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People were fully aware of the "always requires internet" part of D3 before they bought it. But by the end of the first week 6.3 million copies of the game were sold. So that just proves the "always requires internet" thing did not affect sales at all.

I'm a people and I wasn't aware of it before buying it. Therefore you're wrong. I bought it for the sole reason that I enjoyed the first two so much - and mistakenly assumed this too would be standalone, or connected, depending upon your preference.

Note: not that I mind, or that I want my money back. It's a decent game, and I'm enjoying the hell out of it. And yes, even if I'd known that it required a constant internet connection, I still would have purchased it.

I just don't like erroneous assumptions.
 
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Ah so you agree with me it's simply a piracy issue then, has nothing to do with cheating (since that was my initial point). ;)

But frankly, they could have gone the D1 way, seperate single and multi player characters, and it would have alleviated the concerns. They didn't, saved the time and are still racking in the cash.

In the end, a few customers get burned, Blizzard saves dev time and money. Typical corporate choice.

No, I absolutely disagree with you there. Read my earlier post, I don't want to repeat everything. Piracy is not the main issue. If you have the resources and the will, you can pirate just about everything. There is no protection against that. The issue is the concept of the game and you don't have to agree with that. Take it or leave it - it is that simple. Just because you don't agree with it doesn't mean it is a dealbreaker for everyone - or even a very big group compared to the ones who bought it. 4.7mio people thought differently than you do on the first day alone. And, yea, you might find 10 people who didn't buy it for that reason asking your friends. You didn't buy it and birds of a feather flock together. You just can't deminish the fact that no other game launched that well on the first day, so, the interest in the game greatly outweighted the concern about having to play online. On a parental control view, it makes it even easier for parents to cut off their kids after the alotted internet time is out.
 
Steam requires an internet connection for Steam games to work, unless you request to go into "offline mode".

Sadly even in offline mode you still need to reconnect to the internet frequently.

At my one job I went home on R and R to activate my legit copy of Orange Box (see a few posts back for the full story), I switched it to offline mode, went back to my worksite, and it only worked a few days in offline mode before it wanted to connect back to the internet again. :mad:
 
Lol getting your login information phished is your own fault. Let me know when you see cheaters in game tho...

The forums were flooded with more than the usual crowd with many pointing fingers at Blizzard. Perhaps why the AH still isn't in game? Who knows.
 
Sadly even in offline mode you still need to reconnect to the internet frequently.

Yes, my penchant for not offering a complete explanation is shining through again today. :) Offline mode is so you can make it through a plane flight or train ride, for example. It doesn't mean you can play Steam games forever without hooking back up to their server, but you do get a respite. :)
 
I've read that the Diablo 1 servers are still up, so one would think Diablo 3 servers will still be up in 5-10 years. Not sure why anyone would really want to play a 10-year old game, but that's their choice!

How does this help me when I'm in the truck on a long drive and my wife is driving so I can play games on my laptop?
Or if I bring my laptop to my in-laws and neither one has internet. This is a game I would want to bring with me when I go out.
 
How does this help me when I'm in the truck on a long drive and my wife is driving so I can play games on my laptop?
Or if I bring my laptop to my in-laws and neither one has internet. This is a game I would want to bring with me when I go out.

MyFi and Teathering 4tw! If it is just for a vacation, call your phone provider and add it to the plan for a month and you also have the latest maps and weather updates on your laptop! and for playing on the way - how to you get a steady mouse? I don't think you will be happy playing this game on a touchpad.

Edit: Wait! You bring Diablo 3 with you when you go out with your wife? Okay, never thought of that... "How's the wine honey?" "Wait, just gotta kill the butcher real quick, I'll try it then!" or "No my dear, I can't talk to your mom! There is a whole mob running behind me - I gotta make it to the next dungeon level to survive!"
 
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You would be surprised at how many people were still playing D2. I started playing it again this year with my 12 year old son. It is still a very fun game, the graphics are pretty rough though/

I am playing D2 now. It's fun and will play 3 when they crack it. Yes I have paid for it and will pay for 3 I just want it cracked so I can play it on the go.

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MyFi and Teathering 4tw! If it is just for a vacation, call your phone provider and add it to the plan for a month and you also have the latest maps and weather updates on your laptop!

Edit: Wait! You bring Diablo 3 with you when you go out with your wife? Okay, never thought of that... "How's the wine honey?" "Wait, just gotta kill the butcher real quick, I'll try it then!" or "No my dear, I can't talk to your mom! There is a whole mob running behind me - I gotta make it to the next dungeon level to survive!"

I can’t tether and I only have 500MB of data. No way will I pay overage charges. The most I can get is 1GB and I shouldn’t have to tether anyway.
And what I mean by going out, we live 3 hours from most of my family (My parents) and one hour from hers. So the drive is a good time for me to play games. Having three children I don't get a lot of me time. He mother lives in the country and doesn’t have cable or sat. so it’s very boring there.
:(
 
I love the Diablo series and Diablo 3 as much as I the older ones. I admit I wasn't happy initially with the inability to play offline. For the most part I've been pretty content with the separation of single play and multiplayer. When Diablo 2 initially came out I don't even think I had an internet connection. Ten+ years later I'm never on a computer that doesn't have an internet connection unless I'm working so I don't really see what the issue is. if it keeps people from duplicating items I feel it's a pretty good trade off.

I wouldn't complain if Blizzard let people play normal and nightmare difficulties offline, but the difficulties where the valuable end game items are dropped should all be tracked by blizzard.
 
I can’t tether and I only have 500MB of data. No way will I pay overage charges. The most I can get is 1GB and I shouldn’t have to tether anyway.
And what I mean by going out, we live 3 hours from most of my family (My parents) and one hour from hers. So the drive is a good time for me to play games. Having three children I don't get a lot of me time. He mother lives in the country and doesn’t have cable or sat. so it’s very boring there.
:(

I see your point. The traffic would not be that bad so you don't even have to go over 500mb. I set up MyFi for my wife's grandparents because they live out in the boons but have 3G (tested that with my iPad (AT&T) and iPhone (Verizon) to see if the signal is good) and now they have internet for about $40/month including all the fees and have - I believe - 3GB a month they would have never reached with their "unlimited" dial-up. Sure, that is a cost issue and having 3 kids to feed might be a dealbreaker there. I really don't know what the data consumption is but someone posted that he is using a MyFi and it does not use "much." I have 100GB a month on my 50MBit Cable and I don't play away from home. My time of playing is after my kid is in bed and everything is settled down.
 
Count me in as another who didn't buy it due to the internet requirement.

I own Diablo (which I can only run on PC :( ), Diablo II and LOD Expansion pack. Was totally stoked for Diablo III until the constant connection requirement came out. As much as I'd like to buy/play this game, the internet requirement kills the deal for me.

Yeah, Blizzard get's a big 'hoo-yah' from the forward deployed military. Way to unnecessarily shut out the entire submarine force and those stationed in remote locations without internet. Lost this sale. :(

What next? Microsoft Word won't work unless there's a printer attached to your computer? :confused:
 
People were fully aware of the "always requires internet" part of D3 before they bought it. But by the end of the first week 6.3 million copies of the game were sold. So that just proves the "always requires internet" thing did not affect sales at all.

The fact that some of us didn't buy the game specifically because of that reason means your "AT ALL" is just plain WRONG.

Besides, I don't think some people had any idea the extent of the online requirement. Getting online for a security check is one thing. Having to keep the connection going to do ANYTHING is another matter. That is why it lagged to hell. All you data is on their server. If their server gets hacked, your account is TOAST.

Personally, I like to play games sometimes on vacations and business trips and I don't always have an Internet connection available. Thus, the most dangerous aspect of this game is the PRECEDENT it's trying to set to "RENT" games online. You don't own the game. You don't even own a copy of the game. You can't play it if your Internet connection drops. You can't play it if you can't get on the Internet (more of a problem than you might think in some 3rd world countries) and what about the poor saps that still have to use dial-up? They can't play a single player game that doesn't use the Internet for any valid reason? What a CROCK. :mad:

I'm voting with my wallet. Screw Blizzard.
 
How does this help me when I'm in the truck on a long drive and my wife is driving so I can play games on my laptop?
Or if I bring my laptop to my in-laws and neither one has internet. This is a game I would want to bring with me when I go out.

i was playing SkyGambler Air Supremacy online game from an iPad tethered to iPhone on a drive to canada. No problem in populated areas. I even lead many of the games.
 
The fact that some of us didn't buy the game specifically because of that reason means your "AT ALL" is just plain WRONG.

Besides, I don't think some people had any idea the extent of the online requirement. Getting online for a security check is one thing. Having to keep the connection going to do ANYTHING is another matter. That is why it lagged to hell. All you data is on their server. If their server gets hacked, your account is TOAST.

Personally, I like to play games sometimes on vacations and business trips and I don't always have an Internet connection available. Thus, the most dangerous aspect of this game is the PRECEDENT it's trying to set to "RENT" games online. You don't own the game. You don't even own a copy of the game. You can't play it if your Internet connection drops. You can't play it if you can't get on the Internet (more of a problem than you might think in some 3rd world countries) and what about the poor saps that still have to use dial-up? They can't play a single player game that doesn't use the Internet for any valid reason? What a CROCK. :mad:

I'm voting with my wallet. Screw Blizzard.

As I read it, you must have a lot of hatred towards something so benign as a game. You can play these games with dial-up. It doesn't cause much traffic - and you are wrong about the lag. You cannot know that not playing it, so you assume wrong: There is not much lag at all. Instead of putting all your energy into hate, you should have put it into reading the posts... people play it on tethering, no problems reported. And even if there is lag for a second or so in the game, that happens in off-line games as well sometimes when the harddisk is doing something. Doesn't do much to the experiance as a whole. This is not a first person shooter. You don't just die because you had a lag spike. My tip for you: Don't buy it. Let others enjoy it. Nothing worse than another player starting a fuzz because he forgets what games are all about: Having fun! And to your "doesn't use the Internet for any valid reason" - what is valid to me doesn't have to be valid for you. I find tons of valid reasons. I agree there are valid reasons for an offline mode as well but that doesn't mean there none against it either.

PS: CAPS cause eye cancer! Don't do that. It just looks immature. :cool:

Edit: If it lags so bad, I missed that while I killed Diablo with my Monk. Didn't even get below 50% health. Normal difficulty was really fun to play. I'm in Act 2 on Nightmare right now - Level 40... if someone wants to invite me, PM me here and we can slaughter together one day. Here just one reason why online single player is so fun: You get a message in single player that a friend came online and with one click you invite him to your game without even interrupting your current quest or even stopping hitting the current mob. He joins, clicks on your flag and is right at your side. Now, tell me how this would work when you play offline?
:):)=|===>:mad::mad::mad::mad:
 
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The issue is the concept of the game and you don't have to agree with that. Take it or leave it - it is that simple.

It's a hack and slash dungeon crawler that can be played either single or multi player. In single player play, they could have easily, again, gone the D1 way and made the character seperate and offline only, thus not requiring the always online rule.

No, it was purely a DRM method to prevent or lower piracy. If it was an anti-cheating mecanism, again, they would have simply made the single player campaign character not usuable online, like Diablo I was.

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Sadly even in offline mode you still need to reconnect to the internet frequently.

Uh ? None of my Steam games require me to log on to Steam. Don't generalize, it's not a Steam wide measure to force online always-on connectivity.
 
+1

morally, its just wrong.

Its sad that they make their paying customers suffer through all the crap, and the people who pirated a copy of the game have a fix, and a better gaming experience.

FWIW, I'm not a big gamer, and am much more addicted to other items available on the Internet. Contrary to Blizzard's beliefs, the primary time I want to play games is when I don't have access to the Internet.


I'm not happy with the requirement of a internet connection.. Also what happens 5-10 years from now? Will the servers still be around? I doubt It..

It's more like we are renting a game.. I really hope later there will be a patch for offline play..
 
As I read it, you must have a lot of hatred towards something so benign as a game.

$60 isn't benign. It's ridiculous, especially for 1990s style graphics. :rolleyes:

Yeah, I hate BS and 'rent-a-game' is major BS. You don't seem to comprehend the long-term precedents of such acts. When this sort of thing 'flies' with the corporations, you can some day look forward to the day where you can no longer 'buy' a movie (whether on DVD, Blu-Ray or even a M4A file), but rather you will HAVE to be online to watch it. That's fine if you want that sort of thing (e.g. Netflix), but I can't take Netflix movies with me into remote camping areas with no Internet, but I can take movies I own with me.

Ever see Max Headroom? They weren't allowed to turn off a television as it was illegal. The idea is to force you to watch crap, including ads. That's not the kind of world I want to live in and this stuff is freaking making it happen one step at a time.

I can still play my Amiga and C64 games. Heck, I can still play my Intellivision, Coleco and Atari 2600 games because they are viable real code you dump and store on your computer and run with an emulator. 20 years from now you'll still be able to play Diablo 2 in an emulator. You probably won't be able to play Diablo 3 because unless they release the server end in a box set some day, it simply won't work the day they shut down the servers. And as optimistic as some might be about how long those servers will be up, it won't be forever. The game will eventually be lost to time.

It probably doesn't matter, though. If people have already beaten the game on its hardest difficulty, then the game is too darn easy. I expect more than a week of gameplay for $60. I paid considerably less for Dragon Age Origins and it took me more than a week to complete the game once, let alone to see all the endings, etc. Frankly, it sounds like I could expect harder gameplay going back and playing Ultima 3 (there's a nice enhanced version for the Mac).

Blizzard clearly overvalues their games. They repackage Diablo 2 with its expansion into a box (and eventually dropped Diablo I from it) and were selling it for $25-30 over 12 YEARS after its first release. I picked up Test Drive Unlimited 2 brand new for $7 six months after its release. Now that is value. But you can't blame them when they get almost 5 MILLION people to pony up $60 for the game before it's even released. With that kind of cash coming in, it really should not take them 12 years for a sequel, particularly given the 'old' look of the game.


You can play these games with dial-up. It doesn't cause much traffic - and you are wrong about the lag. You cannot know that not playing it, so you assume wrong: There is not much lag at all. Instead of putting all your

I'm not assuming anything. I'm going by the actual reviews/reports of the first week. They had a major server crap-out. Just because it didn't happen to you doesn't mean it didn't happen. But then some people think the world begins and ends with their own POV.

My tip for you: Don't buy it. Let others enjoy it. Nothing worse

IF you had actually read my post you'd already know I ALREADY SAID I WASN'T GOING TO BUY IT! Apparently, I have to yell because you're deaf.

Don't do that. It just looks immature. :cool:

Really? You seem familiar with this concept. :D

current mob. He joins, clicks on your flag and is right at your side. Now, tell me how this would work when you play offline?
:):)=|===>:mad::mad::mad::mad:

Apparently, you don't comprehend the definition of a SINGLE PLAYER GAME. Let me give you a clue. It doesn't involve friends joining the campaign. :rolleyes:

In fact, I'm no fan of online gaming period. There are far too many cheaters and hacks and nerds with no lives that a normal person couldn't enjoy themselves. I'd rather stick to the computer.

It's a hack and slash dungeon crawler that can be played either single or multi player. In single player play, they could have easily, again, gone the D1 way and made the character seperate and offline only, thus not requiring the always online rule.

No, it was purely a DRM method to prevent or lower piracy. If it was an anti-cheating mecanism, again, they would have simply made the single player campaign character not usuable online, like Diablo I was.


Exactly. Like all copy-protection/DRM, it punishes the legitimate users and frankly, with 4.7 MILLION pre-orders, it doesn't sound like they were having any trouble making legitimate sales so it all just reeks of a power thing. They got it and they want you to do know it.

Uh ? None of my Steam games require me to log on to Steam. Don't generalize, it's not a Steam wide measure to force online always-on connectivity.

Nor should it.
 
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I hate DRM in any form. I only buy games from GOG now. They are starting to get more up-to-date stuff along with all the great games from the past. No DRM to be found in the games they sell.
 
It's a hack and slash dungeon crawler that can be played either single or multi player. In single player play, they could have easily, again, gone the D1 way and made the character seperate and offline only, thus not requiring the always online rule.

No, it was purely a DRM method to prevent or lower piracy. If it was an anti-cheating mecanism, again, they would have simply made the single player campaign character not usuable online, like Diablo I was.

They added offline mode with a one-time login authorization to SC2. There is obviously more to always online in D3 than just DRM or they would have done the same thing there.

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$60 isn't benign. It's ridiculous, especially for 1990s style graphics. :rolleyes:know it.

1990's graphics? Can you show me a top-down action rpg with better graphics?

And honestly the logic of someone who owns a Mac complaining about the cost of a triple AAA title blows my mind. Did you complain about the cost of Skyrim too?

Blizzard clearly overvalues their games. They repackage Diablo 2 with its expansion into a box (and eventually dropped Diablo I from it) and were selling it for $25-30 over 12 YEARS after its first release. I picked up Test Drive Unlimited 2 brand new for $7 six months after its release. Now that is value. But you can't blame them when they get almost 5 MILLION people to pony up $60 for the game before it's even released. With that kind of cash coming in, it really should not take them 12 years for a sequel, particularly given the 'old' look of the game.

They don't overvalue their games. Retailers were stocking their games at those prices forever because people buy them. Here's a wake up call: the value of a game isn't determined by your opinion.

They also didn't take 12 years to develop the game. Are you seriously that naive?

But then some people think the world begins and ends with their own POV.

The irony is killing me.
 
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The online-only is not only due to piracy protection. StarCraft II has a Battle.net authentication and account login, but also an offline mode. Diablo III NEEDED the online-only as it has a built-in Action House.

Imagine someone altering his RAM memory values or something similar, he may end up with duplicating or adding to his account legendary items -not to say one-hit kill Diablo. In that case, that person could make a fortune out of the AH by just selling his stuff. Judging from DII items in the black market, some of them are expected to go really high and people will be buying them.

The online only is there to improve the gameplay experience for all and stop people using hacks/bots in order to make a fortune. I know it is annoying, hell I can't even login using my univ. network and got to use a VPN or tether internet from my iPhone, but it is there and got to live with it. Think of it as an MMO, online-only even if you want to level up and go end game solo.

Guild Wars is actually like Diablo 3. Online only, you can level up using NPCs companions for solo play and switch to multiplayer at any time. Did people moan about it? No. Why? ArenaNet isn't Blizzard...

An option for a "limited" offline campaign without achievements, AH, multiplayer mode will be nice for some people, but then again it will work against Blizzard in reviews as it will feel like a "missing-out", half-ready campaign.

As a Mac owner I think all Mac owners should feel glad that at least one company is releasing games for us at the same time as it does with PC versions -without downgrading it. In my opinion Blizzard's success in the Mac platform resulted Valve releasing cross-platform games and now the E.S MMO...
 
The online-only is not only due to piracy protection. StarCraft II has a Battle.net authentication and account login, but also an offline mode. Diablo III NEEDED the online-only as it has a built-in Action House.

So don't make the auction house available in the offline only single player campaign.

Guys, it's anti-piracy. Ubisoft added the same thing to their games. It's just that after adding this DRM measure, there was then no reason to take the time to implement a proper, Single Player only game for those not able or wanting to participate online.

Blizzard took the gamble and it worked fine for them. Considering their WoW user base basically need always-on connectivity and the size of it, it wasn't much of a gamble to begin with.

Imagine someone altering his RAM memory values or something similar

You're still running Windows 98 or something ? You can't do that with a proper OS and kernel. That's why all the Diablo I hacks only worked on Win 9x and not the NT 4.0 version. A process trying to overwrite another processes memory space will be crashed by the kernel (known as a segmentation fault on Unix).
 
So don't make the auction house available in the offline only single player campaign.

Guys, it's anti-piracy. Ubisoft added the same thing to their games. It's just that after adding this DRM measure, there was then no reason to take the time to implement a proper, Single Player only game for those not able or wanting to participate online.

Blizzard took the gamble and it worked fine for them. Considering their WoW user base basically need always-on connectivity and the size of it, it wasn't much of a gamble to begin with.

You're still running Windows 98 or something ? You can't do that with a proper OS and kernel. That's why all the Diablo I hacks only worked on Win 9x and not the NT 4.0 version. A process trying to overwrite another processes memory space will be crashed by the kernel (known as a segmentation fault on Unix).

It is not only Win 98 -.-' Game variables are accessible to the memory, software such as:
http://www.cheatengine.org/aboutce.php
make it possible easily.

Blizzard wanted to follow Diablo II/ MMO approach where your character is "important", he is your "baby" and you try to improve him by getting new gear and learning how to play with it. Imagine the fuzz by some people when they learn that their "offline" character with awsome gear can't play online or smthng. If it is DRM only they will make CD keys, etc etc. Blizzard knows that like WoW, you can get an emu running and play. Using a Beta client, I was playing the game locally by running a local server. Other games with "online only" functionality or activation have been pirated in the past. Why then Blizzard will risk loosing costumers just to implement an online-only policy just for DRM reasons when it is still going to be pirated? It wouldn't. The AH and achi system is the main reason. In SCII people were complaining baout achi. in offline mode...
 
It is not only Win 98 -.-' Game variables are accessible to the memory, software such as:
http://www.cheatengine.org/aboutce.php
make it possible easily.

After checking, you're partly right and not. The old cheats for Diablo I used simple pointer arithmetic and that is why they broke on NT because of memory protection as I've stated.

However, with Windows XP, Microsoft introduced a set of APIs to allow processes to bypass memory protection if your account as proper access (your own processes if running as an unprivileged user and never SYSTEM processes) and the SeDebugPrivilege set in its access token. These API are the following syscalls, running from ring zero (since modifying a process' memory can't be done from userspace, it needs to be done from kernel space) :

OpenProcess
WriteProcessMemory
ReadProcessMemory

So basically, Microsoft had it right with Windows 2000 and under (memory protection has been there since day 1 of Windows NT, in version 3.1) and basically broke it in Windows XP... :eek:

Thanks for the chance to investigate and understand all of this though, I will adjust my speech about NT's robustness.

Now guess why Cheat Engine says the following in their FAQ :

Q:When will there be a MAC version?
A:As soon as flying pigs have landed on the frozen plains of hell

;)

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Blizzard wanted to follow Diablo II/ MMO approach where your character is "important", he is your "baby" and you try to improve him by getting new gear and learning how to play with it.

That is why I quit WoW in the first place though. Single player games don't become a form of work and invade your life that much. That is why I don't play MMOs anymore.

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Which is your prerogative. For piracy I would much rather have this in place then what the companies used to do back a *few* years ago. Open the manual to page 32. What is the third word of the second paragraph.

Why ? I found that kind of DRM to be the best.

Actually, no DRM at all is the best. Consumers don't feel like they're being treated like criminals and since the game is convenient to use, they have more chances of purchasing it.
 
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