what exactly is the point of all these cores on a desktop machine with a crappy graphics card that won't be used for heavy video work?
CryEngine uses those cores:
Log Started at Saturday, November 28, 2009 20:31:16
FileVersion: 1.4.0.1405
ProductVersion: 1.4.0.1405
--- CPU detection ---
Number of system processors: 16
Number of available processors: 16
Processor 0:
CPU: GenuineIntel Intel(R) Xeon(R) CPU X5570 @ 2.93GHz
Family: 6, Model: 10, Stepping: 5
FPU: on-chip
CPU Speed (estimated): 2926.015545 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: GenuineIntel Intel(R) Xeon(R) CPU X5570 @ 2.93GHz
Family: 6, Model: 10, Stepping: 5
FPU: on-chip
CPU Speed (estimated): 2926.013647 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: GenuineIntel Intel(R) Xeon(R) CPU X5570 @ 2.93GHz
Family: 6, Model: 10, Stepping: 5
FPU: on-chip
CPU Speed (estimated): 2926.012599 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
[snip]
Processor 14:
CPU: GenuineIntel Intel(R) Xeon(R) CPU X5570 @ 2.93GHz
Family: 6, Model: 10, Stepping: 5
FPU: on-chip
CPU Speed (estimated): 2926.017336 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 15:
CPU: GenuineIntel Intel(R) Xeon(R) CPU X5570 @ 2.93GHz
Family: 6, Model: 10, Stepping: 5
FPU: on-chip
CPU Speed (estimated): 2926.015415 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled
---------------------
OS User name: 'Setmose'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_use_joypad,0)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (d3d9_TextureFilter,TRILINEAR)
Lua cvar: (e_active_shadow_maps_receving,1)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_flocks,1)
[snip]
With Grand Central now Open Source and having already been adopted into the BSD Unix Distribution, expect an acceleration in multicore programming know-how and delivery.
