As I read it, you must have a lot of hatred towards something so benign as a game.
$60 isn't benign. It's ridiculous, especially for 1990s style graphics.
Yeah, I hate BS and 'rent-a-game' is major BS. You don't seem to comprehend the long-term precedents of such acts. When this sort of thing 'flies' with the corporations, you can some day look forward to the day where you can no longer 'buy' a movie (whether on DVD, Blu-Ray or even a M4A file), but rather you will HAVE to be online to watch it. That's fine if you
want that sort of thing (e.g. Netflix), but I can't take Netflix movies with me into remote camping areas with no Internet, but I can take movies I own with me.
Ever see Max Headroom? They weren't allowed to turn off a television as it was illegal. The idea is to force you to watch crap, including ads. That's not the kind of world I want to live in and this stuff is freaking making it happen one step at a time.
I can still play my Amiga and C64 games. Heck, I can still play my Intellivision, Coleco and Atari 2600 games because they are viable real code you dump and store on your computer and run with an emulator. 20 years from now you'll still be able to play Diablo 2 in an emulator. You probably won't be able to play Diablo 3 because unless they release the server end in a box set some day, it simply won't work the day they shut down the servers. And as optimistic as some might be about how long those servers will be up, it won't be forever. The game will eventually be lost to time.
It probably doesn't matter, though. If people have already beaten the game on its hardest difficulty, then the game is too darn easy. I expect more than a week of gameplay for $60. I paid considerably less for Dragon Age Origins and it took me more than a week to complete the game once, let alone to see all the endings, etc. Frankly, it sounds like I could expect harder gameplay going back and playing Ultima 3 (there's a nice enhanced version for the Mac).
Blizzard clearly overvalues their games. They repackage Diablo 2 with its expansion into a box (and eventually dropped Diablo I from it) and were selling it for $25-30 over 12 YEARS after its first release. I picked up Test Drive Unlimited 2 brand new for $7 six months after its release. Now
that is value. But you can't blame them when they get almost 5 MILLION people to pony up $60 for the game before it's even released. With that kind of cash coming in, it really should not take them 12 years for a sequel, particularly given the 'old' look of the game.
You can play these games with dial-up. It doesn't cause much traffic - and you are wrong about the lag. You cannot know that not playing it, so you assume wrong: There is not much lag at all. Instead of putting all your
I'm not assuming anything. I'm going by the actual reviews/reports of the first week. They had a major server crap-out. Just because it didn't happen to you doesn't mean it didn't happen. But then some people think the world begins and ends with their own POV.
My tip for you: Don't buy it. Let others enjoy it. Nothing worse
IF you had actually
read my post you'd already know I ALREADY SAID I WASN'T GOING TO BUY IT! Apparently, I have to yell because you're deaf.
Don't do that. It just looks immature.
Really? You seem familiar with this concept.
Apparently, you don't
comprehend the definition of a
SINGLE PLAYER GAME. Let me give you a clue. It doesn't involve friends joining the campaign.
In fact, I'm no fan of online gaming
period. There are far too many cheaters and hacks and nerds with no lives that a normal person couldn't enjoy themselves. I'd rather stick to the computer.
It's a hack and slash dungeon crawler that can be played either single or multi player. In single player play, they could have easily, again, gone the D1 way and made the character seperate and offline only, thus not requiring the always online rule.
No, it was purely a DRM method to prevent or lower piracy. If it was an anti-cheating mecanism, again, they would have simply made the single player campaign character not usuable online, like Diablo I was.
Exactly. Like all copy-protection/DRM, it punishes the legitimate users and frankly, with 4.7 MILLION pre-orders, it doesn't sound like they were having any trouble making legitimate sales so it all just reeks of a power thing. They got it and they want you to do know it.
Uh ? None of my Steam games require me to log on to Steam. Don't generalize, it's not a Steam wide measure to force online always-on connectivity.
Nor should it.