Sure the Apple Store makes it inherently safer; but saying you would not know where you are installing apps from is a crock of **** and you know it.
could not disagree more, particularly for less tech savvy people.
Sure the Apple Store makes it inherently safer; but saying you would not know where you are installing apps from is a crock of **** and you know it.
No it’s not valid. Not one little bit.
In fact, that is a totally absurd statement to make. Does Tesla’s total dominance over Tesla vehicles make that illegal?
Apple made their phones. Of course they have domination! Who else would control them?
Good grief...
Before making such ridiculous accusations I’d suggest you quite the laws that are being broken.
Quit, or site? Otherwise, yes this completely - They're their own boss, hilarious to have an issue with it and think otherwise, purely comedic really.
The courts have found many companies written terms and conditions to be illegal, the courts have also found many companies written rules on warranties are illegal. Why should Apple and it's app store rules be any different. Or is it the fact that because it is Apple, they are above the law when it comes to their written rules?
The courts have found many companies written terms and conditions to be illegal
Ok, I guess I'm missing the point you were making earlier. You were using words like "monopoly" and "duopoly", but you think there's plenty of competition and room for new entrants?
There is only ONE Microsoft Windows operating system ( versions of windows do not count). There is no Dell Windows operating system or Acer Windows operating system or HP Windows operating system, there is only Microsoft. Microsoft has it's own web browser built into the operating system. There were other web browsers out there, Netscape and Mozilla but Microsoft's rules were no other web browser was allowed to be bundled with it's operating system. This got challenged and Microsoft was found to be wrong.
There is only ONE Apple app store. There are other payment systems out there but Apple refuses to allow app developers to use them, rules state only Apple's payment system can be used.
Now please explain to me how they differ from each other and why Microsoft was found to be wrong and that even though the cases are extremely similar, Apple is in the right?
Are you using that plate store's intellectual property in making these plates?
Errrrr.... on a PC - plenty of times there has been a random executable file download to my desktop when browsing potentially shady areas of the web, a hidden popup will load in the background. It might even be labelled something innocuous. I know it’s happening because I’m fairly savvy. But I’m not everyone.
Mobile phone user don’t expect that and shouldn’t need to contend with it.
Further more, what if my grandma got led down a rabbit hole and then downloaded a fake ‘financial’ app and got rinsed of her life savings?
Or my kids downloading some sort of tracking app?
You saying everybody would know where they’re installing apps from is the crock of **** here, and if you don’t know it then that’s the issue. Not the other way round.
Good one. I think you know what I was getting at. Just buy android and don’t worry about what’s happening on iOS. It’s not for you fella.That sounds like the fault of the web browser and the fact you just admitted it happening while browsing shady websites.
From my opinion, if any executable file can run or be installed without user intervention, then that is the fault of the OS and/or Browser, not the user.
Stand strong Fortnite! The dominoes are continuing to fall for Apple as we have seen around the world. Stay the course. The world stands with Epic! #FreeFortnite
Yes, that is what Epic charge for using the Unreal Engine, not for distributing games that use it. Epic charge those royalties even if developers distribute their Unreal Engine-based games through Apple’s App Store.Wrong, Below is what Epic charges in fees for using Unreal Engine in a commercial product:
"Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after $1,000,000 in gross revenue is earned. To report your earnings, complete and submit the royalty form on a quarterly basis."
That’s correct: on macOS, you can distribute your apps outside the Mac App Store without paying Apple a penny. If you want to distribute your paid apps through the Mac App Store, however, then you have to pay Apple 30% of the purchase price, just like on iOS.But the model you just spelled out is actually allowed on MacOS. I can purchase and download apps outside of Apple's App Store and Apple gets exactly zero revenue from it. So what's the difference?
Apple said they would let the game back in. All epic has to do is not break the elua agreement.if i offered a free game on the Playstation store and tried to bypass Sony's cut, Sony would remove the app too. but Epic doesn't want to talk about that.
Yes. Epic Games need to accept their mistake and everything will be fixed, but since they are refusing to do that, too bad so sad.if i offered a free game on the Playstation store and tried to bypass Sony's cut, Sony would remove the app too. but Epic doesn't want to talk about that.
That sounds like the fault of the web browser and the fact you just admitted it happening while browsing shady websites.
From my opinion, if any executable file can run or be installed without user intervention, then that is the fault of the OS and/or Browser, not the user.
By allowing any app to run, you are giving permission to that app that systemwide changes can be made.
Heres a Scenario set in your imaginary world where you can install anything you want on your phone.
1. Someone sets up a fake App Store with some amazing game on it and advertises it on FB
2. Person downloads game via side load
3. Person tells all his facebook friends about game
4. Game contains a timed popup with "Your Phone Needs to Update" (allowing exceutable).
5. Popup appears - Enter your Apple ID to Continue
5. Credit card details are entered into game to buy funny money.
Result: Apple ID Stolen, Credit Card Stolen
It could even go further by also sending a Phishing Email to the person which would ask more personal details to "unlock their account" and as a result their life saving emptied.
This kind of thing happens daily however you are content to blame the users for Falling for some very VERY good, and in many cases, highly sophisticated scams. Very legitimate looking installers are not difficult to make.
Don't forget that there are multitudes of games and apps that attract older folk as well as kids e.g. Suduko, Candy Crush, Chess etc.
By allowing any app to run, you are giving permission to that app that systemwide changes can be made.
Heres a Scenario set in your imaginary world where you can install anything you want on your phone.
1. Someone sets up a fake App Store with some amazing game on it and advertises it on FB
2. Person downloads game via side load
3. Person tells all his facebook friends about game
4. Game contains a timed popup with "Your Phone Needs to Update" (allowing exceutable).
5. Popup appears - Enter your Apple ID to Continue
5. Credit card details are entered into game to buy funny money.
Result: Apple ID Stolen, Credit Card Stolen
It could even go further by also sending a Phishing Email to the person which would ask more personal details to "unlock their account" and as a result their life saving emptied.
This kind of thing happens daily however you are content to blame the users for Falling for some very VERY good, and in many cases, highly sophisticated scams. Very legitimate looking installers are not difficult to make.
Don't forget that there are multitudes of games and apps that attract older folk as well as kids e.g. Suduko, Candy Crush, Chess etc.
Yes, that is what Epic charge for using the Unreal Engine, not for distributing games that use it. Epic charge those royalties even if developers distribute their Unreal Engine-based games through Apple’s App Store.
Nothing prevents Epic from charging a separate fee for using the Epic Games Store to distribute those games (or even to distribute games that don’t use the Unreal Engine).
(I seem to recall reading that Epic are currently offering to discount their royalties on the Unreal Engine for developers who distribute through the Epic Games Store, but that doesn’t change the fact that royalties for using a game engine and fees for distribution are two separate charges.)
That’s correct: on macOS, you can distribute your apps outside the Mac App Store without paying Apple a penny. If you want to distribute your paid apps through the Mac App Store, however, then you have to pay Apple 30% of the purchase price, just like on iOS.
I get that you want iOS to be like macOS. The difference is that Apple never at any time advertised iOS as being able to run software from any source. In fact, ever since the introduction of the App Store, Apple have made it perfectly clear that it would be the only way to get third-party apps.
(In fact, when the iPhone was first introduced, there was no app SDK or App Store. Web apps were the only way to distribute third party software to the iPhone. That avenue still exists. As far as I know, nothing in Apple’s developer agreements prevents Epic from developing Fortnite as a web app and keeping every last penny of their in-app purchase revenue.)
In a truly malicious scenario, the app hijacks Facebook and shares itself on their Facebook feed so that even if the person doesn't tell anyone about it intentionally, the app just posts to Facebook on their behalf. Or attempts to sign you up for other scams by accessing your messages to confirm signup connected to the phone account. This isn't even hypothetical, plenty of cheap phones ship with malware.
Yes, Epic is using its own customers as pawns. They show complete disrespect for them, then lie to them saying it’s Apple’s fault Fortnite isn’t available.... this ecosystem affairs has the user caught in the middle
Apple stands for a closed, tightly controlled ecosystem. They've always been that way from Day 1. That is in the DNA of Apple and makes Apple different from Android and other competing ecosystems. Customers who buy into Apple (like myself) knows what they're buying into. We consciously bypass Android because we prefer the Apple-way. Epic Games claim it is trying to provide consumers with more choice, but in reality they're trying to REMOVE choice from the consumer by forcing Apple to do things that are not inherently them. If Epic Games get its way in court, Apple will no longer be free to be Apple. The result can ONLY hurt consumers. That is the inherent danger in Epic Games' strategy of masking what is essentially a fight to enrich themselves with a larger share of the profits into a crusade for "consumer choice". Do not get swindled by the propaganda.
That there is the problem. The OS should not allow that to happen. But here we are; in a world where software basically sucks ass and isn't fully tested.
If apple blesses some other app store’s root certificate, then it can be abused. There is, mathematically, no way to do this without reducing ios security.Yeah that is a very probable thing to happen (and I agree totally messed up); although perhaps anyone wanting to implement their own store would need to be vetted by Apple. There is a way to do it. MacOS is relatively safe. Perhaps it is something that can be chosen by the user to turn on and off, sort of like in MacOS choosing to be able to load things outside the App Store.
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Good points.