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For a company that (similar to apple) loves showering their customers with emotive marketing terms like "dreams", "magical" and "memories", it's interesting how quickly these dreams and fans don't matter anymore when the numbers don't meet their high expectations.

With over $88bn in assets, it is actually a bit scary how many fingers in pies this money machine has.
 
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After 30+ years I can still plug in my Atari Yars Revenge game and play.

To be fair, regular console users can continue to play Infinity for as long as their console lasts. The AppleTV version is different because a) the content is pulled from Disney's servers due to storage constrains on the ATV, and b) because chunks of the ATV version are basically the ported iOS version, and thus choke when there's no online server to manage virtual toys.

All round PC, iOS, and ATV customers got a pretty crappy deal here, with the ATV version being hardest hit due to the expensive base station package, but then the ATV version gets to live for longer that the iOS and PC versions.

If you own a WiiU, XBox1/360, or PS3/4 online play goes away, and for most users that's it.
 
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I almost went in on this in a big way... my kids are Disney nuts, but I felt maybe they were still too young -- I tried them out on Mario and it didn't go too well. So I'm rather glad. Now, as they improve in Mario, the Lego game has my eye... but man am I cautious right now after this.
 
Skylanders is pretty similar— they both require buying physical characters and I think they have similar gameplay. It does not have the "Disney charm" though of course.

Really strange to see them discontinue it so soon though. I thought it was doing pretty well. My buddy who works at Toys R Us always tells me stories of parents fighting over these characters.

There seems to have been somewhat of a game development philosophy change on the part of Disney management. It doesn't appear to be that DI was selling all that poorly. Disney simply wants out of First Party development and publishing. Why take ANY risk when they can license the brands and let some other studios/publishers bear it.

For whatever reason disney has always had a tumultuous time internally with game development. For decades they've never really been able to embrace it. Which is odd for such a multifaceted entertainment company.
 
After 30+ years I can still plug in my Atari Yars Revenge game and play.

Yars Revenge! What a game that was, and how many hours did I waste :D

I bought the aTV4 version of DI last Christmas (2015) which included the Bluetooth base station and Nimbus controller. I also bought all 3 of the Star Wars series and the Inside Out game for my daughter. I wouldn't have a problem if I could continue to play these, a la Yars Revenge, but the fact these are destined for the trash just over 2 years later is a little hard to take.

Disney really should be able to find a way to make these playable beyond March 2017, but I won't be holding my breath :(
 
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Games will be slow to develop for the apple tv, mostly due to artificial limitations imposed by apple. Disney probably jumped into the platform too soon with infinity, tho I was glad to see they tried.

Apple removed the controller limitation in the next tvOS no?
 
To be fair, regular console users can continue to play Infinity for as long as their console lasts. The AppleTV version is different because a) the content is pulled from Disney's servers due to storage constrains on the ATV, and b) because chunks of the ATV version are basically the ported iOS version, and thus choke when there's no online server to manage virtual toys.

All round PC, iOS, and ATV customers got a pretty crappy deal here, with the ATV version being hardest hit due to the expensive base station package, but then the ATV version gets to live for longer that the iOS and PC versions.

If you own a WiiU, XBox1/360, or PS3/4 online play goes away, and for most users that's it.

I was going to post something similar. My kids never use the online portion of the game so only loss to them is that no new figurines will be released and no future versions. When they do play it, they have fun with what is in the game itself. I've played it a few times and thought it was cool the way they put it together and was sad to see them stop.

In regards to someones comment on backwards compatibility that really isn't completely correct. New versions supported older characters and the base, but you had to buy the new game disc. I imagine trying to support multiple consoles or platforms it is already challenging for a company who's primary objective is not video games. add in updating older versions to support newer characters makes it that much harder. I'm sure Disney forcing people into spending more money is also a part too because they are Disney, they do that.
 
Get ready for the Disney knockoff off Pokemon Go. Gotta meet the whole Disney character cast!
Haha catching Jini will be a blast, I'm sure someone would have to book a flight in order to catch him.

that bein said I don't think PMG has long staying power it's a hype right now but I doubt it will last, especially given their payment model
 
Well, at least the figurines are cool 'desk accessories'.

I've got a Groot, Sorcerers Apprentice, Fear, Anger, and a few others on my desk. The local grocery has them for $5.00.

Does anyone know why the game system was axed? It seems rather harsh and amazing. Did the game really suck that bad? I never knew what it was about, or how it was played, but some friends had kids addicted to it.

Sad...
 
IDK what this is, but if it's any good, maybe someone will remake it. Toon Town was a very popular online game when I was in elementary school, though I never played it. Disney took it down. People rewrote Toon Town and now publicly host it, which I find both hilarious and impressive.
 
Well, at least the figurines are cool 'desk accessories'.

I've got a Groot, Sorcerers Apprentice, Fear, Anger, and a few others on my desk. The local grocery has them for $5.00.

Does anyone know why the game system was axed? It seems rather harsh and amazing. Did the game really suck that bad? I never knew what it was about, or how it was played, but some friends had kids addicted to it.

Sad...

I can't say for sure but IMHO, they musta sold terrible. We had a giant wall of 'em and no one has touched them in the year I've worked at my store except to stock them. We also had a big overflow cart. Once and a while we'd sell them to an over-enthused kid or a person who just wanted it was a statuette, but as a game accessory? very infrequent.
 
Having seen the prices for the games in Infinity 3.0, I am pretty peeved off at Disney for this. Imagine parents who've forked out 30-40 USD and now learn the game is defunct?! What a joke!
 
My kids (and us - his parents too) spent a fortune on Disney Infinity 3. It leaves a very unpleasant taste, being discarded like this.


writings on the wall for this tbh.

Incompatibility of versions, the games not that great.

Bad combo there. the best success story from this market is skylanders. Who, yes, have incompatibility. But they bang out decent games so you don't mind rebuys as much.

Also tied to this is your usual IP headaches. Infininity tied to some high power...and inflexible IP's. Star wars a twitchy IP to work with. Star wars doesn't like you playing with their IP. They don't let you explore much. Its been a curse with many Star Wars related games. We the fan base want to see it get funky a bit. And the game company can't...that IP comes with a long list of what you are allowed to do and not do with chars, story, etc.

Vice skylanders where they own the whole thing...they want to get freaky with it...they freak away.

Lego dimensions may fair better here since they seemed to have picked up some more "fun" ips. the DC IP use they have....they have fun with it and DC says go for it as an example. We have 2 dark knights as an example. The super serious batman and the half twit version from lego movie realm.
 
Disney has decided to put all their money into Star Wars instead of their traditional characters until everyone on the planet hates the franchise for running it into the ground....
 
I can't say for sure but IMHO, they musta sold terrible. We had a giant wall of 'em and no one has touched them in the year I've worked at my store except to stock them. We also had a big overflow cart. Once and a while we'd sell them to an over-enthused kid or a person who just wanted it was a statuette, but as a game accessory? very infrequent.

the price would exclude many consumers.
 
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