I think a monthly service fee would have been better. $25 for 20 hours and you have to buy all the games.
Sooooo you have to buy the game...THEN pay by the hour to play it...yeaaaaa doesn't sound like a good idea....
I think a monthly service fee would have been better. $25 for 20 hours and you have to buy all the games.
Does to me.
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Just like how you always have to pay for the gaming hardware and software separately.
No, it surprisingly works flawlessly. I use this service on my Shield TV and can't tell any difference from locally running games. It's actually really great, there's a lot of games and you can play them all on max graphics settings.Yay 5,000 ms latency!
Not exactly, now your adding another variable, pay for hardware(PC) pay for software(game) AND now also pay for hourly service charge to play it.
I agree this version is too expensive (it's $8/month unlimited on Shield TV) but you don't have to buy all the games. There are many available with the subscription, though some of the newest do require a purchase. However you also get a steam key so you can play without the service if needed.I think a monthly service fee would have been better. $25 for 20 hours and you have to buy all the games.
So...... it's EXACTLY like cloud gaming. Because that's what cloud gaming is: a high-end PC in the cloud that runs your games.GeForce Now doesn't stream games from the cloud to a user's computer, similar to how Netflix streams movies to various devices, reports Engadget. GeForce Now is more like a high-end PC in the cloud that runs a user's games.
Or run things in Bootcamp. Hell, my 2011 27" iMac runs games as new as Overwatch without a problem that way ... and I don't have to pay $25 for every 20 hours WHILE experiencing lag with every button press. Until the U.S. gets better high-speed internet infrastructure in place, game streaming services will forever remain a too-expensive joke.When a Mac user wants to game... they turn on the PlayStation!
I agree but then again egpu existed to boost some gpu power.I think a lot of you are missing the target market for a cloud based gaming solution. This isn't meant for a heavy gamer, that would come out being way more expensive. This is probably targeting light gamers who don't want to dish out $500+ for an eGPU or $1500+ on a gaming rig that'll drive a decent monitor(4K gaming).
You also won't end up with a piece of seldomly used outdated hardware laying around a few years down the road. If you're a light to medium gamer that doesn't want to commit to expensive hardware, this is a very attractive solution.
If this was a $10 a month unlimited service, I think people would look into it. As it is now, it sounds like a really bad deal. Their competition is now the eGPU market. You can build an eGPU for like $450, which would pay for itself before this becomes economical.
When a Mac user wants to game... they turn on the PlayStation!
Bringing high end gaming to Macs would put an end to the only argument the PC fan boys have.
Say you build a gaming computer. Costs $2500, lasts 3 years.
For the same amount of money, that buys you 2,000 hours of play. Over the 3 years, that's 1.8 hours per day, every day, or 12.8 hours per week. So it really depends on how much you actually play.
you smashed that comment. LOL.You mean PlayStation 4 Pro!
Yikes. Unlike PSNow, you have to buy the games in addition to the fee...yikes. So 1,000 hours would cost $1250, the cost of a good gaming rig to begin with. Throw in a Steam Link and you have the exact same thing: AAA streaming on your Mac with less latency.
This seems like it would be only good for extremely casual users who only want to rarely play the occasional AAA game.
Cheaper to buy a 4x sli titan x pascal system with a 6950x than use this service for a year.
For some light gamers this is a good option,or for the well off gamer that just does not like building PCs and willing to pay. Heck it's a way to bring gaming to Macs, Apple will not do it, but as usual us Mac users pay a premium, like on everything else , accessories etc