Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

MacRumors

macrumors bot
Original poster


Blender's work on a native iPad version of its open source 3D creation suite has been shelved, according to the development team.

blender-ipad-pro.jpg

Back in July, Blender revealed that it was developing for iPad, with an iPad Pro version of its desktop software coming first, complete with a fully-featured multitouch interface and support for Apple Pencil Pro. No release date was announced at the time.

Now it doesn't look like that's about to happen anytime soon. In January, a status update appeared on Blender's GitHub page for iPad development saying that the project is on hold until further notice.

No reason for the halt in development was given in the notice. However, as spotted by YouTuber Brad Colbow, in a response to a comment offering help on the project, Blender developer Dalai Felinto said that the team was now focusing on Android tablets first instead.

During the fall at SIGGRAPH in Vancouver, Blender showed a live tech demo of the software running on iPad, so there's still hope that the project isn't completely dead and will resume at some point. We'll update this story if we learn anything more about a development timeline.

The latest Blender build for Apple silicon Macs can be downloaded for free from the Blender website.

Article Link: Blender iPad App Development Halted as Android Tablets Get Priority
 
Sad. I would love a pencil-ready version of it on the iPad, though it might be limited by memory for more complex models.
 
Sad. I would love a pencil-ready version of it on the iPad, though it might be limited by memory for more complex models.
well to be fair according to googles ai search result for an Android tablet in 2025–2026, the
average RAM (memory) is 4GB to 8GB so no more that iPad Air
 
well to be fair according to googles ai search result for an Android tablet in 2025–2026, the
average RAM (memory) is 4GB to 8GB so no more that iPad Air
Agreed. My comment wasn’t meant as a comparison to the Android version. I’ve used it on desktop for years and I know even some of my own projects would probably not completely load on any tablet.
 
I’m a frequent Blender user, and I didn’t even know they were trying for the iPad.

Having said that, I’m not convinced that Blender *can* be put on a tablet. It’s very very keystroke dependent.
True, but my impression is the majority of frequently used commands are also on display-bound toolbars, widgets, and such. We just get used to bypassing all that with keyboard shortcuts for speed and efficiency.
 
This is the only explanation that makes any sense. It’s still early days though so I’m not sure what they’re thinking since the iPad absolutely dominates the tablet space, including business use.
Blender's developers have faced heavy criticism for prioritizing iPad development. Furthermore, it's unclear whether the App Store's Terms of Service conflict with Blender's license.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.