If Apple is defeated on this, the rest will follow.
This is about fairness in an ecosystem of platform that is a 'defacto' oligopoly. If Apple wants to justify the 30% commission, Apple is welcome to show financials to prove that it is a fair commission.
I don't think Apple will use financials to prove that it is a fair commission, they'll use examples from similar app stores like Steam, Nintendo, Sony and Microsoft that charge similar rates to show that the percentage they take is not excessive compared to similar stores.
So Apple approves an app after certain assessments, and they don't trust such app if it uses the vendor's of the app subscription choices rather than Apple's one?
This is absurd. Apple doesn't have to sanction the third party subscription system but it can easily require some guarantees for the app to be approved, however, it is easier (and more profitable) to enforce using Apple's subscription systems rather than enforcing guidelines to follow (and possibly have automated solutions to verify that the third party subscription vendor follows them at all times).
Why spend all of the money and effort to try to enforce what third parties do with data when instead you can just require them to use your own systems and avoid the entire thing properly? We've seen repeatedly that once someone has your information they're more than capable of losing it, in many cases by being hacked and not even realising they've lost it. Having automated solutions doesn't help that problem unless they're really invasive to the vendor.
So what if apple made the iPhone. Ford makes cars and can't sell them in Ford stores, only 3rd party dealerships.
Tesla ran into this problem where they tried to run their own Tesla stores but many local and state laws limit their ability to directly sell to the customer, they enforce a third party dealership. In effect those laws are increasing the potential cost of purchasing a vehicle by legally mandating a middle man in the transaction. It's not a good comparison point because the effect would be Apple charging 30% for the license of it's intellectual property and then another App Store on top charging it's incremental take.
I would like to know the % of users who side-load, just to understand if this is something people are really interested in.
Cause I think Epic goal might be staying in the Apple App Store, without paying any commission to Apple at all, not to open e different store where most of people would probably not go.
Epic want to have their Epic Games Store in the Apple App Store and then that App Store should have the ability to install and manage apps on the device. The Epic Games Store would then be able to charge what ever it wanted to games provided by it's store, potentially even lock down "exclusive" titles just like they've done on the desktop to force customers to install the Epic Games store. This doesn't inherently increase competition, if any thing Epic's actions on the desktop have reduced competition between the stores by using their market power to buy exclusive titles.
They learned from Fortnite on Android what was going to work and what wasn't, side loading was a barrier that was too high to entry for mass market appeal. Putting the Epic Game Store within the App Stores of both Apple and Google with enhanced privileges to replace the native stores.
It's fine that Apple sets the rules in its appstore and charges whatever they want.
It's not fair that the owner of iOS devices have no other means of getting software. This is not a game console. It's a full blown computer. Apple is even marketing the iPad as the next computer.
Add a gatekeeper option like on the mac and the whole thing will go away. Don't do it and the anti trust commissions will do stupid things.
A game console like the Playstation that uses AMD CPU and GPU to the extent that it can run Linux? That's not a full blown computer at all if it runs Linux! And these iOS devices are custom silicon engineered by Apple with custom SOCs and proprietary instruction sets built on top of ARM, they're definitely full blown computers compared to a gaming console.
The comparison here isn't actually favourable as the consoles enable you to boot into Linux and leverage most of it's functionality because they're fundamentally the same architecture as your own computer. An iPhone has so much custom hardware behind it that whilst with an unlocked boot loader one might get Linux onto it, good luck getting into it's secure enclave, the coprocessors or machine learning learning cores.
becaue they don't know? Developer isn't allowed to tell the users of the app.
Developer is indeed not able to tell the end user whilst using the app the cut but everyone knows what it is because when Apple launched the App Store they stood up on stage and said "we're going to give you 70% and for 30% we'll take care of distribution, updates, credit card processing and related services".
However let's make sure we're setting a level playing field, where does Take Two Games tell you how much it pays to Sony?
Oh there’s plenty of bad faith, but does that change anything. There’s also unclean hands. Under the Sherman Act, that isn’t a barrier to bringing an action.
I don't think it's a barrier to bringing an action, I do think that they'll use it in their response to the preliminary injunction to say that this entity is plainly hostile and that under normal circumstances such above and beyond hostility would result in Apple revoking their contractual agreements with the entity. I also expect Apple to raise Epic directing customers to contact AppleCare as another prong of this being a case litigated unreasonably and that it has a material impact to Apple when Epic themselves have a remedy they could implement, fully expecting Apple to cite the judge back to herself on that one.
This Epic/Apple issue is sort of like (and completely different) from the IBM anti-trust issue from about 50 years ago. IBM invented the "Mainframe" computer that all business applications used. They had something like 99% of the market and only allowed IBM software to run on it. They were sued and lost because they did in fact have a monopoly position for "Mainframe" computers. Apple has only about 15% of the smart phone market - definitely not a monopoly. However, if the courts look at IOS as separate from the smartphone market then Apple does have a monopoly.
I went looking for this and there was a DOJ action that ended up getting dismissed in the 70's, there were a few legal cases I found where IBM won and some more recent DOJ investigations. I couldn't find a situation where IBM lost a case but it could just be I'm not looking in the right place. Do you have a citation for this you could share?