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I'll go to Engadget when I want to read about random tech stuff. More apple stuff less random stories.

Errr? Blizzard Entertainment is one of the few publishers which actually publishes top titles for Mac - and that on the same launch day as PCversions, not 5 years later. This game broke sales records for the first day (so did Diablo 2 by the way back then) and that also because it is for both PC and Mac. This is not a random story. If you just want to read about the latest rumors about hardware, why do you even bother posting? Troll?
 
Yes and lag in the middle of a heated battle = rapid player death when it catches up. :mad:

This! I got so frustrated last night when I was battling Izual and the lag would let him kill me...about 10 times! :mad:

I really hope they release an update that will allow offline single player campaigning...
 
That's abosutely right. Everyone knew from the get-go it requires internet connection. That is not for illegal copies but for preventing people from cloning or creating items. They just learned from DII. If you have lag, guys, blame your ISP and not BZ because other people don't have that problem. I see that in a lot of games. In World of Tanks, people complain about lag all the time and if I don't have lag in the same game, I assume its's their connection, not the server. Same here. Granted they had trouble at the beginning with not being able to log in and so on but that is fixed as well.

PS: I have the awesome Collector's Edition and run around with angel wings - just AWESOME! Nightmare is definitely way more fun than Normal. Diablo in Normal didn't even get my Monk to 50% health. Just thought: "There has to be more" being ready for a fight and all in a sudden, he fell.

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They patched that in DII and all the cloned items disappeared. It is what it is and who doesn't like it: Remember, no one forces you to buy and play it. The requrement of internet is a dealbreaker? Don't buy it!

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I don't think it is about money because they have to provide servers and that costs money as well. I think the gamer community around Diablo despies cheaters who doctor on items and get an unfair advantage - especially when PVP will be implemented. I would guess if you survey the people playing it, they'd rather have Internet requirement than loosing against cheaters. I mean, what good does it do to work for a couple of months on a character to beat Diablo in Hardcore or Inferno (or in combination of both) just to see someone cheating up equipment to kill the boss in easy-mode on that difficulty?

I was answering to the person that was complaining about not being able to go offline and play offline. I am against that fact and I think you have completely missed my point. I bought the game and I'm happy on the way Blizzard manage the game.
 
I was answering to the person that was complaining about not being able to go offline and play offline. I am against that fact and I think you have completely missed my point. I bought the game and I'm happy on the way Blizzard manage the game.

Sorry if that was kinda unclear - I agreed with you there. I was restating that if peeps don't like it, they shouldn't buy it. Again: Was my mistake that my answer wasn't clear enough. Sorry for that. Of course, we argue the same point. One up for it!
 
This! I got so frustrated last night when I was battling Izual and the lag would let him kill me...about 10 times! :mad:

I really hope they release an update that will allow offline single player campaigning...

This is why as long as the game needs a connection, I will never create a hardcore character. Ton of people are already complaining about permadeath via lag

The need to be online sucks, but besides that, the game is awesome.
 
Sorry if that was kinda unclear - I agreed with you there. I was restating that if peeps don't like it, they shouldn't buy it. Again: Was my mistake that my answer wasn't clear enough. Sorry for that. Of course, we argue the same point. One up for it!
No problems.

I guess Blizzard could implement a way to play offline, but in that case, you would have a toon for online and another one for offline. That would prevent a way to have copied/hack gear hehe
 
I know this is a wee bit off topic but I was wondering (since I have a wack of Diablo players in here) if someone could explain to me the multiplayer aspect of Diablo. I've been watching videos having never played WoW/Diablo 2/any MMoRPG and I just can't figure out what you do when you connect with friends in Diablo. I don't usually play these sorts of games, but I loved Skyrim so I'm considering it. Another thing is (like skyrim) if you hack your equipment why does it matter if it only affects you..? Does it?
 
No problems.

I guess Blizzard could implement a way to play offline, but in that case, you would have a toon for online and another one for offline. That would prevent a way to have copied/hack gear hehe

Maybe something like a training play where you get no loot and your inventory, gold, progression, and XP is locked. That would not affect the progression on-line (and you can kinda trial-and-error bosses without loosing your Hardcore Character?).
 
I know this is a wee bit off topic but I was wondering (since I have a wack of Diablo players in here) if someone could explain to me the multiplayer aspect of Diablo. I've been watching videos having never played WoW/Diablo 2/any MMoRPG and I just can't figure out what you do when you connect with friends in Diablo. I don't usually play these sorts of games, but I loved Skyrim so I'm considering it.

I will definitely do the honor:

In Diablo, it is very simple. You usually have an NPC fighting with you. In Diablo 3, it is first a Templar which later in the game you can exchange for a Scoundrel. Later in the game, you can also choose the Enchantress.
The moment, you choose to play an open game, other players can join. You will loose your Follower (Templar or so on) and that other person will fight with you. Up to four people can fight together. You get a system message that someone joined and that your foes got stronger or that someone left and the enemies get weaker. This happens without you having to worry about it (except you are in the middle of a fight and 3 people join - you might be toast at that point - but even that is survivable). In other words: It's easy as pie! Run to the front lines and fight side-by-side!
Alternatively to letting people join, you can join a game in your character menu by selecting to join a public game instead of starting a game.
Have to correct that: Actually, when the last friend or random player left, you are asked if you want your Follower back and you are back in business.

About the loot:
In Diablo 3, everybody has his or her own loot. That means, you open a chest or kill a foe and gold and items drop. You cannot see what drops for your mates and they cannot see yours - but if you drop something out of your inventory, other can see it and pick it up. Therefore, don't sort things by dropping stuff in a multiplayer game because people can snatch it. This system makes it easy for you to give things away to others if you don't want it.

Also: Your Treasure Chest inventory is the same accross all characters. So, in order to get a bow to your Daemon Hunter from your Monk, you just place it in your chest and log in with the other character.

Another Also: You can improve your Blacksmithing skills and Jewelcrafting skills. If you do so, they will be improved accross all your characters. So, you farm resources with your highest character and you will be good. My tip: Always demount jewels before selling/destroying items you don't want to use anymore. Can't have enough of them.

Another thing is (like skyrim) if you hack your equipment why does it matter if it only affects you..? Does it?

Not really. Since this game is clearly more made towards multiplayer and will include PVP at one time, people who cheat might ultimately be a threat to other people's game experience. As an example: If I play a sorcerer and I am one of the Damage Dealers, I don't want to feel useless because someone hacked (or altered) his Barbarian's equipment and slashes everything with two hits. Where would be the fun in that game? Where is my sense of accomplishment? I also don't want to be forced to run alone to avoid these kind of things... If that is rendered impossible with the online-only system, I am guarantied a better quality and fairness. Besides: Played through Normal difficulty with a Monk - easy as pie! Really! Diablo didn't get me below 50% health. I already realized that Nightmare, the next difficulty, is way harder and starts to be more fun. There again: I can't cheat my way through and I think it is way more rewarding.
 
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People really need to get over the internet connection aspect of Blizzard games. They did it with Starcraft 2 and how much of a success was that?

They have a pretty good track record that spans from WoW to SC2 and now D3.


On a different note. How do you expect to conquer inferno just by yourself? That almost requires friends and since you're online at all times, the quick join feature is great.
 
People really need to get over the internet connection aspect of Blizzard games. They did it with Starcraft 2 and how much of a success was that?

They have a pretty good track record that spans from WoW to SC2 and now D3.


On a different note. How do you expect to conquer inferno just by yourself? That almost requires friends and since you're online at all times, the quick join feature is great.

Even before that. They kept patching D2 and SC1 until it was just impractical to keep it working on B.net. And the only reason the old games don't work on OS X now is that Apple dropped PPC support. Blizzard is one of the few companies I trust to add an online component to a game (e.g. for a counter example I bet Mass Effect 3 will have problems once EA tires of supporting the multiplayer which is sort of required to get the better single player endings).
 
Good game. Wish the servers and auction house would stay up though. And GOD THAT LAG. :eek: Why can't they just build a server around here (Australia). I also feel sorry for those who just want to play single player/don't always have an internet connection.

Honestly its a great game but Blizzard are really dicking over their fans. To what end?
 
I'm not happy with the requirement of a internet connection.. Also what happens 5-10 years from now? Will the servers still be around? I doubt It..

It's more like we are renting a game.. I really hope later there will be a patch for offline play..

uhh. yeah. The Diablo 1 battle.net 1.0 servers are still up, starcraft battle.net 1.0 servers still up. so yeah they will.
 
If it needs a internet connection..... I won't buy and play it.

Since more and more game need internet connections I save a lot of money. Thanks :D
Single Player modes need to be offline period!

I come from a time where 4 people sit on the couch (under one roof) and play games and have fun.
Nowadays kids don't even go outside anymore because of all that online crap.
 
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Good game. Wish the servers and auction house would stay up though. And GOD THAT LAG. :eek: Why can't they just build a server around here (Australia). I also feel sorry for those who just want to play single player/don't always have an internet connection.

Honestly its a great game but Blizzard are really dicking over their fans. To what end?

I am Australian. And the lag I have is very playable. I'm actually against a Australian server. There's no need. We have the same lag issues as everyone else and we have access to the US and Aus RMAH's when they launch.

*************************

And I don't think 1 or 2 or 100 people who cry about the always need the internet are going to matter. Because vs 6 million sales you are in the very tiny minority here.
 
I am Australian. And the lag I have is very playable. I'm actually against a Australian server. There's no need. We have the same lag issues as everyone else and we have access to the US and Aus RMAH's when they launch.

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And I don't think 1 or 2 or 100 people who cry about the always need the internet are going to matter. Because vs 6 million sales you are in the very tiny minority here.

Yeah, I pretty much agree with all of that. I play in Japan and haven't had any lag at all with the US servers.

A lot of people seem to be crying about the "always on" internet connection being all about DRM. There are a multitude of reasons why it's done this way, first and foremost so that Blizzard can control a lot of the game logic on the server side. This is primarily to stop people hacking the game code and duping items, which in turn is connected to the second primary reason for the online requirement - the real money auction house. Both of these are pretty much dependent on a permanent internet connection.

People need to get over the idea that D3 is a single player game. It's not.
 
The game is pretty good. Very short though. The story is also kind of really not there, they just push characters and details left and right and theres no real caring about some random character out of nowhere.

Its addicting but is not without its bugs. The main one obviously is the servers going down (which happens less, but now the auction house keeps going down). There is also some lag in single player mode.

The worst bug I encountered is the "disappearing cursor" bug. Basically your cursor goes away making the game nearly impossible to function in. Thankfully for me alt-tabbing worked just fine, but for others it did not.
 
I've been really enjoying this game, but the lag is killing me (literally). My character has died entering the game at a hazardous checkpoint and because I couldn't move when surrounded by a horde of monsters--all due to lag.
On the boards, when I read the suggestions to make death more of a penalty by losing xp, I shake my head.
 
I will definitely do the honor:

In Diablo, it is very simple. You usually have an NPC fighting with you. In Diablo 3, it is first a Templar which later in the game you can exchange for a Scoundrel. Later in the game, you can also choose the Enchantress.
The moment, you choose to play an open game, other players can join. You will loose your Follower (Templar or so on) and that other person will fight with you. Up to four people can fight together. You get a system message that someone joined and that your foes got stronger or that someone left and the enemies get weaker. This happens without you having to worry about it (except you are in the middle of a fight and 3 people join - you might be toast at that point - but even that is survivable). In other words: It's easy as pie! Run to the front lines and fight side-by-side!
Alternatively to letting people join, you can join a game in your character menu by selecting to join a public game instead of starting a game.
Have to correct that: Actually, when the last friend or random player left, you are asked if you want your Follower back and you are back in business.

About the loot:
In Diablo 3, everybody has his or her own loot. That means, you open a chest or kill a foe and gold and items drop. You cannot see what drops for your mates and they cannot see yours - but if you drop something out of your inventory, other can see it and pick it up. Therefore, don't sort things by dropping stuff in a multiplayer game because people can snatch it. This system makes it easy for you to give things away to others if you don't want it.

Also: Your Treasure Chest inventory is the same accross all characters. So, in order to get a bow to your Daemon Hunter from your Monk, you just place it in your chest and log in with the other character.

Another Also: You can improve your Blacksmithing skills and Jewelcrafting skills. If you do so, they will be improved accross all your characters. So, you farm resources with your highest character and you will be good. My tip: Always demount jewels before selling/destroying items you don't want to use anymore. Can't have enough of them.



Not really. Since this game is clearly more made towards multiplayer and will include PVP at one time, people who cheat might ultimately be a threat to other people's game experience. As an example: If I play a sorcerer and I am one of the Damage Dealers, I don't want to feel useless because someone hacked (or altered) his Barbarian's equipment and slashes everything with two hits. Where would be the fun in that game? Where is my sense of accomplishment? I also don't want to be forced to run alone to avoid these kind of things... If that is rendered impossible with the online-only system, I am guarantied a better quality and fairness. Besides: Played through Normal difficulty with a Monk - easy as pie! Really! Diablo didn't get me below 50% health. I already realized that Nightmare, the next difficulty, is way harder and starts to be more fun. There again: I can't cheat my way through and I think it is way more rewarding.

Awesome reply, thanks! I just bought it after reading this post. The way you described the multiplayer is exactly what I found myself longing for while I was playing Skyrim so I think I'll really enjoy it. The part were you explained how persistence will transfer from character is a god send to me. I don't really play RPG's but when I do I hate having to do all the little motions over and over again for each character.


Let's hope the old MPB will play nice :p.
 
People were fully aware of the "always requires internet" part of D3 before they bought it. But by the end of the first week 6.3 million copies of the game were sold. So that just proves the "always requires internet" thing did not affect sales at all.

lol. No, it doesn't prove that.

The fact the game has sold millions of copies despite needing an internet connection even in the one player game doesn't mean that the requirement "did not affect sales at all", it just means that it was capable of being successful with its sales even with that (what I would call a...) defect.

I can prove you are wrong instantly, because I lost any interest in buying it when I found out about needing an internet connection to play the one player game, so it certainly affected at least one sale... and I doubt very much if I was the only one who was 'on the fence' then gave up caring when I heard about the disdain those selling the game have for potential customers.

Sure, they probably don't care, they have a huge hit on their hands. If they think slightly lower sales are a price worth paying for their draconian requirements that's their call, and I genuinely wish good luck to everyone who bought the game and doesn't care that their game could stop working whenever Blizzard decide it will.

But it has affected sales, that's just a fact.
 
lol. No, it doesn't prove that.

The fact the game has sold millions of copies despite needing an internet connection even in the one player game doesn't mean that the requirement "did not affect sales at all", it just means that it was capable of being successful with its sales even with that (what I would call a...) defect.

I can prove you are wrong instantly, because I lost any interest in buying it when I found out about needing an internet connection to play the one player game, so it certainly affected at least one sale... and I doubt very much if I was the only one who was 'on the fence' then gave up caring when I heard about the disdain those selling the game have for potential customers.

Sure, they probably don't care, they have a huge hit on their hands. If they think slightly lower sales are a price worth paying for their draconian requirements that's their call, and I genuinely wish good luck to everyone who bought the game and doesn't care that their game could stop working whenever Blizzard decide it will.

But it has affected sales, that's just a fact.

Four people I know didn't buy it due to the internet only requirement. I *almost* didn't but decided to get it anyway at the last second after liking it during the public beta.

If that beta wasn't there, I wouldn't have bought the game.
 
Four people I know didn't buy it due to the internet only requirement. I *almost* didn't but decided to get it anyway at the last second after liking it during the public beta.

If that beta wasn't there, I wouldn't have bought the game.

That's a reasonable point. Maybe I would have bought it if I had played the beta too. I just think they could have had an 'offline mode' or similar if they wanted to. Nevermind.
 
Count me in as another who didn't buy it due to the internet requirement.

I own Diablo (which I can only run on PC :( ), Diablo II and LOD Expansion pack. Was totally stoked for Diablo III until the constant connection requirement came out. As much as I'd like to buy/play this game, the internet requirement kills the deal for me.
 
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