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Moyank can you please search the surrounding rooms now that we are in Room C. I'm sure the Don has made some kind of move and it would be helpful to know where he could have placed some of his goonies. :)
 
Moyank can you please search the surrounding rooms now that we are in Room C. I'm sure the Don has made some kind of move and it would be helpful to know where he could have placed some of his goonies. :)

Empty. :D

They may not want to help us level up by putting goons in our path. They could be saving themselves for the showdown when we finally unlock that door.
 
Okay peeps, I say we move back into Hallway R. Does anyone else have another idea?

Ravenvii, can you tell us if our next turn will still be "sped up" with 4 turns or if we will be back to normal speed with 2 turns?
 
Bad guys turn over. However, very bad things happened (for you guys that is) so I have to do a write-up before we can proceed. I'll probably do that tonight (or tomorrow).
 
The only place they could have come from is Room A. We previously searched Room C the Porch and other surrounding areas.

Does anyone even understand how the Don's turns work?

Game Mechanics:

Each rounds consist of a double turn for the assassins followed by a double turn for the villains. Each turn corresponds to one action.

There is no time limit on any turn; the assassins’ turn ends when the team leader communicates his decision to the GM. The villains’ turns are done by PM.

Villains’ actions: communicated to the GM by PM. Only the Consigliere can post in the thread.

1) Hire and position the goons (Don only).

2) move to another room or pick up weapons (Consiglieri and Enforcer only).

4) use the turn to earn money. (Don only). The Don can instead decide (active communication to the GM) to wait and collect money, which can then be used to hire.

The Don can wait for as many consecutive turns as he likes, in which no other actions are performed.

Goons: Goons lurk in their assigned room and don’t move unless moved by the Don. They will automatically attack the group when they enter the same room, in a fight to the death. Goons do not attack the Consigliere or the Enforcer.

It seems to make sense, I guess the only confusion I have is how much money it costs for him to hire goons and how that exactly works in terms of getting them in the mansion. When I played the villain in the first EM game I could place baddies wherever I wanted, but in this game they have to come from the outside of the house and work their way inside, is that correct? I seem to remember that being said even though I don't see it in the part I've quoted above. If that is indeed the case then moving them takes turns. It just seems like a lot for the Don to be able to attack us now that the Enforcer is gone.

I will be interested in seeing the end of game break down regarding how Jav managed things.
 
mmm, that doesn't sound too encouraging....

but yes, hiring baddies should take turns and they start from either porch and then have to 'walk' around.

i also thought that after the two encounters with the enforcer and the other assassins upstairs their ranks would be significantly pared down. but i guess not.

honestly i would imagine that we probably won the 'battle', because i doubt they can match our firepower, but at the same time we didn't have much health left so even relatively small goons could kill one or two of us.

the problem with the mechanics is that any battle, except vs level 1 goons, is a losing proposition for us because even if we trash the goons, we loose more HP than we gain by leveling, so we are in a down-spiral that can only be corrected by finding new meds (which are not there in much abundance, as we now explored everything except the remaining locked rooms).

plus if the doc dies then there is no way to regain health (maybe the alcohol upstairs will help, or a treasure in one of the other locked rooms).
 
"We're back at the front of the mansion," mscriv said as he looked at the large windows looking out at the driveway and expanse of grass in the front of the mansion.

"Stay back," the woman in black whispered, "there's a couple of patrolling goons down that hallway."

Grinning, mscriv ignored her and walked out in full view of the hallway -- and the goons.

"There he is!" the nearest goon shouted before smoke suddenly filled the air with a BANG!

Two bursts of the machine gun later, the smoke was beginning to clear, revealing two dead goons on the floor.

"Easy," said a wildly grinning mscriv.

Stepping into the large room, the doctor took the scene in. The room is a rather nice one, with couches and fancy carpets - those ones with animals' heads - decorated the space, while tall windows lined the walls, heavy red drapes partially blocking the view of the outside.

The doctor turned to the woman in black, who is leaning against a ornate fireplace. "Come with me, I think we should check something out," he said. To mscriv's surprise, the woman complied, accompanying the doctor back from where they came.

After a minute, the drug dealer begun to pace the room. "What the **** are they doing, ****ing?" he finally shouted to no one in particular.

"Hope you enjoyed the fantasy," the woman said.

The doctor and the woman came back into the room, the doctor's face slightly crestfallen. "I was hoping we would find some bombs. I was wrong," he said.

Without a word, mscriv continued down the hallway where the two goons lay. Noticing a door to his right, he decided to enter.

And brought up his gun as three people came in through another door to his right. Then brought it down as he recognized his companions. "There's a door directly in here from the other room," the doctor said wearily.

"And that's the ****ing key we're looking for!" the drug dealer said, snatching up a key from a tea table in this cozy-looking tea room.

"We're going the **** upstairs right now," the drug dealer said pushing past mscriv before he could react. Turning around, he said the drug dealer, frozen in his tracks, staring down the hallway.

As mscriv approached him, he saw what the drug dealer is looking at.

A tall, dark man standing behind a kneeling woman in black, his handgun pressed against her temple.

With a smile the man nodded. "Drop your guns. Or I blow her ****ing brains out."

The look at the woman's face revealed that she knew that the three men would do no such thing, and is prepared to die.

She was wrong. The drug dealer, his gun wavering in his hand, suddenly tossed the gun towards the assassin.

"What the ****?!" mscriv and the woman screamed in unison.

Laughing, the man pulled the trigger, and the woman's head exploded in blood and brain matter. "... I lied," the laughing assassin raised his gun towards the drug dealer as two goons, both wielding machine guns, suddenly appeared from both the stairs to the assassin's right and the entranceway from his left.

And the song of gunshots filled the air.

The drug dealer, screaming from rage and the bullets that tore through his body, dove towards his gun. Rolling to a prone position with his gun trained towards the assassin, the drug dealer begun to fire.

Pushing the fumbling doctor aside, mscriv joined the firefight, bullets flying past -- and often into -- him.

The goon to the right fell, cursing. Then the left.

But somehow the assassin is nowhere to be seen.

As mscriv looked around and the screaming drug dealer continued to fire bullets into the rapidly reddening bodies of the goons, a blow suddenly struck mscriv in the back of his head. Collapsing against the wall of the hallway, he slid down the wall, leaving a blood trail.

I've been shot in the head, mscriv realized. Looking through his blood-covered vision up at the grinning assassin, mscriv managed to say "**** you," just as the assassin suddenly exploded.

Yes, exploded. There's no better way to describe it. He just flew apart, his limbs flying everywhere. Where he used to stand, mscriv saw the doctor, still standing at the doorway to the tea room, his bazooka aimed at him.

No, not at him, at where the assassin used to stand.

He could feel his body going numb as the doctor, in slow motion, ran towards him. As the doctor kneeled -- slowly, slowly -- next to him, mscriv struggled to pull out his last grenade, his hand moving slowly and awkwardly as he begun to lose control over his body.

"Use... use this to... to **** them up, you... you hear me?" mscriv sputtered out as blood begun to flood his mouth.

The doctor shouted something at him, but he didn't hear; he was being pulled into a white light.

And soon that light became his entire existence. And the man who was mscriv existed no more.

----------

STATS:
Don't panic: Level 20, 40 AP, 6 HP
Rodimus Prime: Level 17, 20 AP, 4 HP
mscriv: Level 14, 17 AP, DEAD
Moyank24: Level 15, 18 AP, DEAD
Queen of Spades: Level 8, 9 AP, DEAD
Koodauw: Level 12, 18 AP, DEAD
 
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Well that was ugly. What is the most powerful gun in our group that I can grab. Also dp I assume no way to heal us but let's move as fast as possible to the Don. I will give us some stuff to keep us stronger for a little while

Also how many levels did do and I gain
 
Well that was ugly. What is the most powerful gun in our group that I can grab. Also dp I assume no way to heal us but let's move as fast as possible to the Don. I will give us some stuff to keep us stronger for a little while

Also how many levels did do and I gain

3.

And you two are still on speed, so 4 turns this round.
 
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