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any reason not to go in 2x right away?

The room has no bad guys - only alcohol. ;)

Is there any reason to go in there if Moyank has already cleared the room? At this point we are looking for keys. We've checked every room along the way and there's been no keys, so we need to get to the rooms we haven't searched as quickly as possible. I say we decide where we want to go and start moving in that direction now.

I don't think we've been in 2T/2U yet have we?
 
Is there any reason to go in there if Moyank has already cleared the room? At this point we are looking for keys. We've checked every room along the way and there's been no keys, so we need to get to the rooms we haven't searched as quickly as possible. I say we decide where we want to go and start moving in that direction now.

I don't think we've been in 2T/2U yet have we?

Will the booze help us in any way? After being killed, resurrected, and offered 72 virgins I feel like it would help me. :D
 
Is there any reason to go in there if Moyank has already cleared the room? At this point we are looking for keys. We've checked every room along the way and there's been no keys, so we need to get to the rooms we haven't searched as quickly as possible. I say we decide where we want to go and start moving in that direction now.

I don't think we've been in 2T/2U yet have we?

well, it is still the quickest way to get out, so we might as well go through it. At least we get the actual maps and not just my guesses.

the question is whether we then explore it.
not sure what to make of the alcohol note. from what she told us, before i don't think ravenvii gave moyank any 'color' description other than that the room was 'empty' and the presence of doors, so maybe the booze reference means something

as far as where to go, since 2d5 is locked, the sobvious path is 2X,2W,2H,2G,2F, then we have options.
locked doors 2d14 and 2d17 we already tried and the key didn't work
2T/U is empty according to moyank and with no additional doors, so it's pointless
2R has two locked doors (2d18 and 2d19) that we have not tested yet i think, 2P get us downstairs and so does 2A
 
Bad guys' turn done.

Yours now. Map coming shortly.

----------

MAP:

mansioncurrent.jpg
 
mscriv, is it within your talents to built a molotov?
just trying to see if it could be relevant

if not we should just move two more rooms, possibly with moyank rear and vanguard scouting like before

I'm going to assume it's not relevant because Ravenvii isn't even giving us a description of the rooms when we move. If something was important then I assume he would at least mention it.

Round 14
- Turn 1: Move to room 2W


I'm thinking Moyank will search room 2H before we enter. Does that sound like a plan?
 
As the doctor picked up the bazooka out of the man's dead hands, Koodauw begun to protest, but decided against it.

He doubted the doctor could handle that bazooka, but time will tell, he suppose. He did basically bring everyone back to the living. Koodauw has to give him some credit for that one.

Too bad the CIA woman was decreed expendable - he was beginning to like her.

As he followed the rest of the group - some limping, others supporting those who are limping - out of the rubble that was the war room and the waiting room, they entered a --

"Barbells! Ima gonna flex my muscles!" shouted the drug dealer. It only -- only -- took a Thompson to the head to shut the fool up.

"Nothing here," the bombs expert said lowering his Thompson and continuing on.

"Booze," the woman in black said from the next room.

As Koodauw entered, he noted that, indeed, the room is full of alcohol. You name it, it very well might be here. Bottles of wine, liquor, beer and more filled the walls. The wall to his left is lined with a mini-bar.

"No drinking -- we have a job to do," the bombs expert said, continuing on.

The drug dealer, grumbling but wisely silent otherwise, followed.

"We're back where we started. What a waste of goddamned time," the bombs expert said angrily from the next room. Entering, Koodauw saw what made the bomb expert say that -- the door to his right leads to the bullet-riddled receptionist's room.

They have come in a full circle, with nothing but a bazooka and a few guns -- and a dead woman -- to show for it.
 
are we still stuck here?
mscriv? 2H?

"We're back where we started. What a waste of goddamned time," the bombs expert said angrily from the next room. Entering, Koodauw saw what made the bomb expert say that -- the door to his right leads to the bullet-riddled receptionist's room.

They have come in a full circle, with nothing but a bazooka and a few guns -- and a dead woman -- to show for it.
i assume you mean to his left, since we are coming from 2d22.

do we still the alcohol is just for color?
 
As Don't panic followed his companions into the bullet-riddled receptionist' room, two goons bursted into the room through the opposite room, their machine guns firing.

Scrambling to lift his bazooka, Don't panic suddenly realized he has no clue on how to use it.

****!

The gunslinger silently strode into the middle of the room and started firing even as the bullets from the goons' machine gun flew around him.

The goons had no chance. Their bodies now added to the room's decorations.

Some of the others were hit by several bullets, but nothing major. As Don't panic scrambled with the bazooka, something blurred by his vision. As he looked up, the gunslinger was hit in the head by a bullet. As he dropped to his knees, Don't panic wildly looked around the room, panic growing in his gut.

Suddenly, the bazooka went off, knocking Don't panic directly up against the ceiling, then dropping to the ground next to the crater created by the explosion, breaking several bones.

As he lay on the floor struggling for breath, the invisible attacker started to fill the room with precisely aimed bullets, coming from nowhere that he could see. As the bombs expert, the woman in black and the drug dealer dropped one by one, he knew he was next.

"Don Sanfilippo has more money than ravenvii. Thus he was able to hire better."

A man stood over him, smiling. Don't panic couldn't understand from where he came -- he was just there.

"And now only you remain." The man laughed, raising his silenced gun towards Don't panic's face. "Time to say your prayers, doc."

The assassin's monologue was his downfall, however, as a shape appeared behind him, appearing in the same way as the man appeared before Don't panic.

"Your aim sucks," the woman in black said before summarily shooting the man in the back of the head at point-blank.

As the lifeless body collapsed across Don't panic's lap, he saw that the bombs expert, barely alive himself, is helping the struggling drug dealer to his feet.

The gunslinger, however, was facedown on the floor, a growing pool of blood growing around his head. Don't panic knew that he is beyond help.

***

Bad guys' turn over. Good guys' turn now.

mscriv: Level 12, 15 AP, 4 HP
Moyank24: Level 13, 16 AP, 5 HP
Don't panic: Level 15, 35 AP, 6 HP
Rodimus Prime: Level 12, 15 AP, 4 HP
Queen of Spades: Level 8, 9 AP, DEAD
Koodauw: Level 12, 18 AP, DEAD
 
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i thought the room was empty?

EDIT: nevermind, i see that happened on the bad guys move

how many dead goons ? 2? shouldn't we up-level?

EDIT2: is the map we are using correct?

EDIT3: I assume the wall between the 2H and 2V is gone?
 
i thought the room was empty?

EDIT: nevermind, i see that happened on the bad guys move

how many dead goons ? 2? shouldn't we up-level?

EDIT2: is the map we are using correct?

EDIT3: I assume the wall between the 2H and 2V is gone?

No -- the bazooka 'malfunctioned' and there is a hole in the floor leading to the dining room on the first floor (where you found the gold on the first floor)
 
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