Yes real hardware. I used a device from a friend at work. Just as background: I don't do iOS development at work, just C# coding.That is interesting, I had the opposite experience. Did you get to play with real hardware for a good debugging session or just try one? (I assume you tried real hardware, or how would you know its slow I suppose?)
I'm sort of tempted to not give too much stock to the current documentation and API's because I feel like it will be drastically changed in the near future. Either way it seemed pretty straight forward unless I overlooked something in my http calls.I found that the simulator did a poor job of conveying the app's lifecycle. I had a large portion of an app ready to go when I finally got hardware (i ran out of patience, and paid 100 bucks extra to get one on craigslist, to get my app done not-in-late-june heh) and once I had real hardware I had several "aha" moments with the documentation that didn't really make sense in the simulator.
So now I primarily only use real hardware to do watch dev on, and I've found that it seems a bit faster than the simulator. I know apple inserts artificial lag in the simulator so you build to expect some lag. I found moving data in advanced to the extension via app groups pretty much removes any long loading time completely.
Anyways, I hear you on the frustration. Hopefully you will still get your apps out there!
I'll bug my buddy again and do a few more tests on Monday, thanks for the feedback.
Care to share any of the "a-ha" moments that you had? I might learn a thing or two
