Well, number one: don't boost. You flare up like a spotlight on their scanners when you do that, even if you switch to silent running afterwards.
You are close to doing it right, though. Line up to the letterbox, turn off every system but thrusters, sensors and maybe life support. Turn on silent running, throttle up to cruise speed (i.e. the usual blue sweet spot) and ease your ship into the station. You can immediately turn off silent running when you in the station and your heat level probably won't even have hit 100% if you don't dally. I have done this countless times already and haven't been scanned once.
Besides the reality of the game (I accept whatever the rules are), any cargo floating around in space should be designated as abandoned or salvaged. It would be better to say if there is an ownership ID attached, you should get a salvage fee, not be labeled a criminal.
I would think that silent running would make you more suspicious, not less suspicious to the authorities. Whatever.
Avoiding system security in space is admittedly a bit more difficult, but when you notice ships at an USS, you normally can turn your back to them, boost away and initiate supercruise as soon as you can, and you usually can avoid getting scanned. When you get interdicted, either try to escape the interdiction, or - when it becomes clear you won't make it - submit and then do the same as above. (When submitting to interdiction, the FSD cooldown time is the same as when dropping regularly out of supercruise.)
Is the process of submitting, just letting them scan you? If they find contraband, is a message broadcast or do you discover you've been found out when you return to a station?
Planetary landings will be the first big expansion for ED. As garnerx already said, its predecessors Frontier and First Encounters both had planetary landings.
Yup, it's 400 billion systems and yes, its supposed to be a original scale recreation of the Milky Way.
Yes, for these transport missions, you get the cargo automatically. When you check your cargo hold (right panel), you'll find the cargo is already loaded.
Yes, you have to disengage supercruise manually, normally by tapping "J" again.
Also, keep an eye on the blue throttle sweetspot: when you set your throttle to this (normally around 75%) during supercruise, you'll never overshoot. The navigation panel to the right of the scanner and the "safe disengage ready" message shows you when you can disengage (around 1 Mm away from your destination and with a speed of less than 1 Mm/s).
Thanks for the info. More practice is warranted. For the computer age, the manual control is overly complex.
For these missions, you have to check a couple of the "unidentified signal sources" in the system. From my experience, you usually won't have to inspect more than three of those to find the stuff you were to look for. (I should note that the cargo you found then will count as contraband and has to be smuggled into the station as I described above.)
Does locating these items involve just tooling around in regular vs super cruise, or upping your sensor range? Do these items have to be picked up visually on the horizon, or are there instruments that will display all contacts?
Someone interdicted you, i.e. pulled you out of supercruise. Pirates and system security do that (or griefers). Whether someone is a player or an AI can be discerned by the "CMDR" prefix of their name ("CMDR" = commander = player) and their scanner blips (player blips are hollow).
I assume that the system security attacked you because you hit one of them with your weapons in the heat of the moment. You immediately become wanted and get a bounty on your head when that happens. Unfortunately, the security is very unforgiving in that regard. That can be avoided when you pay close attention on what is going on in front of you before firing your weapons. Better hold your fire when in doubt.
There was no CMDR attached to the name so I assume this was an AI pirate. The pirate attacked me, I fought back. Do the authorities show up and help you during a time like this? I can't remember the sequence exactly, but at first I thought these guys were helping me. Then after I killed the pirate, they were shooting me. Not sure if I accidentally shot one of them or not.
Yes, the sometimes missing landing pad numbers is a known bug. I had this a few times myself. If that happens, look at your compass: the blue dot always points to your landing pad. (There are also a few landing pads that are easy to miss because they are very close to the front wall of the docking bay and hence not immediately visible.)
Regarding the landing orientation: the tower is always in front of you, the yellow gangway on the right and the image of your ship in the docking hologram must always point away from you.
And yes, the penalties for docking infringements are very harsh.![]()
I all ready figured out in two cases that the approach to the landing pad has to be over the little ramp that angles up and down. In this last case, I don't remember seeing the ramp. But I'll make note of both the blue dot and the hologram orientation for next time.
I also agree that the game has quite a learning curve. Not as bad as EVE, but still. Even I as Elite veteran found myself struggling with some of the new concepts that just aren't getting explained properly. You'll figure most things out with time, but the game could definitely do a better job in helping you doing that.
Yep, agree 100%.