Tim Sweeney can make his own Epic phone with his own EpicOS and I will bet all apps will need to be downloaded only from the Epic store.
I agree. I used to pay $2,500 for a new Creative Suite license (not upgrade). Now I just pay $50 a month. I used to pay $200 for Windows licenses. I used to pay $150 for Office. Much better IMO.Honestly, what more do you want? Software used to cost $40, or even hundreds of dollars. Operating systems used to cost money, productivity suites used to cost money. Now they're all either free or low-cost. Google and Apple have driven down the cost of software so effectively that even Microsoft had to lower its prices...and it was originally a software company.
I'm not going to complain that apps cost a few bucks because I'm old enough to have some perspective on what software USED TO cost.
Turns out the correct answer was in between our two versions of history.
The iPhone launched at $499 (4Gb) and $599 (8 Gb) without subsidy but did require a 2 yr contract. They eliminated the 4Gb version and dropped the price of the 8GB to $399 without subsidy (and gave a $100 credit to early adopters). The iPhone 3G started $599 unlocked, $199 with subsidy.
People simping for Apple in this is just sad.
Nobody would accept the premise that creating a computer operating system would entitle you to a 30% cut of every application developed for it, nor would anyone accept the premise that Microsoft or Apple should have total control over what applications are available for the general public to install or run. Nobody would accept the idea that Apple should get a cut of physical goods purchased through the Amazon or Ebay iOS apps.
I think it's a significant part of the story that Apple's price for the iPhone only temporarily dropped $200 in that year. In fact the starting price went up by $100 from the original release to the iPhone 3G release.I'm not sure how much that necessarily changes my original "version" but my point was that the consumer price (each with 2 year AT&T contract) for an 8GB iPhone went from $599 at launch in 2007 to just $199 for an iPhone 3G in 2008. That's a significant 2/3rds drop.
Some Apple fans like to ridicule Steve Ballmer for laughing at the iPhone in 2007 but he turned out to be right about at least one thing, the price. That price issue ended up having to be fairly quickly and significantly "corrected."
Well almost exactly. Because currently everyone is saying. It should only be to apples advantage. Why not balanced? Or why not in developers faivour?
Epic gives developers the option to pay zero percent or 12% depending if they use their own purchasing mechanism or epics mechanism.
Screw him
Epic Games CEO Tim Sweeney has called Apple's App Store, which has helped app makers earn over $260 billion since its launch, a "disservice to developers" that forces them to treat their apps as "sub-par."
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Sweeney made the comments in an exclusive interview with the Financial Times, where he repeated Epic Games' previous talking points about Apple and how it is "anti-competitive" and "monopolistic." Sweeney said that Apple has "won fairly" in persuading customers to buy its hardware products but claims that forcing customers to use the App Store is unfair.
According to Sweeney, Apple uses its fair advantage in hardware to "gain an unfair advantage over competitors and other markets. And that breaks all the competitive dynamics that kept the tech industry healthy in the past."
Sweeney criticized the App Store as a platform itself, saying that despite Apple's attempt to market it as a service, it's actually a "disservice to developers." "The app store is not a service. The app store is a disservice to developers. The app store forces developers to treat their software in a sub-par way to give customers a sub-par experience to charge uncompetitive handling and processing fees to inflate the price of digital goods," the CEO of Epic Games said.
Apple has said that the App Store since its launch has helped developers earn over $260 billion and has fostered an iOS app economy that has created over 2.2 million jobs in the U.S. alone.
Epic Games has been embroiled in a massive lawsuit against Apple, concerning the App Store, that started in 2020 and is now entering its second year. The suit and its history may be confusing for some, but we have all the details in our guide.
Article Link: Epic Games CEO Tim Sweeney Calls Apple's App Store a 'Disservice to Developers'
You can have direct sponsors or ads in your mobile apps or out of band subscribers and pay Google or Apple 0% of that revenue.
I think it's a significant part of the story that Apple's price for the iPhone only temporarily dropped $200 in that year. In fact the starting price went up by $100 from the original release to the iPhone 3G release.
Apple owes nothing to developers.
The developers owe a lot to Apple. Look at all that $99 dollars, plus a computer, plus sweat equity buys. Nonetheless it's Apples' house and as a guest in Apples' a dev has to respect the rules.Apple owes a lot to developers. Apple makes a ton from App Store commission/fees and without developers, iPhone/iOS may not even be able to exist since most consumers would likely go to Android or some other mobile OS platform where apps were available.
Translation: Apple’s app store is a disservice to Tom Sweeney.
There are sooo many stories of developers making a living off app store apps that would simply not have seen the light of day without the app store. 70% of something is more than 100% of nothing.
The original iPhone wasn’t subsidized. The subsequent iPhones were, so my point was that the comparison wasn’t apples to apples.Not really because the original iPhone prices would've been even higher without a contract.
The iPhone 5c was essentially a repackaged iPhone 5 which was a year old. The ASP for the iPhone remained consistently around $600 from the 3G until the release of the iPhone X.Prices for iPhones (with 2 year wireless contracts) actually continued to drop for a number of years. By 2013, you could get a new 16GB iPhone 5c for just $99 which was $500 less and with twice the storage of the original 8GB iPhone at launch in 2007.
The argument that the App Store has helped a lot of developers and the argument that Apple's cut is to high are not mutually exclusive.
Once a certain fraction of all software globally is sold over your platform and you reach an overwhelming market power (a point that Apple and Google have passed a long time ago), you have to accept the responsibility that comes with it. You're not just responsible to your shareholders. You don't get to keep 30% of every transaction ever made just because you own the platform.
Before the App Store, taking 30% of anything as a digital platform was unthinkable. Imagine if Microsoft had done the same with Windows. Imagine if VISA and MasterCard took 30% of every transaction just because they provide the platform. Everything would be a lot more expensive for consumers only for a handful of corporations to get even richer.
It's just greedy, plain and simple.
I really don't understand why people are defending Apple so fervidly on this topic. It's really not good for anyone that Apple takes such a large cut (same goes for Google, etc. of course). It's not good for developers, it's not good for you as the consumer. It's only good for Apple.
All of you people always complain about Apple's prices for their devices being too high (Studio Display, Airpods Max, etc.), but at the same time you're all going head over heels to defend Apple's taking 30% of every transaction.
Exactly. Seems a lot of people think with their emotions. Most of it out of ignorance, I suspect.The developers owe a lot to Apple. Look at all that $99 dollars, plus a computer, plus sweat equity buys. Nonetheless it's Apples' house and as a guest in Apples' a dev has to respect the rules.
The developers owe a lot to Apple. Look at all that $99 dollars, plus a computer, plus sweat equity buys. Nonetheless it's Apples' house and as a guest in Apples' a dev has to respect the rules.
The original iPhone wasn’t subsidized. The subsequent iPhones were, so my point was that the comparison wasn’t apples to apples.
The iPhone 5c was essentially a repackaged iPhone 5 which was a year old. The ASP for the iPhone remained consistently around $600 from the 3G until the release of the iPhone X.