Not a good business decision if your going after market share, but maybe the app store fees are putting them off. Either way it’s their loss.
Apple is usually more than happy to get major apps ported to iPad as the available apps are a bit thin. From reading that post by one of the leaders of Blender, it sounds like this was more driven by politics within the Blender developer community.When I saw this the first thing that came to mind is that Apple asked them to stop or wouldn't provide them with the necessary information to complete it the way they intended to.
Blender is a non profit.business does not always revolve around money, their own mission statement talks about getting it in the most hand possible, by avoiding the most popular tablets in favour of an alternative that is by default against thier own statement.
If thier business is sharing it free it’s bad business sence.
Apple clearly doesn't make it easy for non profit organisations. They always want some slice of something.business does not always revolve around money, their own mission statement talks about getting it in the most hand possible, by avoiding the most popular tablets in favour of an alternative that is by default against thier own statement.
If thier business is sharing it free it’s bad business sence.
I don't think the $100 is the issue. It’s the OSS license terms for distribution for the various components in the project that are giving them headaches. VLC had these same issues.It means they don’t want to pay Apple developer fees to release it on the App Store.
Can’t I imagine that’s the reason as many products on the App Store include OSS software. Usual rules about acknowledgement and providing links to the source etc. it could be more about the effort to bundle everything into an iPadOS app that seems daunting vs the more Linux like android app development. Sort of square peg round hole analogy.I don't think the $100 is the issue. It’s the OSS license terms for distribution for the various components in the project that are giving them headaches. VLC had these same issues.
Apart from the $99 developer fee, there is no payment to Apple for a free app.Apple clearly doesn't make it easy for non profit organisations. They always want some slice of something.
As someone posted earlier, it does seem licensing is a concern of theirs.Can’t I imagine that’s the reason as many products on the App Store include OSS software. Usual rules about acknowledgement and providing links to the source etc. it could be more about the effort to bundle everything into an iPadOS app that seems daunting vs the more Linux like android app development. Sort of square peg round hole analogy.
Yes, that is just vague enough to raise the question without touching on any of the possible issues.As someone posted earlier, it does seem licensing is a concern of theirs.
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Blender and Tablets
Thanks everyone for sharing your feedback on this topic. I’d like to address a couple of points before closing this thread. License and distribution. While building and developing Blender for iPadOS and iOS does not pose direct challenges to Blender license, distributing the software on the App...devtalk.blender.org