Haha well we bought it at the start of the product cycle and it was 250 Canadian including taxesHow in the world did an O2 cost a quarter of a million dollars? Those things were on the low end of SGI's offerings. Did you mean Onyx2?
Haha well we bought it at the start of the product cycle and it was 250 Canadian including taxesHow in the world did an O2 cost a quarter of a million dollars? Those things were on the low end of SGI's offerings. Did you mean Onyx2?
Oh well no soup for them...The shame is that now so many people are walking in with the preconception that it sucks and isn't for them before trying it...
The companies don't have to make as much money as Apple they just have to make enough money to run a profitable business. I agree that economies of scale are a factor but many of the companies I l listed sell their products for a few grand or less. And Blackmagic recently purchased Resolve, the pinnacle of color grading to many, and started selling a software-only version for $999. They are even coming out w/a Resolve Lite this summer which will be free! Prior to that the entry price on Resolve (which was tied to hardware) was around $250,000.To make enough money in such a small niche market as a big company you have to price your products accordingly. Thats why they cater to the high end market. Its not just a $999 price point but often in the tens of thousands of dollars range.
To be able to charge a smaller price you have to appeal to a larger mass market of people.
Same as Sony having Vegas. Im not sure when they bought that one but do they really need to own that app? Other companies such as Avid has been buying everyone left to right starting with Digidesign.It is certainly possible to run business that targets niche markets and not have to charge an arm and a leg for your products/services.
Lethal
From most viable coders out there, they dont think it was possible to move FCS3 over to 64bit. Most dont agree with the way Apple dealt with it but they have expressed that it was easier to start from the beginning.You had it all (FCP7) and just needed to update it a bit (64-bits, blu-ray DVD ...) and everybody should have stayed happy. Now you are loosing professional Mac ambassadors.
This time you have made a great mistake, Apple! Shame on you!
The companies don't have to make as much money as Apple they just have to make enough money to run a profitable business. I agree that economies of scale are a factor but many of the companies I l listed sell their products for a few grand or less. And Blackmagic recently purchased Resolve, the pinnacle of color grading to many, and started selling a software-only version for $999. They are even coming out w/a Resolve Lite this summer which will be free! Prior to that the entry price on Resolve (which was tied to hardware) was around $250,000.
It is certainly possible to run business that targets niche markets and not have to charge an arm and a leg for your products/services.
Lethal
in fact, there should be a low telling developers to make now versions compatible so you could open old versions or at least have a migration path.
NO professional software is ready for professional use on day one. Anyone who thought that is either not a pro or maybe just incredibly inexperienced.
I'm really happy that I can have Final Cut today so that I can start learning it. Once it gains more features in a few months I'll know what I'm doing and will be ready to go. The complainers will, I guess, just ignore Final Cut until then and THEN they'll start learning it.
Oh well, some of us will be six months ahead of you. Too bad for you.
If "professional" software isn't ready for professional use, it's a fail. It was released too early.
FCP7 is a fighter jet, and FCPX is a VW beetle. You think a fighter pilot can't learn to drive a bug in a few seconds?
And not that long ago, I made the comment about some of these self-proclaimed "pro editors" being arrogant -- and was told I had "no idea what I was talking about".
FCP X, the software equivalent of a VW Beetle? Please ....