'Call of Duty 4' and 'Civilization IV: Colonization' Hit the Mac App Store

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Jan 14, 2011.

  1. MacRumors macrumors bot


    Apr 12, 2001

    Aspyr Media, the company responsible for the porting of a number of Windows games to the Mac platform, has taken the notable step of embracing Apple's Mac App Store, potentiality leading the way for a surge in gaming interest that could drive growth on the new app marketplace. For its debut, Aspyr is offering Call of Duty 4: Modern Warfare and Civilization IV: Colonization, two notable titles from the company's library of games. Aspyr has told us that it is planning to bring "many" of its titles to the Mac App Store, although some of its games do not meet Apple's current requirements for Mac App Store offerings and will thus be unable to make the transition in the immediate future.


    Call of Duty 4: Modern Warfare
    Call of Duty 4 made its debut on the Mac platform in September 2008, but remains a popular first-person shooter title among Mac gamers. Weighing in at a massive 6.85 GB in the Mac App Store, Call of Duty 4 offers players an immersive gameplay environment and a well-regarded storyline.

    Sid Meier's Civilization IV: Colonization
    Civilization IV: Colonization is an updated remake of the original 1994 Colonization turn-based strategy game, with the Mac version of the new game having seen its first release in January 2010.
    One issue with the two new releases may turn out to be pricing, with Call of Duty 4 going for $49.99 on the Mac App Store. While this is below the standard $54.99 list price for the game, boxed copies of the Mac version of the game are currently going for only $32.56 on Amazon, although some users may prefer the instant access and easy installation on multiple machines permitted with Mac App Store purchases. Civilization IV: Colonization is currently priced at its standard list price of $29.99 in the Mac App Store, but Aspyr itself is currently offering the title at a promo price of $23.96 through its own GameAgent store and Amazon is offering boxed copies for $19.27.

    Aspyr and other developers are of course subject to Apple's policies of taking a 30% cut of revenue from Mac App Store sales, making it more difficult for developers to match pricing found through other channels such as Amazon that take smaller profits. But the convenience of the Mac App Store's purchasing, installation, and updating capabilities may serve to draw in users and help drive the growth of the gaming market within the store.

    Article Link: 'Call of Duty 4' and 'Civilization IV: Colonization' Hit the Mac App Store
  2. Messy macrumors 6502

    Sep 5, 2010
  3. Dr McKay macrumors 68040

    Dr McKay

    Aug 11, 2010
    A bit random with Call of Duty 4.... Surely they'd want their most recent title Modern Warfare 2 on there first? And then add the older games.
  4. roadbloc macrumors G3


    Aug 24, 2009
    The future doesn't look bright for Mac Steam.
  5. FoxMcCloud macrumors 6502a

    Dec 22, 2009
    Middlesbrough, England
    How are patches/updates handled?
    Would the entire 6GB app need downloading again?

    Not such a worry with small normal apps on the store but a 6GB app is fairly hefty!

    Good news either way, but ill stick to Steam for big games, even if I have to go into Windows for some of them. More Mac games for Steam!
  6. Dr McKay macrumors 68040

    Dr McKay

    Aug 11, 2010
    Is that how updates are handled on iOS? I've never really given it any thought. So I download the whole app again? Or just an update?
  7. Messy macrumors 6502

    Sep 5, 2010
    Weird how Apple promote a game that was originally released in November of 2007 and we all sit here in wonder... ooooh... ahhhh.

    Seriously, now that Apple has a great delivery system for games, they need to work with developers to encourage development of games for OS X.
  8. Dagless Suspended


    Jan 18, 2005
    Fighting to stay in the EU
    Why haven't these hit Steam for Mac? This is not cool.
  9. Rudy69 macrumors 6502a


    Mar 30, 2009
    I wonder why they didn't put Civ5 too :/ Do they have an exclusivity deal with Steam or something?
  10. Sky Blue Guest

    Sky Blue

    Jan 8, 2005
    Did that Harry Potter Lego game get taken down? That was $49.99 too.
  11. icloud macrumors 6502


    Feb 15, 2005
    If anyone can comment how CIV IV runs on 11.6 Macbook Air, that would be much appreciated.
  12. asdf542, Jan 14, 2011
    Last edited: Jan 14, 2011

    asdf542 macrumors 6502

    Oct 26, 2010

    Civ5 is also on Steam for Mac.

    Not sure why CoD4 isn't on Steam for Mac, but I remember reading something about how Aspyr(guys who ported it) wouldn't get anything for the game if it was sold on Steam. I believe it has to do something with Activision/Infinity Ward.
  13. neiltc13 macrumors 68040


    May 27, 2006
    Interesting, but how do updates work?

    Surely it's not the same as the iOS App Store where the entire application has to be downloaded again for even the smallest of changes?
  14. palebluedot macrumors 6502a


    Jun 29, 2008
    LOL! Are you being serious?

    Let's compare here. Apple's "App Store" which has no gaming community, no messaging system, no server browser, no sale system, and is brand new vs Steam, a platform embraced by every major and indy publisher and gamers on Mac AND PC. The fact that the App Store is OS X only will make it a niche gaming market at best. I think it will blow up for casual-indy games but why would I buy Civ4 on the AppStore when I can play it on Mac and Windows using the same license key on Steam (which yes, you can do right now with Steam).

    If anything, I think Apple should redirect gaming interest to the Steam platform, but I guess a deal like that would be unprecidented for them.
  15. ast03, Jan 14, 2011
    Last edited: Jan 14, 2011

    ast03 macrumors regular


    Feb 1, 2009
    remember that awesome cod game u played back in 07.. well get ready to pay 50$ for the exact same thing, but this time....... ITS ON A MAC!!! omg:apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple::apple:
  16. palebluedot, Jan 14, 2011
    Last edited: Jan 14, 2011

    palebluedot macrumors 6502a


    Jun 29, 2008
  17. HyperX13 macrumors 6502

    Sep 3, 2009
    This is fantastic. Keep it up Apple.

    Can we install on multiple macs like on iphones (you can install on a bunch of iphones as long as u use same logon) ?
  18. ten-oak-druid macrumors 68000


    Jan 11, 2010
    The App store just came out. Patience young Jedi.
  19. FSUSem1noles macrumors 68000


    Feb 23, 2006
    Ft. Lauderdale
    Great, so at this rate we'll be able to play Black Ops on the Mac in the year 2015! way to go!
  20. Wayfarer macrumors 65816


    Jun 15, 2007
    But I thought APPLES weren't for gaming! [/s]

    That's great and all, but can it run Crysis? *obligatory wink* ;)
  21. Pechente macrumors member

    Apr 5, 2010
    Germany / Niedersachsen / Großburgwedel
    Why are the Games US-only!? Really sucks to not be able to find them in the german store.
  22. Eddyisgreat macrumors 601

    Oct 24, 2007
  23. adztaylor macrumors 68000

    Aug 20, 2009
    Preston, UK
    Exactly what i was wondering.

    It appears in the UK store.
  24. webman2k macrumors member

    Apr 8, 2004
    I find it interesting how Apple, who's main philosophy in creating the App Store for the i devices, was to limit fragmentation and control quality by forcing all applications to come through one channel. This way, all users would benefit from a single source to browse for applications, without having to worry about price shopping, or apps that might brick their devices, and such.

    It seems that the Mac App Store is creating even more fragmentation for OS X. Now I have yet another place to shop for software. Mac Games Arcade, Steam, Mac App Store, retail shelves, Online distributors, bargain bins... Where am I supposed to look?

    I think the best solution - honestly - would be for Apple to force developers to use the App store. The App store (for i devices) has proven to be a great way to get your application out there, with free marketing and distribution. I don't see why any developer wouldn't be on board with this.

    No more backup discs, no more managing serial numbers, no more physical waste...

    The only challenge here would be quality control vs the open system. I still want to be able to install a system extension, or add-on that might customize Mac OS X in some way Apple didn't intend, but on the same hand, I wouldn't want someone posting a free App advertising a new screensaver that would erase my hard drive on launch. If they could find a balance there, I think everyone would benefit, as they have on the iDevices.

    Before you yell, remember, I'm not endorsing a closed system, just a closed singular distribution channel.

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