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World of Warcraft filled that company with greed and everything since with the possible exception of Sar Craft 2 has been a soul less cash grab.
 
World of Warcraft filled that company with greed and everything since with the possible exception of Sar Craft 2 has been a soul less cash grab.

I'm going to say that it's not Blizzard directly. But Activision. Blizz started this downhill trend once Activision got involved in day 2 day operations.

There was a noticible trend, especially in World of Warcraft that started after 2008 when they merged (well, Vivendi merged to Activision, moving Blizzard over in the mix)

Prior to 2008, World of Warcraft was riding it's immense high of 12million subscribers in arguably one of the best MMO expansions that has seen the light of day with "Wrath of The Lich King".

It was in Cataclysm, where the cracks started forming. The game started shedding slowly advanced RPG elements in favour of simpler, more accessible gameplay. Many of us kind of forgave the lack of overall new content, and dumbing down of the gameplay because they did give a 100% complete revamp of the original content, but by Mists of Panderia the writing was kind of on the wall. The game would now be catering to a more casual crowd who liked to spend money on in game items than grinding for them. Once Activision saw that in store game purchases outpaced revenue wise subscription models, the writing was on the wall.

Warlords of Draenor was the absolute worst example of how to provide almost nothing and milk the customer. it had the absolute worst content volume ever released with an expansion, with the biggest jump in available stuff in the store. Most of the expansions "end game" was based around "15 minutes" of playtime. You stood at a table and clicked a farmville simulator. The expansion was overall such a failure because classic Warcraft Players, the ones who stuck around all these years had enough. I know for myself, WoD was only the 2nd expansion of it's entire history I didn't play. I couldn't justify my money for that trash.

Blizzard at least had the smarts at the time to cut the expansion short due to an extremely large exodus of players and brought out "Legion", which borrowed some aspects from Wrath, and brought back in a few players.

Now with Battle For Azeroth, We're seeing Activisions grubby hands again. They realized those of us who are still playing are PC gamers who want to spend more time than clicking "farmville" simulator. But to do so, isntead of adding a lot of new content, they gated everything behind "grind" with "RNG on top of RNG".

As a fan fo the franchise since it's inception, I really hope that they wake up and stop with this "money first" mentality and get back to focusing on what made it so great. Though for many of us fans, there was some glimmer of hope during blizzcon when former game runner, Chris Metzen made a surprise appearance on the Q&A and hinted on a return (with a joke from current show runner saying there's a job opening)

Ii don't know though. As a fanboy, I'm a little jaded and worry about the long term future. They're starting to get a little desperate for new blood, so much so that they're even re-releasing the original World of Warcraft in 2019. Hoping for something to rekindle that flame.

anyways, Enough rant :p
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For World of Warcraft you can buy tokens that can be used towards 1-month of subscription time or $15 (or more? I stopped WoW a couple of years ago) towards the in-game store towards cosmetics, so in a sense they "kinda" have an option where you can pay to play.


This was brought in to counter the gold farming situation which was running rampant. Accounts were being stolen and hacked in the thousands by nefarious parties. the accounts were cleaned out (everything they had sold down to the underwear) and then all the money sent to "dummy" accounts where they would sell gold in the thousands / Millions to players who were eager to buy their next big gold sink.

Blizz tried for years to stop and it never got really any better. One time they banned around 50,000 Chinese based accounts over it. it was so bad that if you played at the time, the entire "chat" channel was full of spam from them. there are even some infamous incidents where they would have so many bot accounts they'd spell out entire website URL's in dead level 1 characters in main towns for their gold selling.

They realized eventually that there will always be a market for those who want to buy in game gold. So instead of dumping resources into fighting it. They made buying gold legit by doing it themselves. But they didn't want to just say "here's gold". they made it part of the game. For $15 you get 1 month token for game. What you choose to do in game with that token is up to you. You can gift it. you can use it. you can hav bags of them and never use them if you are so inclined. Most people put them in the Auction house and let the market decide what they're worth (Currently on my server about 150,000g). this killed the black market gold sellers. While giving a nice little revenue boost to add.

ok. ok. NOW rant done ... for now... I have way too much fo my own fanboyism for this game. I will be online the day the servers go dark!
 
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A soulless re-skin of a low quality Chinese mobile game. Designed from the ground up to nickel-and-dime players with micro-transactions and paywalls at every corner.

It feels like the business guys are running Blizzard instead of the product guys now.
 
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We need more quality iOS titles, I've personally not had much luck with iOS gaming although I do try a lot of titles.

Everything's so clunky I feel. Wish Apple would bring out a controller so developers could design better games around it.

Pretty ridiculous how much hate is going on over this title. It would be bizarre if, coming 2019, Blizzard didn't put out a mobile title or two.

How dim would you have to be to not expect and support that.

Have you played Wonder Blade or Oddmar yet? Both fantastic mobile games. No IAP one time purchase.
 
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Nope! But going to Youtube them. Title recommends always appreciated, cheers!

If you're interested, check out my channel on YouTube at dLifeHD if you want to learn about a ton of good mobile games. We release mobile game content every week! :)
 
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Does anyone think there could be a chance of World of Warcraft being developed for iPad Pro? Given that some of these specs now outclass simple laptops? Just curious.
 
Does anyone think there could be a chance of World of Warcraft being developed for iPad Pro? Given that some of these specs now outclass simple laptops? Just curious.
That game would not be possible to fully play with a touchscreen. Sure, you probably could navigate and cast some spells and what not with it, but as a former healer AND tank, I can safely say I would rather run into a cactus patch than heal a heroic raid on an iPad.

It would need keyboard and mouse support.
 
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That game would not be possible to fully play with a touchscreen. Sure, you probably could navigate and cast some spells and what not with it, but as a former healer AND tank, I can safely say I would rather run into a cactus patch than heal a heroic raid on an iPad.

It would need keyboard and mouse support.
[doublepost=1541471079][/doublepost]Thanks for the reply! I was just speculating...I mean, there are Bluetooth keyboards/Apple smart keyboards that are available. But I get what you’re saying about mouse functionality.

Maybe someday our tablets will allow that sort of gaming to happen! I’d love it!
 
Been playing Diablo since the original in the mid nineties. For some time I'd wished for a mobile port of D2, since the graphics would look decent on a smaller screen. The bar is low, but I'm not mad that this game is happening. 12 years between D2 and D3 set me up for a long wait. If the experience is comparable to Fallout Shelter, casual but fun in the same vein, then I'll be satisfied enough.

PC gamers are not enough to fund big business, this is why most big game devs are branching out and trying P2W and IAP models. Mobile is the younger generation's platform for gaming and making a game that will draw them into the pool of customers is smart.

But I digress, the industry was built on small(ish) devs who were willing to take risks. Now, like most of our economy, bigger corps are just buying up IP and trashing it while they make bank on our gullibility. I fear those days are long over, much like the music industry and the film industry too.
 
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Except Blizzard games are never pay to win. It's either purely cosmetic items offering no in game advantage or pay to progress like in Hearthatone.


I agree, with the exception of race changes in WoW. In the past, many players would pay for race changes to get an edge with the racials.

Some people even think that Blizzard even deliberately nerf on faction's racials to entice players to pay for faction changes.

But, I have liked how Blizzard has the huge majority of iap for just cosmetic changes.

Kinda reminds you of Mac users booing the iPad every chance they get, doesn’t it?
it isn't even kind of the same, and doesn't even make sense.

I am a very long time Mac user, and not only have I not boooed the iPad, I own two of them.

Anyone seen the **** storm Blizzard is getting over on youtube? geees
It is crazy, I don't think I have ever seen this much negative coverage on Blizzard before.

Although, I completely understand it. What makes it worse is that it seems like Blizzard's PR response keeps throwing more poop in the fan when they address the issue.
 
This is NOT a full-fledged Diablo game. It is a reskin of a game called Crusaders of Light.
i make software, people always is easy and can aka "Reskin".Most project software failure because though it can re-usable such as asset but reality not ! . Each client have own mindset and mostly don't want to changed.

I would said like ohh we got "source code " why not moved to switch Nintendo, everything is all there. Should be easy super.But in reality not, you have re-code, debugging all again and required a lot of resources.

Oh, now we complete the Nintendo version.Why not IOS and ANDROID.Should be super easy a . Then re-code and test with nasty other "language" and debugging all those again..]

A noob manager would said, is not "unity" can push to other platform easily as advertise ?o_Oo_Oo_O
 
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