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He could if asked about final cut in the iPad and calculator on iPadOS he didn’t say anything
 
He could if asked about final cut in the iPad and calculator on iPadOS he didn’t say anything

I'm pretty sure the rules of the game are that he can talk about anything presented at WWDC. Anything else outside that lane is out of bounds.
 
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Is this going to be the usual painful interview with Gruber where he launches soft ball questions and never digs or goes deep?
If you have to ask you probably already know the answer. At this point, I prefer someone else doing these interviews. Someone like Jason Snell or even Marques Brownlee. Marques did an interview on his podcast last year with Federighi and he did a decent job.
 
As expected, Gruber asks no hard hitting important questions like-
unionisation at Apple stores, iOS App Store commissions, Right to Repair, third-party app stores, Epic Games Fortnite debacle, the all-time low developer relations, the App Store reviewers rejecting bug fix updates, Cloud gaming, the Flexgate on the MacBook Pro/Air, EU Usb-C mandate, iCloud in China... and many more important topics.

It's obvious this interview is scripted and pre-approved by Apple's PR team. Gruber isn't sharp or aggressive in these interview; he never grills them for answers. What a waste of time.
 
A 90 minute interview that could be 20mins if.. he… could.. g e t.. hi s question…… ou…..t..

So painful. Turned off.

It's honestly why I stopped with his podcast a couple years ago now

The "Talk Show" is a whole lot of hemming and hawing and yipping and yakking and very little substance given how long the shows are. John is unfocused and long winded too often.

In his defense -- it is called "The Talk Show"... and you do get a lot of random talking -- for sure
 
If there’s one guy who thinks very highly of himself it’s this man.

King of the navel gaze in Apple fan land
He sort of fell into this as a career and I think it eventually goes to anyones head

Imagine -- he gets access and information and demo units...and all he does is pontificate on a blog and a few long winded podcasts -- and that's his career. He's also always exceedingly sure his opinions on things are "correct".

Good work if you can get it I suppose
 
What about dropping support for the iPhone 7/7+??
Most of these questions were scripted (As in, what would be permitted to ask and discuss ahead of time), and I doubt Apple would address the iPhone 7 during this interview. But I do expect them at some point to openly release a statement about their logic as to why it was discontinued.
 
As expected, Gruber asks no hard hitting important questions like-
unionisation at Apple stores, iOS App Store commissions, Right to Repair, third-party app stores, Epic Games Fortnite debacle, the all-time low developer relations, the App Store reviewers rejecting bug fix updates, Cloud gaming, the Flexgate on the MacBook Pro/Air, EU Usb-C mandate, iCloud in China... and many more important topics.

It's obvious this interview is scripted and pre-approved by Apple's PR team. Gruber isn't sharp or aggressive in these interview; he never grills them for answers. What a waste of time.
I'll add one more: the ridiculous yearly release schedule for macOS that is leading to increasing technical debt, year after year, and unfixed bugs.
 
Yawn. Gruber once again failing to ask any hard-hitting questions and instead throwing softballs out there.

But then again he has to lest his early-access pre-release devices & "interviews" (really just Apple pre-screened pre-approved questions) vanish.
 
and macOS Ventura's new "Stage Manager" feature, gaming on the Mac, and more with Daring Fireball's John Gruber.

=​

The gaming on the Mac segment looks like it may end up being a dual edged sword for the Mac ecosystem. Federighi outlines how there is very high synergies for gamer engining and gaming infrastructure to all the way across iOS - iPadOS - macOS. With iPads with plain Mx ( M1 , M2 ) in them that would actually be even more unified. The primary expansion here is in the Laptop ( plain M -> M Max size SoCs) and lower end of the desktop line up.

The bulk of the inertia there is all the lower half. ( games flowing off the iPhone. ) and power efficiency,

The mainstream gaming market is more hyped about large , fire-breathing above mid range GPUs. Apple's focus is almost entirely different.

So one edge ... more games for Mac ecosystem.
The other edge cutting in the other direction is likely dropping 3rd party GPUs. ( eGPUs , addin GPUs , etc. )

Apple will do their own relatively bigger GPUs ( Ultra, "double Ultra" ) that the gaming engines highly optimized to Apple GPU specifics can just "scale up" on. Not "top down" driven flow.

Apple rollin out upscaling means they'll more likely evolve on a "work smarter not harder" path along with making their non-ultra big GPUs better over time ( steady evolution on performance more cores and/or bandwidth over time).

The leap that some hard core gamers may take with "Apple interested in mac Gaming" is that they are also interested in max-power consuming GPUs ( or hyper modular GPUs) . That is probably a disconnect in causality.


WWDC 2020 Apple made no moves to brining 3rd party GPUs to macOS on M-series. 2021 same thing. 2022 , I haven't completely finished the WWDC sessions, but overall same relatively same radio silence. Plus major hype on how making current 1st gen Apple GPUs for Mac go faster with new, better optimizations. Some new stuff likely will get done on the GPUs that Apple hasn't retired ( pruned off with macOS 13 'drop list'), but looks like it isn't just Intel main application cores they are leaving behind over the long term.
 
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