Develop using Unity on Windows, later transfer files to MacBook pro and export ios?

Discussion in 'MacBook Pro' started by renati630, Oct 19, 2016.

  1. renati630 macrumors newbie

    Joined:
    Oct 19, 2016
    #1
    Hi there

    Can i develop a 3D game on my Powerful i7 and GTX 970 4 GB windows machine, and when ready to export it to ios (because must have a mac to be able to export to ios), i transfer all the files to a 2013 macbook pro, then use xCode, debug and export to ios version?

    (found one for about $500)
    2013 MacBook Pro
    13 inch
    500 gb HD
    8gb of RAM
    i5,2.5 GHz processor boosted to 3.1
    INTEL HD GRAPHICS 4000 1536 MB

    thank you
     
  2. jerryk macrumors 68020

    Joined:
    Nov 3, 2011
    Location:
    SF Bay Area
    #2
    No idea about the question but love the price of the macbook.
     
  3. vcboard macrumors member

    Joined:
    Oct 15, 2016
    #3
    Yes, but expect some tweaking needed in Unity on the MBP after the export. Some iOS specific functions / features may only be able to be viewed / tested on the Mac or iOS device
     

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