

    Joined:
    May 18, 2012
    Location:
    India
    #72
    Microsoft might not have phones and computers (besides Surface), but they are not into software only. They have Xbox. They have Datacenters (Azure). Azure is slated to overtake Windows revenue by 2021.

    And iPad is pretty solid, if it did not ship with iOS. I suspect most people who do buy tablets, can do with the entry level iPads for their use cases and are put off by the asking price of pro to get better displays. ANd the pro users must be put off by the iOS limitations.
     
  23. B4U macrumors 68000

    B4U

    Joined:
    Oct 11, 2012
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    Undisclosed location
    #73
    I seriously doubt the drop rate on the loot boxes are accurate or even enforced to be accurate.
    The game that I am playing has a super rare character with a drop rate of 0.42%, which is about 1 out of 250.
    One of the game pal just spent $1500 and finally got it. ($50 gets 20 items from the loot box, so he basically tried over 600 times just to get that.)
     
  24. Zenithal macrumors 604

    Joined:
    Sep 10, 2009
    #74
    I spent $10 just this year alone (40 day) on a few apps in the Play Store.
    --- Post Merged, Feb 11, 2019 at 10:13 PM ---
    And this is one of the many reasons why some countries are taking a stern look at loot boxes. They're no better than gambling.
     
  25. bn-7bc macrumors regular

    bn-7bc

    Joined:
    May 30, 2008
    Location:
    Arendal, Norway
    #75
    Well 5 might be under estimating it a bit, but you ate right account shating is a big thing, I blame netflix, if ypu want uhd ypu need to pay for more than one simultanius stream, that has never made any sence to ne, well maybe it’s just a way to simplyfy the prising model.
     

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