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wrcousert

macrumors regular
Original poster
Dec 23, 2013
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37
Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
 

Sheepish-Lord

macrumors 68020
Oct 13, 2021
2,256
4,631
You can say the same for a lot of things (e.g. sports) and maybe many future generations will be okay with the experience but nothing will beat in person at an event. Doesn’t necessarily mean it’s better but the experience will always be different.
 

Night Spring

macrumors G5
Jul 17, 2008
14,623
7,798
One of the reviews (I think it was Daring Fireball) by people who got to experience the Vision Pro demo said the 3D basketball clip was even better than being courtside. Obviously there are things you can feel and experience only by being physically in a place. But 3D films and AR effects could create experiences that aren't physically possible in reality, such as watching a basketball game from the perspective of being just behind the basketball hoop, or having Disney characters walking through your living room.
 
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GMShadow

macrumors 68000
Jun 8, 2021
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walle_humans.jpg


No need to even leave your chair!


(I'm not against the VP, but the idea that it replaces real life is...yeah.)
 

wrcousert

macrumors regular
Original poster
Dec 23, 2013
105
37
walle_humans.jpg


No need to even leave your chair!


(I'm not against the VP, but the idea that it replaces real life is...yeah.)
I live in a remote place, and going to places like museums and theme parks is extremely expensive, and would require time off work to do so. If I could do these things from my own home, it would make the purchase of a Vision Pro more practical.
 

Hrududu

macrumors 68020
Jul 25, 2008
2,300
628
Central US
Without G forces, it would be lukewarm at best.
I agree. It might be attractive to people who can't get the time/funds to visit places that are overseas or just not worth a major trip just to see what a ride might be like. Nothing beats a true life experience, and for folks who really want to ride Kingda Ka, Phantom's Revenge, or Magnum XL200, they'll get there in person. Maybe a trip to try Formula Rossa isn't in the cards, but a VR experience would at least give you a chance to "see" what its all about.
 

Abazigal

Contributor
Jul 18, 2011
19,688
22,230
Singapore
You can say the same for a lot of things (e.g. sports) and maybe many future generations will be okay with the experience but nothing will beat in person at an event. Doesn’t necessarily mean it’s better but the experience will always be different.

I am one of those who like the concert / cinema experience, but hate pretty much everything else about it. The vision pro looks like it would strip out all the pain points, from having sub par seats, to not having to deal with scalpers for popular concerts, to lessening the need to travel.

I don’t know what it may mean for the experience when you are not in the same venue as tens of thousands of other screaming fans, or when scarcity is no longer an issue (you are not confined by the seating capacity of the stadium). RIP ticketmaster.

How would the artists feel performing in front of an empty stage? It’s basically live-streaming.

Things will change. Just can’t say if it will be for the better or worse.
 

bkkcanuck8

macrumors 6502a
Sep 2, 2015
664
416
Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
That sounds really boring... little or no interaction - no blood curdling screams... all from the safety of your chair... (I do not like theme park rides)... I think virtual tourism would be more interesting than going round and round on a 3D video feed... I don't think he was talking about theme parks, but more interactive entertainment with assets such as their animation library/studio.
 

antiprotest

macrumors 601
Apr 19, 2010
4,051
14,278
I don't think theme parks can be replaced.

The apps on your device will unlikely make you wait at least 45 mins in a virtual line before letting you "ride" for 90 seconds, or make you pay extra via in-app purchase for priority line.

There are lines for tickets, lines for entry, lines for rides, lines for restrooms, lines for shops, lines for restaurants...

the heat of hades, the prolonged hunger, the mixed stench of the sweat of a thousand people...

pickpockets, screaming karens, crying kids...

overpriced merchandise, hidden fees...

the constant refrains of "are we there yet," "how much longer," and "can we go home"...

the inner torture and rage, the self-loathing, regret...etc. are all part of the experience.

Instant and unlimited rides at the comfort of your own home instead of being outside in the 95 degree heat or the pouring rain for four or five hours? It just wouldn't be the same.

I suppose they can try to replicate some of that authentic experience if they wish, but they can never replicate all the details, like the grabby mascots, the security guard on a power trip, the bird poop from the sky...

Theme parks cannot be replaced for now, because at this time we still lack the technology to replicate hell on earth.
 
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Mr. Awesome

macrumors 65816
Feb 24, 2016
1,231
2,824
Idaho, USA
You wouldn't experience the excitement of the travel or the full sensory experience including smells, touch, and physical sensations on attractions. So no.
 

kkee

macrumors 6502a
May 29, 2023
521
662
Sydney
Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
That reminds me of my experience with Quest 2. There is an app called "360° VR Epic Dinosaur Roller Coaster" which is amazing on its own btw and somehow it could trick your body to experience G force though visual acceleration-deacceleration. Imagine how much better the experience with better screen like Vision Pro. Disney World VR experience is certainly doable, and for much cheaper price too.
 

Night Spring

macrumors G5
Jul 17, 2008
14,623
7,798
That reminds me of my experience with Quest 2. There is an app called "360° VR Epic Dinosaur Roller Coaster" which is amazing on its own btw and somehow it could trick your body to experience G force though visual acceleration-deacceleration. Imagine how much better the experience with better screen like Vision Pro. Disney World VR experience is certainly doable, and for much cheaper price too.
Exactly. Here's a roller coaster video from one of the Myst games:

Imagine how that will feel in 3D in Vision Pro.
 
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klasma

macrumors 603
Jun 8, 2017
5,967
16,742
Could Vision Pro make visits to theme parks obsolete?
Not without built-in catering. Maybe more importantly, Vision Pro is restricted to ages 13 and older by Apple.
 

adamlbiscuit

macrumors 6502a
Sep 22, 2008
576
1,299
South Yorkshire, UK
It will be an option to get a similar-ish experience at home, but you won’t be able to replicate the feeling of actually being there on the rides, wind in your face, etc. Also, where are the food and drinks?

It’ll be a fun distraction but will definitely not replace or make anything obsolete. on a wider note I think we need to get out of the habit of thinking that entire businesses will cease to function and be replaced by AR or AI. The two can coexist and will drop in and out of fashion cyclically- same way they always have.
 

Spaceboi Scaphandre

macrumors 68040
Jun 8, 2022
3,414
8,096
Theme parks aren't gonna go obsolete lmao

VR roller coasters and amusement park rides have been a thing since the Oculus Rift DK1, you know, this thing:

350px-Oculus_rift_dk11.jpg


(God I miss Oculus. Mark Zuckerburg you are an idiot for killing this brand. Everyone still calls your headsets an "oculus." No one except journalists are calling it the Meta Quest)

And once consumer VR arrived in 2016 with the HTC Vive and Oculus Rift CV1, then later the Quest, VR amusement park attractions were one of the first thing people gravitated too. But did that caused a downturn in guests in amusement parks? No. It didn't. The only time amusement park attendance actually suffered was because of COVID lockdowns. VR had nothing to do with it.

There are many things you can do in VR that you can also do in real life. You can go golfing with Walkabout Mini Golf and Golf+. You can go kayaking with Kayak VR Mirage. You can practice boxing with Creed: Rise to Glory. You can shoot guns in a shooting range in Hot Dogs, Horseshoes, and Hand Grenades. You can play Poker and casino games with others in PokerStars VR, a full virtual casino. There's also fishing, tennis, climbing, and racing experiences.

And did anything from what I mention above make their real life counterparts become obsolete? No, of course not. There's big differences from virtual experiences and real life experiences. It's like watching a basketball game on TV versus being in the stadium live. VR ain't replacing that, but instead offering an alternative for those who these activities may not be as easily accessible. It's like with Microsoft Flight Simulator, learning to fly a plane and flying many planes and aircraft around the world without the cost or danger of doing it for real, but flying in real life is of course a lot different and has strict requirements before you could even be considered in a cockpit.

So sure we could see VR experiences of Disney Parks attractions, but they ain't gonna make Disneyland or world obsolete anytime soon, since the experience of the parks are not replicable in a virtual environment, and is a drastically different experience than from a headset. It's like how vinyl music is still popular despite digital being more accessible, cheaper, and quality wise better, but a lot still do vinyl instead because of the experience it provides.
 
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wrcousert

macrumors regular
Original poster
Dec 23, 2013
105
37
Theme parks aren't gonna go obsolete lmao

VR roller coasters and amusement park rides have been a thing since the Oculus Rift DK1, you know, this thing:

350px-Oculus_rift_dk11.jpg


(God I miss Oculus. Mark Zuckerburg you are an idiot for killing this brand. Everyone still calls your headsets an "oculus." No one except journalists are calling it the Meta Quest)

And once consumer VR arrived in 2016 with the HTC Vive and Oculus Rift CV1, then later the Quest, VR amusement park attractions were one of the first thing people gravitated too. But did that caused a downturn in guests in amusement parks? No. It didn't. The only time amusement park attendance actually suffered was because of COVID lockdowns. VR had nothing to do with it.

There are many things you can do in VR that you can also do in real life. You can go golfing with Walkabout Mini Golf and Golf+. You can go kayaking with Kayak VR Mirage. You can practice boxing with Creed: Rise to Glory. You can shoot guns in a shooting range in Hot Dogs, Horseshoes, and Hand Grenades. You can play Poker and casino games with others in PokerStars VR, a full virtual casino. There's also fishing, tennis, climbing, and racing experiences.

And did anything from what I mention above make their real life counterparts become obsolete? No, of course not. There's big differences from virtual experiences and real life experiences. It's like watching a basketball game on TV versus being in the stadium live. VR ain't replacing that, but instead offering an alternative for those who these activities may not be as easily accessible. It's like with Microsoft Flight Simulator, learning to fly a plane and flying many planes and aircraft around the world without the cost or danger of doing it for real, but flying in real life is of course a lot different and has strict requirements before you could even be considered in a cockpit.

So sure we could see VR experiences of Disney Parks attractions, but they ain't gonna make Disneyland or world obsolete anytime soon, since the experience of the parks are not replicable in a virtual environment, and is a drastically different experience than from a headset. It's like how vinyl music is still popular despite digital being more accessible, cheaper, and quality wise better, but a lot still do vinyl instead because of the experience it provides.
For people who aren't lucky enough to live a few minutes away from a Disney Park, visiting one may be a once in a lifetime experience that could wipe out half your life's savings. There's airfare, hotel accommodations, not to mention the huge expense of the tickets alone. A mixed reality headset could bring much of that into your home, and the cost of the headset, as big as it is, will probably be less than what you would pay for your vacation, plus you'd have it for all the other things that the Vision Pro can do.

Sure, it isn't perfect, but it doesn't have to be. The Vision Pro could simulate things that aren't even possible in the real world, and Disney could have overlays in place in minutes instead of weeks or months. Disney could create immersive attractions that are based on current movies and shows, with different levels of interactivity. Designing a physical attraction could take years from conception to grand opening. A new virtual attraction could open overnight.
 

bkkcanuck8

macrumors 6502a
Sep 2, 2015
664
416
Yes kill Oculus the brand, and replace it with a name that instantly becomes tarnished by associating it with Facebook 🤣
 
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bkkcanuck8

macrumors 6502a
Sep 2, 2015
664
416
For people who aren't lucky enough to live a few minutes away from a Disney Park, visiting one may be a once in a lifetime experience that could wipe out half your life's savings. There's airfare, hotel accommodations, not to mention the huge expense of the tickets alone. A mixed reality headset could bring much of that into your home, and the cost of the headset, as big as it is, will probably be less than what you would pay for your vacation, plus you'd have it for all the other things that the Vision Pro can do.

Sure, it isn't perfect, but it doesn't have to be. The Vision Pro could simulate things that aren't even possible in the real world, and Disney could have overlays in place in minutes instead of weeks or months. Disney could create immersive attractions that are based on current movies and shows, with different levels of interactivity. Designing a physical attraction could take years from conception to grand opening. A new virtual attraction could open overnight.
Not anywhere close to Disney World/Land and don't have any interest in going there virtually or real... There are actually real places that would be of more interest visiting virtually... and if they build virtual reconstructions of historical places - that would be of interest also... but theme parks... baaaaaaaaa haaaaaa haaaaa! Visit an imaginary place virtually... you can build better virtual theme parks in the virtual world than you can in the real world... if you are not going to go there...
 

Pezimak

macrumors 68040
May 1, 2021
3,000
3,299
Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?

No, not in the slightest. Sitting on your sofa making your self feel sick with graphics isn't the same as riding a real ride and all the sensations it gives you.
 
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