OS Neutral Cyberpunk 2077 Discussion (Spoilers)

I will soon be ready for my third play though. I am considering a net runner one. Will I get bored of just hacking with minimal combat?
You might. Combat becomes quite different. Personally melee with katana, and shotgun, pistol, sniper as backup is my most appealing, exillerating build. With this build including a top notch CPU, and minimal but the basic hack skills from the tech tree, I found I could get the important hacks done, like disable cameras, distract, contagion and I had a high sneak skill. Often I’d sneak though and disable opponents from stealth, especially if a mission parameter, then after free and clear, gig complete, might make a save and go back in and wipe the floor with any left overs. ☺️ Btw, I dislike machine guns.

I’m traveling but I’ll post my build when I get home (Fri-Sat) if I remember to. 😳
 
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Another update! I think this game might continue to get a few updates every now and then. There are likely gamers who played it on console 4 years ago, but will play it "properly" on a more powerful PC. Furthermore, the UE5 sequel is yeeeears away and there's more money to squeeze from this game.


See if you can find a good silenced pistol; though much of the time I’ve gotten away without any shooting at all.
That's amazing. I want to challenge myself and use hacks if possible. If I use any weapons it would likely need to be a pistol or shotgun. Basically something that's not too over powering and makes me challenge myself.
 
See if you can find a good silenced pistol; though much of the time I’ve gotten away without any shooting at all.
Me too… :)
My first playthough, my silenced pistol was extremely effective. I used a sniper on long shots and the pistol for all else. After they redid the skills tree, my pistol was not nearly as good. If the first shot (with silenced pistol) drops the target, no problem, but if it does not, the alarm goes out. This seemed to happen much more after the patch. 🤔
 
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Addressed to those who have not played- apologies in advance, talk a lot about this game…
Early in the game you have to be careful about how much of a bullet sponge you want to be without ending up dead. Some strategy is required, circle, crouch for stealth, move fast and hit hard., As you gain skills and cyberware that are huge movement and mitigation buffs, you’ll become faster and deadlier. Healing cyber wear (forget the name off hand) and a second heart are hard to beat.

The most exhilaration to be had, imo is close quarter melee combat that is first person, the game offers no 3rd person view unless in vehicles. This makes you pay more attention to the minimap checking adversary positions, while noticing the red damage arcs appearing around your body indicating where damage is coming from. A red arc is enough info to pivot to that direction, slash slash slash, while glancing at the minimap if you don’t have the enemy in your sights immmediately and suffering your blade.

I’ll admit over time you become over powered to such a point, that average fighters are simply no match, they just slow you down a little. For these adversaries you end up waltzing through them with heads popping off and limbs flying left and right I play on hard difficulty.

At first guys and gals with skull icons will be hard, but you can soften them up with an effective hack (Cyberware) and you don’t have to specialize in the “tech” tree, just upgrade your cpu and acquire hacks. The hardest boss I found to defeat was Adam Smasher, and the final boxer in the Beat on the Brat quest chain. On hard, difficult for me, but on normal, pretty easy.

I don’t think I’m the sharpest player out there by far, but if you’re like me, don’t start Beat the Brat until your level 50. I had a tough time with boxers until I buffed myself up. And don’t allow yourself to be shot by heavy weapons if you can help it. :)
 
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Ray tracing is being keyed up as the next big thing in graphics, and with that is up scaling. Because it takes so much power to do ray tracing at native 4K AI up scaling the way to go. So this new neural rendering will be most interesting to see.
 
Ray tracing is being keyed up as the next big thing in graphics, and with that is up scaling. Because it takes so much power to do ray tracing at native 4K AI up scaling the way to go. So this new neural rendering will be most interesting to see.
CDPR and Nvidia are bed buddies. I will be surprised if CP2077 isn’t one of the games that supports DLSS4 or neural rendering. You are right about ray tracing. Even with a $500-800, ray tracing and path tracing makes your GPU feel underpowered.

If neural rendering means that you can lower VRAM consumption by 50% it will be fab. Furthermore the tech can be targeted. For first person shooter games you might limit neural rendering to grass, sky and objects with no physics. This would allow players to remain rasterised for minimal latency. This is not possible with DLSS or Frame Gen which target the entire picture.

In Cyberpunk i would love if neural rendering is used for objects in the distances. They currently look low res and muddy even with graphics cranked up.
 
Ray tracing is being keyed up as the next big thing in graphics, and with that is up scaling. Because it takes so much power to do ray tracing at native 4K AI up scaling the way to go. So this new neural rendering will be most interesting to see.

CDPR and Nvidia are bed buddies. I will be surprised if CP2077 isn’t one of the games that supports DLSS4 or neural rendering. You are right about ray tracing. Even with a $500-800, ray tracing and path tracing makes your GPU feel underpowered.

If neural rendering means that you can lower VRAM consumption by 50% it will be fab. Furthermore the tech can be targeted. For first person shooter games you might limit neural rendering to grass, sky and objects with no physics. This would allow players to remain rasterised for minimal latency. This is not possible with DLSS or Frame Gen which target the entire picture.

In Cyberpunk i would love if neural rendering is used for objects in the distances. They currently look low res and muddy even with graphics cranked up.
With a 4070 Nvidia card I was getting good performance in Night City at night when there are lot of reflections. See my sig.
 
Like I expected, CP2077 was the main showcase for Nvidia's new upscaling news.

To be honest the keynote was fab and I look forward to the following for my next play through:
-Less murkiness and artificats at DLSS performance and balance. Enhanced, transformer based DLSS will be available to the 20, 30, 40 and 50 series. Happy days for everyone!

-Multi frame generation is interesting and it would revolutionise the use of 3rd party shaders. If multi frame generation enables 248fps but your display is limited to 120fps. That's alot of headroom and performance left on the table. It can be used for better lighting and textures. Let say demanding 3rd party shaders drop your fps from 90 to 30 with diss 3.5, multi frame generation could push you up to 60.

Exciting!

IMG_0138.jpeg
 
I am blown away by the updated support for dlss transformers.

Dlss transformers performance looks indistinguishable from
-Native
-Dlss CNN quality

It's mind boggling. A visual and fps upgrade that's like upgrading to a more expensive gpu but without spending any money.

There is no ghosting around moving objects. The only slight giveaway is minor ghosting around HUD elements but it's not distracting. Text, objects in the distance and moving cars look as good as native. Feel fun to be able to dial up ray tracing and path tracing without seeing a huge performance drop.

This is gane changing and makes me excited for my third play through.
 
I do have a 4090 GPU, so I can't really test on the 50-series. With the upgrade DLSS 4, is there an increase to general latency? 250fps is nice, but if the overall latency goes from under 20ms to above 20ms is interesting.
 
I do have a 4090 GPU, so I can't really test on the 50-series. With the upgrade DLSS 4, is there an increase to general latency? 250fps is nice, but if the overall latency goes from under 20ms to above 20ms is interesting.
From what I have seen MFG only increases latency around 6ms. All RTX cards can use the Transformer model though. That doesn't increase latency, but it does cost more in performance.
 
From what I have seen MFG only increases latency around 6ms. All RTX cards can use the Transformer model though. That doesn't increase latency, but it does cost more in performance.
There is a performance cost but that can be negated by using a more aggressive upscale. When I use DLSS CNN my default was balanced. However DLSS Transformer image quality is so good that I can now use DLSS performance. I've spent an hour flicking back and forth between CNN Quality, Native and Transformer Performance.

The latter is so god that you cannot tell the difference. As a result my image quality and frame rate have improved and I can now use path tracing without a huge performance hit.

Cyberpunk looks amazing now and I'm acheiving the performance that I envied 4090 owners for.
 
These changes in DLSS look impressive. I want to know as implemented, will games adopt and auto scale to whatever your card can handle, or will it require you to go into settings and make a choice? Will there be an ingame notice that new settings are available? I realize that it could be up to you to rely on your Nvidia app to optimize games, but it does have manual override last time I checked.
 
These changes in DLSS look impressive. I want to know as implemented, will games adopt and auto scale to whatever your card can handle, or will it require you to go into settings and make a choice? Will there be an ingame notice that new settings are available? I realize that it could be up to you to rely on your Nvidia app to optimize games, but it does have manual override last time I checked.
I'm not sure how many games will allow you to switch between the two models. I suspect most will require you to do the app override. Which means a lot of folks will stay on the CNN and probably not realize the ViT exists.

I've read that even switching between the two in CP2077 can be funky.



As far as games auto picking a mode for DLSS based on hardware, I'm not sure many do that now.
 
These changes in DLSS look impressive. I want to know as implemented, will games adopt and auto scale to whatever your card can handle, or will it require you to go into settings and make a choice? Will there be an ingame notice that new settings are available? I realize that it could be up to you to rely on your Nvidia app to optimize games, but it does have manual override last time I checked.
In cp2077 you can toggle between the cnn and transformer. Nvidia only wnanles rye new upscaling algorithm 1 month ago. It will take time for more titles to have in-game toggle.

Going forward there will likely be 2-3 upscaling models that might perform slightly differently depending on title. However Nvidia are also offering override in their app to cover for the fact they not all older titles will update for a cnn/transformer toggle.
 
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