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I think there may be a day of reckoning, part of me, the cynic in me says it won't but you never knowmay.

This is blowing up regarding Borderlands 4 where the CEO is basically acknowledging the game will be 80 dollars and making a tone deaf comment of "If you’re a real fan, you’ll find a way to make it happen"

That quote has gone viral, and publications, and YTers who report on games are running with it. Its a horrible look for the developer, but it will die down.

I haven't played Borderlands, and so I don't care about that franchise, but I do care about games costing 80 dollars. Maybe I'm in the minority but I'll absolutely not pay 80 dollars. The day of reckoning I mention is that when this game comes out for 80 dollars and sales are poor. See I think too many gamers will pay for something like this but we'll see.
I played Borderlands 1 and 2 with my Grandson. It was fun more from a coop standpoint than an RPG. I don't think I'd play it solo, it's shallow. There are places you go because you need things, people and critters you fight so forth and so on. We used to fight over, well not fight over but keep close track of weapons specs and sharing equitably. ;) The weapons in this game, the characteristic of the weapon (shock, fire, acid, etc) had much more influence on damage than the damage rating. So a 300 Shock weapons was better than a 500 or 600 plain Jane weapon.

As far as $80 **** THEM! Never ever. Today it's unlikely I'll ever pay $70 for another game unless it's such a grand slam hit, I can't resist. And even if I paid the $70, I'd begrudge them, greedy so and sos. 😠
 
Yep, and instead they tried to roll out some sort of 3v3 extraction shooter, all the while the developers were pushing for some sort of PVE.

I would have paid money for a marathon game in the same vein as the original, I'm not going to on this.


Sony has already gutted Bungie, taking talent, laying people off. I believe this was the only thing they were working on - this and keep Destiny 2 running. If Marathon is killed, Bungie will be too
Some of it is "Duh" what made this game a hit? Yes it was in the dawn of video gaming, but it had a story a great story, so good they could of easily remade it, and just about followed the original story, add some twists, some intrigue, a charismatic companion to follow me around and $Ka-Ching$! Idiots! ☺️
 
AAA is completely bloated, with far too much waste and who pays? Worse AAA is completely disconnected from the players hence disaster's like Concord and many others. Broken at launch, DLC's required to see the full game, predatory monetisation practises and AAA wants to raise prices 🤣

Clair Obscur: Expedition 33 was developed by less than 100 devs with a core team of just 30 and look look just how well that's been received. Why? because it's a straight up game for the players to enjoy, not some soulless corporate copy & paste, excel spreadsheet, design by committee, cash grab rubbish.

I can easily sit on my back catalogue and support AA and indie devs and never touch AAA again outside a very specific few.

Q-6
It seems like this is an issue for ALL Major 'Corporate' Media Producers. Money talks, but it's not creative. You've got to have some genius involved in the process, vested in the creativity, the creation of a spectacular baby like Tony Gilroy (Andor) or James Cameron, not like, gee all the $ in the world, and we can't find a decent writer with some imagination $$JJArabrams$$ (Starwars 7-9). 🤨
 
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I'll give you the physical ownership part but you have to put into consideration development costs. current Triple A titles cost $60M and reaching $400M . So you need 1 million copies sold just to break even. you won't see 5 million except with super popular titles. How much was Starlight budget?





I am FPS fan from the 90s but currently i don't care about FPS offering. Every corporate wants the money that Call of Duty made and hence we have over supply of games that all look and feel the same. Whenever i see a new FPS its just "some gun on the screen shooting enemies" nothing interesting , no soul.

I saw some indie ones that seem more interesting than the Triple A ones.
As in trying to use a formula to create, but missing the inspiration and creativity and essentially cloning a game off another hit? 🤔

For some reason Vampire the Masquerade 2 just popped into my head. The safe bet these days is to be wary about new games, do lots of research. With Balder's Gate 3, I failed that standard, bought the game, then discovered for lack of research and basically paying attention it was turn based combat, which I can't tolerate. Yeah I discussed this already in another thread, but fortunately I was able to return it before I fell out of Steam's Return Window. That was a $70 marked down to $55 on sale, a year or so after it's release. This maybe my future modus operandi for most games in the future.
 
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It seems like this is an issue for ALL Major 'Corporate' Media Producers. Money talks, but it's not creative. You've got to have some genius involved in the process, vested in the creativity, the creation of a spectacular baby like Tony Gilroy (Andor) or James Cameron, not like, gee all the $ in the world, and we can't find a decent writer with some imagination $$JJArabrams$$ (Starwars 7-9). 🤨

this is where art and business collide. Back then videogame coders did what was fun on small budgets. Now its a "suit" studying market trends and reading an excel sheet and orders the videogame in production to meet his "economic" findings.

On the good side, we still have "indie" they are just in the shadows due to the flood of games being released.

The safe bet these days is to be wary about new games, do lots of research.

the 35min reviews on youtube are not making it easy. Late 2000s gamespot reviews were 3-5min long. Now they are tv episode in length because youtube won't monetize you until you have at least 10-15min video.
 
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Looks like Marathon is getting delayed indefinitely

 
Bungie should be happy their doors are still open.
Indeed, and that's what I find surprising. Tbh, I thought this was the straw that broke the camels back. Sony seems committed with reworking Marathon and releasing it in the future. I'm not going to lie, this smacks of Concord. Sony threw a bunch of money at the end to get it out the door, and it was a colossal failure. They're now throwing a bunch of money on another shooter/extractor - the market is so full of them
 
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Indeed, and that's what I find surprising. Tbh, I thought this was the straw that broke the camels back. Sony seems committed with reworking Marathon and releasing it in the future. I'm not going to lie, this smacks of Concord. Sony threw a bunch of money at the end to get it out the door, and it was a colossal failure. They're now throwing a bunch of money on another shooter/extractor - the market is so full of them
Could be down to the relationship or maybe Bungie has something else in the line that Sony has interest in. Either way I suspect Bungie is skating on thin ice and needs to deliver. Sony JPN looks to be taking more interest/control after Concord and is likely far less sympathetic to appeasing the few than Sony USA being more engaged with growth & profitability, more importantly repairing its reputation in the gaming space...

Personally, speaking Sony needs to get back to delivering great single player games and keep its eyes open for a good live service game such as Helldrivers that develops organically not constantly forcing the issue. Sony keeps the current path they risk more Concord level failures or games dropped mid development for being obviously bad with associated losses.

Good starting point would be to listen to the customers, not research groups & consultants loaded with personal agendas...

Q-6
 
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