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You are all loosing your time up here. Hahahahaha

I tod you my Enforcer was getting something to finish you off. Now, it's complete. Up stairs is not to be searched without acquiring all 4 keys, and you only have 1.

Now, repent!
 
You are all loosing your time up here. Hahahahaha

I tod you my Enforcer was getting something to finish you off. Now, it's complete. Up stairs is not to be searched without acquiring all 4 keys, and you only have 1.

Now, repent!

duct_tape.jpg
 
Moyank, did you get the rest of the information you wanted from your sneaking expedition into the hallway? Is there anything we need to know before moving on ahead to that area?
 
I've received the map - it's just what he described a long L - shaped hallway with multiple doors. I say we move forward (2d4) and enter the hallway so we can choose where to go from there.

Round 6
- Turn 1: Return to the main hallway from which we came
- Turn 2: Enter the hallway (2d4 on DP's map)
 
"Damn, a lot of doors. More goons to kill" crowed the bombs guy.

They've just tried a door, which the key didn't work on, then continued right down the hallway into... another hallway.

And this one, as the bombs guy succinctly said, has many options as far as doors go.

Sneaking into those... could get tedious, Moyank24 thought to herself.

***

Round over. Over to bad guys.

The Map:

mansioncurrent.jpg
 
well if we can not open any of the doors lets move back down stairs asap. Other wise open and explore what rooms we can.
 
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