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So I take it you guys don't like apples app store restrictions either... since its only there to prevent piracy.

Don't even try to say its there to improve the user experience, because that's blizzards same reasoning that you are rejecting. You guys seem to get internet access no problem to read this thread :p

And good luck to those people waiting for a crack, which will do nothing without a server emulator. Pirates will not get a better / offline game experience. Where's the pirated sc2? All you can play is the campaign.

Where's all the anger over ios' restrictions, now those really suck.
 
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So I take it you guys don't like apples app store restrictions either... since its only there to prevent piracy.

Nope, I don't. In fact, I try to avoid it like the plague on my Mac where I have the option. I cried when they forced it for Lion (by pricing the USB stick out of the game) and for Xcode.
 
After checking, you're partly right and not. The old cheats for Diablo I used simple pointer arithmetic and that is why they broke on NT because of memory protection as I've stated.

However, with Windows XP, Microsoft introduced a set of APIs to allow processes to bypass memory protection if your account as proper access (your own processes if running as an unprivileged user and never SYSTEM processes) and the SeDebugPrivilege set in its access token.

So basically, Microsoft had it right with Windows 2000 and under (memory protection has been there since day 1 of Windows NT, in version 3.1) and basically broke it in Windows XP... :eek:
Yep I know that. Windows went a step backwards in terms of Kernel. You can make the Kernel panic so easily these days...

Thanks for the chance to investigate and understand all of this though, I will adjust my speech about NT's robustness.
No worries. I also thought it was impossible, but 4-5 years ago while playing Command & Conquer: Generals online a person used this "variables" changing online and looked it up...
In MMOs it is harder to do it, as all your items/gold and stats are stored server-side. Your client only renders the "game" around you... thus you can do "model changing" (i.e. make your dwarf looks like a dragon xD), even if other people will see you with the original model. Diablo III due to the AH needed to implemented that. SC II has the option of offline play, as you can simply pop-in and out of offline, you do not have a "character" to advance.
Offline mode in Diablo without AH and achievements wouldn't work as people may eventually figure a way to alter that char. for online/swap it with online char or will get another reason to moan at Blizzard.

Mac OS X Kernel is hybrid based on a UNIX monolithic kernel, with double the amount of code liens than Windows "new" hybrid kernel. OS X doesn't allow applications to search through the memory for other software variables.

That is why I quit WoW in the first place though. Single player games don't become a form of work and invade your life that much. That is why I don't play MMOs anymore.

You are lucky! :p I was playing WoW since 2004 until 2008. I only stopped cause I had to server 2 years military service and it was full with babies... Restarted 4 months ago and can't stop again :p

Actually, no DRM at all is the best. Consumers don't feel like they're being treated like criminals and since the game is convenient to use, they have more chances of purchasing it.
I agree with you, but my sociology module (within my computing degree) suggests that people won't see it that way for this price range. A cheaper game however and no DRM = win for the company...

----------

Nope, I don't. In fact, I try to avoid it like the plague on my Mac where I have the option. I cried when they forced it for Lion (by pricing the USB stick out of the game) and for Xcode.
I can double for that! I got a Macbook Pro 17inch fully upgraded, an iPhone 4S and a new iPad -both lunch day products. Now I am thinking selling iPhone and switch to android just for the open source OS...more likely Nexus -comes rooted- as I hate Samsung :p
 
lol. No, it doesn't prove that.

The fact the game has sold millions of copies despite needing an internet connection even in the one player game doesn't mean that the requirement "did not affect sales at all", it just means that it was capable of being successful with its sales even with that (what I would call a...) defect.

I can prove you are wrong instantly, because I lost any interest in buying it when I found out about needing an internet connection to play the one player game, so it certainly affected at least one sale... and I doubt very much if I was the only one who was 'on the fence' then gave up caring when I heard about the disdain those selling the game have for potential customers.

Sure, they probably don't care, they have a huge hit on their hands. If they think slightly lower sales are a price worth paying for their draconian requirements that's their call, and I genuinely wish good luck to everyone who bought the game and doesn't care that their game could stop working whenever Blizzard decide it will.

But it has affected sales, that's just a fact.

Well a few people didn't buy it. But would any company cry over a few sales that were never going to happen when the number of sales they did get broke all records?
No.
I don't see always online as a defect. I see it as a sign of the times. If you don't like it, go play another game. And leave us to enjoy Diablo 3.

I'm a people and I wasn't aware of it before buying it. Therefore you're wrong. I bought it for the sole reason that I enjoyed the first two so much - and mistakenly assumed this too would be standalone, or connected, depending upon your preference.

Note: not that I mind, or that I want my money back. It's a decent game, and I'm enjoying the hell out of it. And yes, even if I'd known that it required a constant internet connection, I still would have purchased it.

I just don't like erroneous assumptions.
Blizzard did not hide the fact. They openly advertised it. If you didn't bother to look at the requirements for a game before you purchase it then that's no one's fault except your own. It even says on the standard edition box requires internet connection. So you only have yourself to blame if you did not know before you purchased the game.

The fact that some of us didn't buy the game specifically because of that reason means your "AT ALL" is just plain WRONG.

I'm voting with my wallet. Screw Blizzard.
Fair enough. If you don't like a game don't buy it. And you didn't like it so you didn't buy it. Fair enough. But over 6 million people did.

And "at all" is correct. It was very well advertised on the box and on the blizzard website the always requires internet part. So no excuse for not knowing beforehand. And since it seems you were never going to buy the game in the first place cause of the internet thing so no sales loss for blizzard. I'm sure they were fully aware some people would not buy cause of the always internet thing so they factored it into their bottom line.
 
Online

I have mixed feelings about needing to be online all the time to play the game. If it wasn't a requirement, there wouldn't have been the problems many people on the America servers experienced on launch day. I wouldn't get kicked out of a game at random times. Regardless of the problems on launch day, it was annoying (and very frustrating to some), but in the end, it's a video game. The world didn't end because I had to wait another day or two to play it.

However, I do like how I can move from one computer to another and login to be able to play my characters. That is certainly a nice feature. And the single player vs. multi-player experience is pretty much seamless, which encourages playing the game along with other people.
 
1990's graphics? Can you show me a top-down action rpg with better graphics?

Probably not considering the top-down perspective is what I meant by 90's style graphics (i.e. everyone else has moved on to true 3D camera options/views, not just isometric views). There were some nice looking games in the '90s (sadly Diablo wasn't one of them), but the game is still dated looking compared to other games. So it's a pretty isometric. That doesn't make it current. It probably has something to do with the long development time of the game. The graphics WERE current when they started. :eek:

Sadly, the game can apparently be beaten on the first difficulty level in just 7 hours. 10+ years development (according to most sources) to make a game with a normal difficulty shelf-life of 7 whopping hours that bears no small resemblance to the same game play of its predecessor. Yeah, the game is meant to be played again on higher difficulties, but it DOES get highly repetitive at that point (many enjoy it anyway, but that doesn't excuse the overall game length per difficulty level).

And honestly the logic of someone who owns a Mac complaining about the cost of a triple AAA title blows my mind. Did you complain about the cost of Skyrim too?

WTF is Skyrim? You are sadly under the mistaken impression that:

1> I'm a gamer (I'm not; I play some games, but I'm not up on every game that's out there...not by a long shot. And frankly if I were a gamer, I'd own a modern PC for gaming, not a Mac)

2> That because I can afford to buy a Mac that I don't mind just throwing out money like it's going out of style. I bought a Macbook Pro to run Logic Pro because I wanted a home recording studio setup for my music and Logic Pro is awesome, not because I enjoy spending $2000 on a notebook.

I mean seriously, because you own a Mac you don't mind people ripping you off??? REALLY??? If so, I have no ability to relate to you at all.

And WTF says Diablo 3 is a "AAA" game title (did you just make that term up)? If it's anything like Diablo 2, it's probably fun, but I wouldn't put that hack'n'slash style gameplay in the same neighborhood as something like Dragon Age Origins which was simply MINDBLOWING in terms of character interaction and story-line emotional involvement. I'd go as far to say it was the best game I've ever played (sadly loses its value after you've played every possible ending ,though).

They don't overvalue their games. Retailers were stocking their games at those prices forever because people buy them. Here's a wake up call: the value of a game isn't determined by your opinion.

Here's a wake up call for you. I don't give a crap what you think. Your opinion doesn't mean jack squat to me. You're defending GREED (the thing I hate most in the world); you don't mind throwing your money at these corporations and you're confrontational over a freaking opinion about a game that no one is forcing you to share. Get used to it. You aren't god. You aren't even close.

They also didn't take 12 years to develop the game. Are you seriously that naive?

No, YOU ARE because you don't have a freaking clue! First of all, I said it took them 12 years to make a freaking sequel. I didn't say it was in development for the full 12 years. But people like you feel free to make assumptions. Even so, what really makes it truly PATHETIC, is that it HAS been in development that long. They may not have had all their programmers working on it, but every article I've ever read says they started development on it in 2001. Here's just a few:

http://www.mmo-champion.com/threads/1133291-Diablo-3-Beaten-in-Just-7-Hours

http://www.totalpcgaming.com/features/diablo-3-the-beta-playtest/

http://www.nowgamer.com/features/1199069/diablo_3_a_perfect_10.html

I could post more, but it would be redundant. Get a clue before you post. :rolleyes:




Well a few people didn't buy it. But would any company cry over a few sales that were never going to happen when the number of sales they did get broke all records?

"At all" means 100%. Trying to defend your poor choice of words is pathetic. Just admit you misspoke and move on.

Fair enough. If you don't like a game don't buy it. And you didn't like it so you didn't buy it. Fair enough. But over 6 million people did.

I don't know if I don't like the game. I refuse to pay $60 to "rent" a game. I wouldn't even consider this game until it drops below $20 if I have to deal with those kind of restrictions since I can assume one day I won't be able to play it at all.

And "at all" is correct. It was very well advertised on the box and on the blizzard website the always requires internet part. So no excuse for not knowing beforehand.

I didn't know about any of this because I didn't research it. Why would I? Only fanatics research games that aren't even out. It's like all those beta-testers. That would ruin the game for me. Why would I want to play an incomplete product? I guess some people enjoy repetitive games and don't mind that sort of thing. They're the ones still playing Diablo 2 twelve years later. They apparently have no social life and no other desire to play other games (unless that's all they do 24/7). Personally, I don't have time for that kind of thing.

And since it seems you were never going to buy the game in the first place cause of the internet thing so no sales loss for blizzard.

That's some bizarre logic. First of all, I didn't know until after they released it for the reasons above so your premise is dead either way, but even if I did, a lost sale is a lost sale due to the DRM. WTF difference does it make how long I know about it???? My god, you'll try to twist your words to high hell just to keep from admitting what you said was downright absurd. It's never a good idea to speak in utter absolutes.
 
Probably not considering the top-down perspective is what I meant by 90's style graphics (i.e. everyone else has moved on to true 3D camera options/views, not just isometric views). There were some nice looking games in the '90s (sadly Diablo wasn't one of them), but the game is still dated looking compared to other games. So it's a pretty isometric. That doesn't make it current. It probably has something to do with the long development time of the game. The graphics WERE current when they started. :eek:

3D Camera options/views? What are you even talking about? Diablo 3 is a 3D game that is SUPPOSED to be played in top-down view. That's kind of part of the GENRE. Maybe you should try comparing D3 to a game of the SAME genre like Bastion or Torchlight.

Sadly, the game can apparently be beaten on the first difficulty level in just 7 hours. 10+ years development (according to most sources) to make a game with a normal difficulty shelf-life of 7 whopping hours that bears no small resemblance to the same game play of its predecessor. Yeah, the game is meant to be played again on higher difficulties, but it DOES get highly repetitive at that point (many enjoy it anyway, but that doesn't excuse the overall game length per difficulty level).

You're approaching this game like it's a story-driven singleplayer rpg. It's not. It is a multiplayer dungeon crawler with high difficulty modes. It has plenty of replayability, you just choose not to like what it has to offer. That's your prerogative, but it doesn't mean the game is bad.

WTF is Skyrim? You are sadly under the mistaken impression that:

1> I'm a gamer (I'm not; I play some games, but I'm not up on every game that's out there...not by a long shot. And frankly if I were a gamer, I'd own a modern PC for gaming, not a Mac)

2> That because I can afford to buy a Mac that I don't mind just throwing out money like it's going out of style. I bought a Macbook Pro to run Logic Pro because I wanted a home recording studio setup for my music and Logic Pro is awesome, not because I enjoy spending $2000 on a notebook.

I mean seriously, because you own a Mac you don't mind people ripping you off??? REALLY??? If so, I have no ability to relate to you at all.

And WTF says Diablo 3 is a "AAA" game title (did you just make that term up)? If it's anything like Diablo 2, it's probably fun, but I wouldn't put that hack'n'slash style gameplay in the same neighborhood as something like Dragon Age Origins which was simply MINDBLOWING in terms of character interaction and story-line emotional involvement. I'd go as far to say it was the best game I've ever played (sadly loses its value after you've played every possible ending ,though).

It has nothing to do with "ripping off." AAA titles are games produced by big name studios that typically are sold at a higher price (kind of like how you pay a PREMIUM to own a Mac which you expect to be a higher quality product).

You can decide not to like the games but D3 IS a AAA title and its price is certainly justified.

Honestly I don't even know why you are in this thread. You clearly don't like D3 or even the genre of game that D3 is, and you clearly know very little about games. You're either very ignorant or a huge troll.

Here's a wake up call for you. I don't give a crap what you think. Your opinion doesn't mean jack squat to me. You're defending GREED (the thing I hate most in the world); you don't mind throwing your money at these corporations and you're confrontational over a freaking opinion about a game that no one is forcing you to share. Get used to it. You aren't god. You aren't even close.

How am I defending greed? What? lol

I am defending a game that me and over six million other people are enjoying. This has nothing to do with greed.

No, YOU ARE because you don't have a freaking clue! First of all, I said it took them 12 years to make a freaking sequel. I didn't say it was in development for the full 12 years. But people like you feel free to make assumptions. Even so, what really makes it truly PATHETIC, is that it HAS been in development that long. They may not have had all their programmers working on it, but every article I've ever read says they started development on it in 2001. Here's just a few:

http://www.mmo-champion.com/threads/1133291-Diablo-3-Beaten-in-Just-7-Hours

http://www.totalpcgaming.com/features/diablo-3-the-beta-playtest/

http://www.nowgamer.com/features/1199069/diablo_3_a_perfect_10.html

I made that assumption because that's obviously what you were implying, and if you weren't implying that then what is there to complain about? Blizzard has limited resources. You can't just throw money at a problem and expect it to just solve itself. Do you even realize Diablo 3 required an entirely new team of developers to make?

Also, only that first article mentioned anything about 2001 (with absolutely no source on that information, mind you). The other thing is that "development" can mean a lot of things. If you think it took anywhere near as long as you claim then you're simply naive. That's all there is to it. The graphical engine isn't "old" it is purposely low-end so that Blizzard can accomodate players with a wide range of hardware. They tend to make up for this by having a very strong team of artists and in-house style.

(it's also hilarious that you claim DA:O is your favorite game ever and then go on a rant about D3's graphics. rofl)

I could post more, but it would be redundant. Get a clue before you post. :rolleyes:

Says the guy who apparently knows next to nothing about games.

I don't know if I don't like the game. I refuse to pay $60 to "rent" a game. I wouldn't even consider this game until it drops below $20 if I have to deal with those kind of restrictions since I can assume one day I won't be able to play it at all.

So basically you keep going on rants about the gameplay of a game you have never played.

And you don't "rent" D3 just because it is always online. Here's a newsflash: Blizzard still runs its free online servers for its decade+ old games. They are extraordinarily reliable, and in the phenomenally low chance that they did have to dump their servers there is always the possibility of them patching in an offline play mode.

I didn't know about any of this because I didn't research it. Why would I? Only fanatics research games that aren't even out.

Oh man this guy is great. Now he's advertising his own ignorance. :eek:

Though it's kind of a funny contradiction because he obviously has researched the game or he wouldn't have so much to complain about. :rolleyes:
 
Diablo II collector's edition on Lion?

Here's a question I haven't been able to find an answer for. The Diablo III collector's edition has a USB with Diablo II and Lord of Destruction on it. Does anybody know if the Mac version on the USB has been recompiled for Intel rather than PPC? In other words, is this a version of LoD that can be played on Lion, or does it still require Rosetta?
 
Here's a question I haven't been able to find an answer for. The Diablo III collector's edition has a USB with Diablo II and Lord of Destruction on it. Does anybody know if the Mac version on the USB has been recompiled for Intel rather than PPC? In other words, is this a version of LoD that can be played on Lion, or does it still require Rosetta?

I got the Collector's edition, but I haven't tried it yet. However based on Blizzard it won't:
http://us.battle.net/support/en/article/playing-older-blizzard-titles-on-mac-os-x-10-7-lion

However since the game is old and not resources demanding you can play it just fine using Wine, Crossover or a VM.
 
People who have paid good money for Diablo 3 are still experiencing lag & connection issues, and frankly that is unacceptable..

Sure they may be doing it for the prevention of piracy or cheaters, however what these developers fail to realize is that USERS/BUYERS suffer the most..

There have been a countless number of people unable to play the games when they'd like to, some users are being kicked out while playing the game because of Blizzard's server issues, what's more is the game is virtually unplayable If you have a poor performing ISP..

All DRM does is make the experience horrible, in the end all these developers are doing is upsetting their own customers..

Eventually Diablo 3 will be Cracked, I mean that there will be an emulated server to play the single player.. The funny thing is in the end the DRM protection is really only there for people who bought the game, because once it's cracked downloaders don't have to deal with DRM while paying customers do..

I think most people never seem to focus on crackers who are responsible for sharing & cracking games for free, everyone seems to put the blame on downloaders instead..
 
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3D Camera options/views? What are you even talking about? Diablo 3 is a 3D game that is SUPPOSED to be played in top-down view. That's kind of part of the GENRE.

It's obvious that YOU are the one that know NOTHING about games. So all dungeon crawler games are "SUPPOSED" to be isometric? Dragon Age offers that view PLUS a couple of others and leaves it to the user to decide. You are simply in essence, "It's not a BUG; it's a FEATURE!" That doesn't excuse it, guy. Now if you like it, fine. But it's still out of date for a so-called "AAA" game (whatever the hell that is supposed to be).

Maybe you should try comparing D3 to a game of the SAME genre like Bastion or Torchlight.

Maybe you don't know WTF a genre is. Torchlight isn't a "genre". It's a rip-off/clone of Diablo. The genre is RPG, all of which are ultimately dungeon crawlers at heart. Diablo is simply more crawler/beat'em up than some others that have more strategy or longer story lines. That doesn't mean it's in a completely different genre. That's like saying Shania Twain isn't country because she has more popular songs.

Really, it sounds like you don't know anything about anything. You keep saying I don't know anything about gaming, but I grew up from the beginning of games. I had a Vic-20, C64, Colecovision, Intellivsion, Atari 2600, Amiga 500, Amiga 3000 and a PC and played a lot of games on ALL of them. You misunderstand when I say I'm not a gamer in that I don't spend all my time in 2012 playing games (unlike much of Generation WHY). That doesn't mean I'm not familiar with gaming. You apparently play one or two games and think they're ALL "supposed" to look a certain way. :rolleyes:

You're approaching this game like it's a story-driven singleplayer rpg. It's not. It is a multiplayer dungeon crawler with high difficulty modes. It has plenty of replayability, you just choose not to like what it has to offer. That's your prerogative, but it doesn't mean the game is bad.

Dude, I'm familiar with Diablo. I've beaten Diablo II on Hell difficulty with a Necromancer (generally regarded the most difficult game to play). I know how it works for god's sake. But you seem intent on looking for nooks in my argument to insult me rather than simply consider what I have to say.

It has nothing to do with "ripping off." AAA titles are games produced by big name studios that typically are sold at a higher price (kind of like how you pay a PREMIUM to own a Mac which you expect to be a higher quality product).

Being sold at a high price does not automatically mean a game is going to be quality. If you believe that you are incredibly naive. I paid $80 for a certain N64 Star Wars game called Shadows of the Empire and it was NOT a high quality game other than the first level.

You can decide not to like the games but D3 IS a AAA title and its price is certainly justified.

Says you. WHAT makes it justified? YOU saying so? :D

Honestly I don't even know why you are in this thread. You clearly don't like D3 or even the genre of game that D3 is, and you clearly know very little about games. You're either very ignorant or a huge troll.

You speak like a fanboy does. You assume because someone doesn't like something about whatever is being discussed that they don't like ANYTHING about it. If I don't like Apple's policy on "X", I MUST be a freaking TROLL. :rolleyes:

That's a total cop-out for someone who simply cannot and will not argue a discussion on its actual merits but rather has to pull out the "troll" card when he doesn't even know WTF a troll is. You make me sick. I played the hell out of Diablo 2, so you telling me that I don't like the genre is a JOKE and proves that when I say you don't know WTF you're talking about, I darn well mean it. I've been on these forums for a long time now. The idea of me being a troll is laughable. I certainly do NOT enjoy talking to people like you.

I was looking forward to Diablo 3, but "renting" a game is a deal breaker at the $60 price point. I want a game I can be assured I can play without having to be connected to the Internet to do so. If they're going to rent games, it should be considerably cheaper and it should be understood the game will one day become unplayable (how long that will be may vary, but it's inevitable at some point).

How am I defending greed? What? lol

You're defending the online-only policy which is ONLY about DRM and assuring their money-making 'auction' feature does well. It has nothing to do with providing a quality product to the consumer and one that they can enjoy when they want to, not when the servers are running and Internet is available.

I am defending a game that me and over six million other people are enjoying. This has nothing to do with greed.

Yeah, they're completely unrelated. :rolleyes:

Blizzard has limited resources. You can't just throw money at a problem and expect it to just solve itself. Do you even realize Diablo 3 required an entirely new team of developers to make?

I don't know what Universe YOU live in, but in the one I live in, decisions are based on priorities and money solves a LOT of problems including hiring more developers. A sequel that is started in 2001 should not take 11 years to complete. They either had it on a very low back burner or they're incompetent. Take your pick. Whether it's on again or off again, they clearly didn't put much effort into a reasonable time frame. 10 years is another generation of gamers born into the world that have no idea WTF Diablo even is. Diablo 2 sure as heck didn't come out over 10 years after Diablo 1. They had higher priorities on games where they can charge a monthly fee (i.e. WoW) because it's the greed that just keeps on charging and this is pretty much a well known fact why Diablo 3 got the shaft in the short term.

It's the same reason games like Ultima single player disappeared. The gaming companies all think there's more money making potential in a game where they charge by the month. I don't got for those kind of games. I don't have enough time per month to justify their costs and I don't like interacting with online players for good reasons.


Also, only that first article mentioned anything about 2001 (with absolutely no source on that information, mind you). The other thing is that

All three mentioned it. You clearly didn't even read them.

"development" can mean a lot of things. If you think it took anywhere near as long as you claim then you're simply naive. That's all there is to it. The

You don't have a clue how long they actually spent on it and making excuses for definitions of "development" is just WEAK. You can't save face at this point with weak excuses. You already blew it big time.

graphical engine isn't "old" it is purposely low-end so that Blizzard can accomodate players with a wide range of hardware. They tend to make up for this by having a very strong team of artists and in-house style.

Yes, that's why it's low-end. They wanted to include ancient hardware. RIIIGGGHT. :D :D :D

It's not a bug! It's a FEATURE! That seems to be your hallmark excuse for everything. :rolleyes:

(it's also hilarious that you claim DA:O is your favorite game ever and then go on a rant about D3's graphics. rofl)

What makes DA:O great is not its graphics but the sheer level of gaming interaction, multiple courses of action and a very decent length of game play before repeating itself. Even so, the graphics were quite acceptable on a PC in high-resolution and they are true 3D, not isometric 2D and they were developed in half the time or less than Diablo3. The sequels so far suck by comparison, but at least they came out in a timely fashion, not 10+ years later.

I don't have to look very hard (the posts just below yours) to see I'm not the only one that is disappointed by Blizzard's decision to make this dependent on an Internet connection and clearly they ARE having the lag problems I talked about. I'd probably pay $60 for the game if it had a solid single player offline mode, but without it, I want the price cut at least in half. I simply won't consider the game until it's under $30 or addresses the online-only thing. You can do what you want, but you clearly don't speak for the entire planet (you seem to think so, though).
 
Well a few people didn't buy it. But would any company cry over a few sales that were never going to happen when the number of sales they did get broke all records?
No.
I don't see always online as a defect. I see it as a sign of the times. If you don't like it, go play another game. And leave us to enjoy Diablo 3.


Blizzard did not hide the fact. They openly advertised it. If you didn't bother to look at the requirements for a game before you purchase it then that's no one's fault except your own. It even says on the standard edition box requires internet connection. So you only have yourself to blame if you did not know before you purchased the game.


Fair enough. If you don't like a game don't buy it. And you didn't like it so you didn't buy it. Fair enough. But over 6 million people did.

And "at all" is correct. It was very well advertised on the box and on the blizzard website the always requires internet part. So no excuse for not knowing beforehand. And since it seems you were never going to buy the game in the first place cause of the internet thing so no sales loss for blizzard. I'm sure they were fully aware some people would not buy cause of the always internet thing so they factored it into their bottom line.

It's not so much the internet requirement that bothers me, because I understand their reasons for doing it. However if they're going to force me to sign in online to play the game then they had better take the extra measures to actually make sure I can play. Fact of the matter is I just have the starter edition and so far I'm not so impressed. The game content's good but trying to log in is a game in itself, so I'm not too keen to pay £44 for a game that only works half the time at the moment.
 
So thats 4 Million "free" copies to the World Of Warcraft addicts and about 700k sold to normal people

by my maths at least

Now hurry up and release heart of the swarm blizzard.
 
So I take it you guys don't like apples app store restrictions either... since its only there to prevent piracy.

Don't even try to say its there to improve the user experience, because that's blizzards same reasoning that you are rejecting. You guys seem to get internet access no problem to read this thread :p

And good luck to those people waiting for a crack, which will do nothing without a server emulator. Pirates will not get a better / offline game experience. Where's the pirated sc2? All you can play is the campaign.

Where's all the anger over ios' restrictions, now those really suck.

Actually if you look at Apples app store it offers more flexibility. Now instead of one or two machines to have purchased software on, there is 5 machines. Updates are much simpler too.

Not to mention developers can still opt to sell their software outside of the app store. Blizzard doesn't sell an "offline" version so its not really the same thing.

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Uh ? None of my Steam games require me to log on to Steam. Don't generalize, it's not a Steam wide measure to force online always-on connectivity.

Well thats good to know. The only steam games I have are orange box and portal 2 and both require reconnection so I assumed it was a steam thing.
 
Not to mention developers can still opt to sell their software outside of the app store. Blizzard doesn't sell an "offline" version so its not really the same thing.

Only if you jailbreak, which is certainly not sanctioned by apple.

As a developer, you cannot avoid apple's 30% cut without requiring your customers to jailbreak.
 
Only if you jailbreak, which is certainly not sanctioned by apple.

As a developer, you cannot avoid apple's 30% cut without requiring your customers to jailbreak.

I was talking the Mac app store. If you're talking iOS then yes jailbreak but since the threads about Diablo 3 and piracy I naturally assumed you means Mac app store.
 
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