Most of my skills today come from the time I spent on a computer as a child. I was modifying code in chess engines (C code) when I was in my early teens... Because of that experience, I'm employed as a programmer today. My parents tried to limit our time on tech (playing computer games back in the early 90s) but I still spent many many hours on unix ICS servers and spent some time coding. My dad helped by implementing a rule - the time I spent learning programming, I could spend that same time playing games (Aces of the Pacific, Age of Empires, etc...).
Parent involvement is key. Allowing kids the freedom to game is good, but also making sure they spend a good amount of time learning and doing stuff that isn't as easy is key too.
But how is that Apple's problem? If Apple has to do anything about it, imo, the parent(s) have failed.
Due to my skills today thanks to my time spending dabbling in tech as a kid - I'm very against keeping kids away from tech. But all gaming is also bad.