Apple are like a motivated ex-wife.
Epic wants to pop up a table in Target and not pay anything...all while they sell skins for $25 each and don't allow others to do so.Who cares what Epic said? The fact is that they can steer now. The fact that they don't like the rules does not mean thy cannot steer. Nowhere in the ruling does it say that Apple is now allowed to charge fees while allowing user to be guided to external processing options.
As has been said many times one this thread - Epic just wants to steer and have all fees automatically removed from their Balance Sheet.
Epic wants to pop up a table in Target and not pay anything...all while they sell skins for $25 each and don't allow others to do so.
Nope. There isn't a different case.My bad. I meant the original case that was solved in January.
Anti-steering is only about the rule keeping developers from promoting outside payment options in the app.Well isn’t it considered anti steering if you prevent alternative payment solutions? Or does the definition only talk about redirecting customers to other platforms?
Maybe it’s time for Apple to up their pricing for Xcode SDK. $100 for an enterprise company seems silly, especially if their other revenue streams are being regulated out of business. I realize they made it this price so that even the indie developer could afford it, so just make it a per-user/seat-per-year fee, which is what Microsoft does with Visual Studio subscriptions and everything else they sell these days.
Well it seems valve is price fixing. So we will se.Epic games and Tim Sweeney are the most unhinged individual/company ever. Declaring that removing Fortnite is a "Human Rights Violation" is absurd. Due to the recent publication of Tim Sweeney's email to Valve COO, it's enough proof to prove to any Judge/lawyer to side with Apple until the end of time. Apple has done nothing wrong and the 30% through the App Store are within Apple's full right.
Epic needs to remove Tim Sweeney immediately before more harm is done.
I agree that a phone is not a laptop, but it has evolved into a computing device in its own right. It’s no longer just a ‘phone’ (in the old sense of the term). It may not be as powerful a computing device as a laptop; it may have a small screen. But it still IS a computing device nevertheless. Just because it’s a different platform doesn’t mean it ought to be a closed platform in perpetuity. The vertical integration that you mention are very appealing factors that should attract users to the platform, but they do not justify the platform being closed. Not any more.That's a naive response.
And fanboyism comments tend to get you warned or banned for a while... just saying
Many people bought Apple devices because of the walled garden and store. by choice.
They could have bought Android ones where things are more open.
Phones and tablets do borrow features and crossover. no argument.
But they remain different hardware.
You dont carry a laptop everywhere with you but a phone does not have the screen real estate or keyboard or unlimited storage potential a laptop has. If one device could do it all that would be all we buy. iPods sales disappeared as iPhones became cheaper with more features. Hardware vendors like product differentiation. But all the Apple devices make it easy to AirDrop files and share WiFi passwords between siblings and continue file edits on another device in a vertical market. Apple have thrived by getting someone to buy in and keep expanding their product purchases.
But it's what works for them since they aren't a good team player when it comes to sharing money.
Well it seems valve is price fixing. So we will se.
I never said Apple cares about the little guy. Though, I do find it funny when they implemented some changes that would be a boon to smaller developers, many were cool with it except for Tim Sweeney who was still hoping it'd apply to his own.And nether is apple, what their motives are is completely irrelevant as long as their legal arguments are valid and they have a case. And as the court said, the anti steering provision was illegal.
And why do you or anyone care if the company pays more for their employees or have a lower price on their game?
That’s something I never understand why anyone would care for those metrics. Is it not a good thing if companies have a bigger margin that they can invest to make a better product.
The iPhone have only increased in price but the services and functionality provided is greater etc.
Epic store develops the Unreal engine 5 and it’s considered one of the best gaming engines currently especially with the tools to make dynamic environments
True that because steam is simply just better
The argument for companies to pay developers more stems from Tim Sweeney himself, as he tried to frame the argument for lower distribution costs being so that developers could get paid properly. It was also implied that the savings could then be passed onto the customer.
What do you mean Android isnt any more open?I agree that a phone is not a laptop, but it has evolved into a computing device in its own right. It’s no longer just a ‘phone’ (in the old sense of the term). It may not be as powerful a computing device as a laptop; it may have a small screen. But it still IS a computing device nevertheless. Just because it’s a different platform doesn’t mean it ought to be a closed platform in perpetuity. The vertical integration that you mention are very appealing factors that should attract users to the platform, but they do not justify the platform being closed. Not any more.
And Android is not really any more open for the common man. Yes, there are devices where you can side-load applications. But what is being discussed here is having an alternative store-front that the average user can access without jumping through hoops. That doesn’t exist on Android either. On the PC you have multitude app stores. Drawing a parallel to PC gaming environment; there is Steam, Epic game store, GOG, Ubisoft store, EA store etc. Some games are available on multiple stores; users have the choice to buy the same product from a store-front they prefer. Similarly, some games are published exclusively to one store-front. That’s because developers have the choice to publish to the store-front they prefer. On both iOS and Android these choices are non-existent for both users and developers.
Now that phone and tablet platforms are mature, I don’t see why choice would be a bad thing for either the users or the developers. If I’m buying the next Angry Birds game, I should be able to choose getting it from the Apple App Store or hypothetical Amazon App Store, or Steam mobile App Store etc. Maybe Amazon mobile App Store has a sale going. Maybe I have an Amazon gift card I can use. Or maybe Steam App Store offers ‘buy once play anywhere’ for some games. So I might prefer Steam since I can then access the same game on my desktop without paying again. The point is - I can choose which store-front might be better for me. If I’m a developer — maybe I get better terms from the ‘Google iOS App Store’ so I can focus my ad budget for their store. Maybe ‘Epic iOS store’ offers me a lump sum money for 6-month exclusively, which I really need while my studio is still getting established. Maybe GOG offers me no better financial terms but promises to highlight my game on their top banner. You get the point. An open eco-system benefits both consumers and developers. It promotes competition amongst app stores, which often lead to customer and developer friendly policies.
On the flip-side — A closed eco-system makes sense when a product is in its infancy. Or when the product is being subsidized to make it up via software sales (like consoles are often sold at a loss initially). But phones and tablets are not subsidized and are mature categories now. I really don’t see how the gate-keeping benefits anybody other than Apple or Google (and their respective shareholders).
Also, about this being a naive take - the fact that multiple governments are thinking about looking into this and regulating it (as EU already did), means it’s not as naive a thought as you think is. I’m not saying there are no benefits to a close-garden approach, but at some point the cons start outweighing the benefits.
Well that’s still hilarious, especially when I don’t think there any value to evaluate if customers gets a cheaper price or not. I fin it more valuable if a healthy and fair competitive market exist to foster innovation, quality and new services who can benefit all market participants ( customers as I private citizens and companies)I never said Apple cares about the little guy. Though, I do find it funny when they implemented some changes that would be a boon to smaller developers, many were cool with it except for Tim Sweeney who was still hoping it'd apply to his own.
The argument for companies to pay developers more stems from Tim Sweeney himself, as he tried to frame the argument for lower distribution costs being so that developers could get paid properly. It was also implied that the savings could then be passed onto the customer.
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Epic CEO: “You’re going to see lower prices” on Epic Games Store
Sweeney says free games, “high quality standard” are leading to quick growth.arstechnica.com
And the follow up after Sweeney's claims didn't come to fruition.
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Steam’s “price parity rule” isn’t wreaking havoc on game prices
Game publishers aren’t “passing on the savings” from “cheaper” online storefronts.arstechnica.com
This has always been the case. Apple have dropped the price for developers.The argument always is "Prices will drop for consumers;" because "We want to pocket more money while keeping prices where they are" doesn't quite get as much sympathy.
We also saw when Apple reduced the cut to 15% developers didn't drop prices, and subscriptions after the first year when Apple's cut drop don't get cheaper either.
This whole fight is about who gets to have more of the pie, not sharing it with consumers.
Well that’s still hilarious, especially when I don’t think there any value to evaluate if customers gets a cheaper price or not.
I fin it more valuable if a healthy and fair competitive market exist to foster innovation, quality and new services who can benefit all market participants ( customers as I private citizens and companies)
So I find it funny why it’s bad if developers pocket ms the difference between epics 8% fee and apples/steams 30% fee,
it gives them more profits to work with and improve their products.
Every time Apple does something that benefits the customers wallet, they alway keep the savings while the customers never se it.
It's not ironic because it depends on who the developer is. A small indie developer pocketing the difference would be much less scandalous (for lack of a better term) than a big multinational corporation doing the same.It's not bad; just how developers responded to the cut; and gives lie to the argument that forcing 3rd party stores with price cuts will benefit the consumer with lower prices. If a developer is happy with what they get on an App Store, once they can bypass that fee if the don't cut the price off the store they are exhibiting rent seeking behavior; something people on MR chastise Apple for doing. I just find it ironic to criticize one and not the other.
It's not ironic because it depends on who the developer is.
A small indie developer pocketing the difference would be much less scandalous (for lack of a better term) than a big multinational corporation doing the same.
Unless, to use an analogy, you wouldn't have a problem leaving your child with an unvetted random individual since checking who's who would be ironic.
I stand by the fact that installations outside the App Store could potentially decrease app prices and even bring in entirely new developers.
I was just showing you that context is key. Since you managed to see the flaw in my analogy, surely you'll see the difference between Apple and your local indie dev pocketing the difference? (Also, I used the word ironic because you said it was ironic, which it's not)I'm sorry, but that is a poor analogy. One involves a child's life, the other is simply money. In addition, you are misusing the term ironic.
I was just showing you that context is key. Since you managed to see the flaw in my analogy, surely you'll see the difference between Apple and your local indie dev pocketing the difference?
(Also, I used the word ironic because you said it was ironic, which it's not)
I think you totally missed the point. Android doesn’t have multiple legitimate App Stores. If I have the Google Pixel, I get to purchase apps from the Play store and that’s it. Do other digital vendors have app stores on the pixel?What do you mean Android isnt any more open?
I've support apps on both platforms and know which ones had bad software "accidentally" loaded that wreaked havoc on their phone and the network. It wasnt iPhone.
It's all the non common people on here whinging they want open access.
They have that on Android. Do what you want there. It suits your needs.
Good luck with that one 🙄I hope Apple buys Epic out.
No luck needed. Everything is for sale, including Epic once the right sum is found, hostile or not.Good luck with that one 🙄
Good luck with that one 🙄
you can load apps directly from an APK file.I think you totally missed the point. Android doesn’t have multiple legitimate App Stores. If I have the Google Pixel, I get to purchase apps from the Play store and that’s it. Do other digital vendors have app stores on the pixel?
Except games consoles aren't general use devices no matter how much you argue 🙄By your own admission, game consoles "could be" general purpose computers. Which is exactly why the distinction is irrelevant. And the term general purpose computer is kind of silly. Most any device nowadays is technically a general purpose computer. All that really means is that it is a device with a CPU, memory, storage, user interface, and can run software. My watch is a general purpose computer.
If I can run streaming, browser, office, Blu-ray, etc apps on my XBOX then it is a general purpose computers. You say nobody buys a game console for the purpose of being a general purpose computer. I disagree. I am sure many bought one because it could stream and play Blue-ray discs.
The original iPhone sold out in hours with no third-party apps. Was it a general purpose computer? Or was it a new and novel phone platform that struck a chord? Did the original buyers buy it as a computer or as a phone (and internet communicator and iPod).