I can't go back to a smaller phone, now. When I help relatives with their old phones, I can't believe I could ever use a screen so small. 5/5s feels like a postage stamp. 4/4S is just inconceivable, much less the 3 series. I don't know how I got by.
Actually, I'm waiting for the day these things get
lighter. The 6 Plus is a good size (I do agree, moving the Sleep/Wake button wasn't a good idea), and I don't care how thick it is, obviously the bigger it gets, the thinner they make it, the easier it will be to get my hand around the thing - but the big deal is how
heavy it is.
The weight is what actually makes it cumbersome. Lighter and stronger sounds like highly specialised materials, not readily available if you're making 50 million units, but I live in hope.
The glass seems heavy, too. Perhaps as a consequence of failed/delayed/attempted sapphire glass, the 6 line may have been lumbered with a substitute, which feels nice, but unduly adds weight. I'm hoping Apple has a priority to get the glass lighter and thinner.
I admit, I love the feel of the glass on the 6/6 Plus, it makes you WANT to touch it all the time. Quite sensual. Same with MacBook - it feels so nice, I'd rather use it than the iMac when I'm at home.
Not that I think any of this will come to the 6s line. External form factor seems fixed for 2 years, (barring the 4 antennae design changes, which was a matter of priority and barely noticeable).
Rumours that Force Touch would make the phone thicker don't impress. Sounds like another compromise. Force Touch itself is a symptom of Apple having lost its (interface) way. I have a MacBook and Force Touch is maddening, clunky, not ready for prime time, as they say.
The wild west of the
interface just has to be tamed, too. There seems to be too many Windows-heritage developers at Apple, not used to the discipline of the Mac bible, the Human Interface Guidelines. The influx of developers due to the popularity of the iPhone brought a lot of sloppy interface design from the Windows world to third-party iPhone apps and I just don't see why Apple hasn't stomped on this. It's not stifling creativity and innovation, it's creating a standard for interaction that makes the user experience intuitive and renders user guides and instructions unnecessary.
And this is where I fear the rot is endemic to Apple. The influx of undisciplined developers happened inside Apple, too.
Nobody believes there should be a HIG, because too many of the current team don't understand the reason for it. This is the most serious issue Apple faces, even more serious than the philosophy of 'if it doesn't work but it doesn't cause a crash, then we don't need to fix it', which just isn't the standard that built Apple's reputation. (Marco Arment and his ilk rightly made a fuss about this and the effectiveness of the yearly update cycle, as practised.)
I had hoped that putting Ive in charge of software design would fix this, but things have gotten worse. It seems he's responsible for the look, but others are in charge of the behaviour. I wished that Ive would re-establish the HIG, with his concern for usability, but I don't see that happening. Even less so now he's moving away from product design and concerned with buildings and stores. Those are important, but I really think that's a misuse of Ive's talents, even if that's where his interest is going. Apple exists because of the Products it makes. There's no point giving Ive other responsibilities to keep him in the company if that doesn't improve Apple's products. There just doesn't seem to be anyone to replace Ive with the golden ability to say NO.
Sadly, Cook is mostly managing succession, while trying to raise Apple to even greater heights. Almost all of the executives that have been with Apple for a long time are realising they could have a life and don't have to kill themselves for Apple forever. Cook is doing a good job, and Ive is the toughest succession to cover, but that's no excuse for not having a modern HIG to bring 'intuitive' back to iPhone, because it's not now. iMore is making a killing trying to explain the disaster that is software design at Apple.
The HIG is the one thing that Jobs failed to institutionalise at Apple. I don't think Jobs understood the HIG either. He didn't want arrow keys on the keyboard or keyboard shortcuts, and I suspect the HIG was one of those 'OK, just do it and stop bothering me about it' annoyances he didn't want to be concerned with. He failed to see how important the HIG was to Apple's reputation and quality. Institutionalised indiscipline is the cause of the tangled mess that is Apple's Services. Focussing on user experience without the discipline of an engineering 'big picture' has made Services vulnerable to every good idea someone important has, with no one to say NO to the things that don't fit Guidelines. Ive may have learnt to say NO to things from Jobs, but the company as a whole needs to work much harder at saying NO and institutionalising that!
So, iPhone 6s… is a good place to fix the software, since there's likely little change to hardware.
No, I don't really think Force Touch is ready for iPhone, yet. I'm happy there's no sign of it in these alleged leaks. Thinner/lighter glass would be nice, but I think that's next year. I'd rather see Apple fix software and services for 6s series phones.
No, I don't think Services has a way out of the forrest, much less any hope of achieving it. I don't use Apple Music and iTunes and the app on my iPhone are still messing with my CD collection, changing artwork, and so on.