Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
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No need to even leave your chair!
(I'm not against the VP, but the idea that it replaces real life is...yeah.)
I live in a remote place, and going to places like museums and theme parks is extremely expensive, and would require time off work to do so. If I could do these things from my own home, it would make the purchase of a Vision Pro more practical.![]()
No need to even leave your chair!
(I'm not against the VP, but the idea that it replaces real life is...yeah.)
I agree. It might be attractive to people who can't get the time/funds to visit places that are overseas or just not worth a major trip just to see what a ride might be like. Nothing beats a true life experience, and for folks who really want to ride Kingda Ka, Phantom's Revenge, or Magnum XL200, they'll get there in person. Maybe a trip to try Formula Rossa isn't in the cards, but a VR experience would at least give you a chance to "see" what its all about.Without G forces, it would be lukewarm at best.
You can say the same for a lot of things (e.g. sports) and maybe many future generations will be okay with the experience but nothing will beat in person at an event. Doesn’t necessarily mean it’s better but the experience will always be different.
That sounds really boring... little or no interaction - no blood curdling screams... all from the safety of your chair... (I do not like theme park rides)... I think virtual tourism would be more interesting than going round and round on a 3D video feed... I don't think he was talking about theme parks, but more interactive entertainment with assets such as their animation library/studio.Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
And nauseating at worst...Without G forces, it would be lukewarm at best.
Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
That reminds me of my experience with Quest 2. There is an app called "360° VR Epic Dinosaur Roller Coaster" which is amazing on its own btw and somehow it could trick your body to experience G force though visual acceleration-deacceleration. Imagine how much better the experience with better screen like Vision Pro. Disney World VR experience is certainly doable, and for much cheaper price too.Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?
Exactly. Here's a roller coaster video from one of the Myst games:That reminds me of my experience with Quest 2. There is an app called "360° VR Epic Dinosaur Roller Coaster" which is amazing on its own btw and somehow it could trick your body to experience G force though visual acceleration-deacceleration. Imagine how much better the experience with better screen like Vision Pro. Disney World VR experience is certainly doable, and for much cheaper price too.
Not without built-in catering. Maybe more importantly, Vision Pro is restricted to ages 13 and older by Apple.Could Vision Pro make visits to theme parks obsolete?
For people who aren't lucky enough to live a few minutes away from a Disney Park, visiting one may be a once in a lifetime experience that could wipe out half your life's savings. There's airfare, hotel accommodations, not to mention the huge expense of the tickets alone. A mixed reality headset could bring much of that into your home, and the cost of the headset, as big as it is, will probably be less than what you would pay for your vacation, plus you'd have it for all the other things that the Vision Pro can do.Theme parks aren't gonna go obsolete lmao
VR roller coasters and amusement park rides have been a thing since the Oculus Rift DK1, you know, this thing:
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(God I miss Oculus. Mark Zuckerburg you are an idiot for killing this brand. Everyone still calls your headsets an "oculus." No one except journalists are calling it the Meta Quest)
And once consumer VR arrived in 2016 with the HTC Vive and Oculus Rift CV1, then later the Quest, VR amusement park attractions were one of the first thing people gravitated too. But did that caused a downturn in guests in amusement parks? No. It didn't. The only time amusement park attendance actually suffered was because of COVID lockdowns. VR had nothing to do with it.
There are many things you can do in VR that you can also do in real life. You can go golfing with Walkabout Mini Golf and Golf+. You can go kayaking with Kayak VR Mirage. You can practice boxing with Creed: Rise to Glory. You can shoot guns in a shooting range in Hot Dogs, Horseshoes, and Hand Grenades. You can play Poker and casino games with others in PokerStars VR, a full virtual casino. There's also fishing, tennis, climbing, and racing experiences.
And did anything from what I mention above make their real life counterparts become obsolete? No, of course not. There's big differences from virtual experiences and real life experiences. It's like watching a basketball game on TV versus being in the stadium live. VR ain't replacing that, but instead offering an alternative for those who these activities may not be as easily accessible. It's like with Microsoft Flight Simulator, learning to fly a plane and flying many planes and aircraft around the world without the cost or danger of doing it for real, but flying in real life is of course a lot different and has strict requirements before you could even be considered in a cockpit.
So sure we could see VR experiences of Disney Parks attractions, but they ain't gonna make Disneyland or world obsolete anytime soon, since the experience of the parks are not replicable in a virtual environment, and is a drastically different experience than from a headset. It's like how vinyl music is still popular despite digital being more accessible, cheaper, and quality wise better, but a lot still do vinyl instead because of the experience it provides.
Not anywhere close to Disney World/Land and don't have any interest in going there virtually or real... There are actually real places that would be of more interest visiting virtually... and if they build virtual reconstructions of historical places - that would be of interest also... but theme parks... baaaaaaaaa haaaaaa haaaaa! Visit an imaginary place virtually... you can build better virtual theme parks in the virtual world than you can in the real world... if you are not going to go there...For people who aren't lucky enough to live a few minutes away from a Disney Park, visiting one may be a once in a lifetime experience that could wipe out half your life's savings. There's airfare, hotel accommodations, not to mention the huge expense of the tickets alone. A mixed reality headset could bring much of that into your home, and the cost of the headset, as big as it is, will probably be less than what you would pay for your vacation, plus you'd have it for all the other things that the Vision Pro can do.
Sure, it isn't perfect, but it doesn't have to be. The Vision Pro could simulate things that aren't even possible in the real world, and Disney could have overlays in place in minutes instead of weeks or months. Disney could create immersive attractions that are based on current movies and shows, with different levels of interactivity. Designing a physical attraction could take years from conception to grand opening. A new virtual attraction could open overnight.
Bob Iger said that Vision Pro could bring Disney World into Your World. Does this mean that he plans to use it to create a VR/AR version of Disney theme parks?