…It’s always been inevitable just like ray-tracing catching on towards it being significantly more viable to succeed pure rasterization as always intended.
Thanks to major tech breakthroughs, spatial computing is more viable to be mainstream more than ever, which is only a good thing (more varied forms of computing for civilizations).
Thinks like navigating around, multi-tasking with application windows, live captions/translations, capturing media on-the-go/hands-free, and even FPS games were ALWAYS intended to be most conveniently done functionally on spatial computing devices.
That’s why private businesses involving live events have welcomed glasses being more beneficial for them than the use of smart phones as people are more active and have their hands-free not obstructing the view of others and have their hands more free to buy their food/drinks.
Spatial video, audio, apps were always intended to be more premium and complementary of the forms people have come accustomed to much more predominantly because of technology constraints to have parity with the progress of status quo…
This isn’t changing. It’s always been continually pursued of being viable that is of course being primitive in execution than traditional computing being extremely hard to do.