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Why is it that those making the most fuss about "rights" and "fairness" are all too often the ones least open to recognising any rights or fairness other than that which are to their own direct advantage? And the idea that all the millions of us Apple Ecosystem users should be exposed to a higher level of risk - incidentally a level of risk contrary to the premium we deliberately choose to pay to Apple in order to be protected - simply because of the incessant greed of the already more than wealthy - is bloody unforgivable. I have scrubbed anything to do with EPIC from all my devices and am explaining my concerns to my friends and family. Maybe they will do the same. Someone has to fight back against this greedy crap.
You mean Apple and Cook?
 
Both Apple & Epic are pitching an ALL OR NOTHING strategy !

Neither will win.

In the end, there will be a middle-ground solution.
No. Not everything is best with compromise. It’s like going to the house of someone who has asthma and trying to negotiate how many cigarettes you should be allowed to smoke in their bedroom.

Negotiating with Epic means Epic wins. Apple wants to retain control. Epic wants Apple to let them have access to their platform. Where is the middle ground where Epic has no access?
 
I could give you a list of the ten least toxic toxins but that doesn’t mean they’re good for you.
 
Is that one-way adoration inherently bad? Do you think football teams love their fans back? Let tech fanboys love the companies they choose to love.
It’s kind of weird at a minimum. It’s one thing to like a company’s products, it’s another to almost worship them. Football fans who take it from enjoying their team winning to making their whole life about that team are weird too. Not to mention sports are simply entertainment, but that entertainment is significantly more exciting if you have a specific outcome to root for.
 
I believe Apple should allow NON-Game App Devs to "notarize" their iOS Apps, identical to what Apple already allows for macOS apps.

Notarization is a feature of Xcode, where the Archive (i.e., packaged executable code) is sent to Apple & scanned for known viruses & malicious code, etc.
I second that. We don't want Android style sideloading, just wish that AppStore should not be the only way for developers to serve iOS users. It really hurts consumers as much as it hurts publishers.
 
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It’s kind of weird at a minimum. It’s one thing to like a company’s products, it’s another to almost worship them. Football fans who take it from enjoying their team winning to making their whole life about that team are weird too. Not to mention sports are simply entertainment, but that entertainment is significantly more exciting if you have a specific outcome to root for.
It seems really sad and pitiful to me how personally invested some people become in big, distant things that don’t even know they exist, whether that be a sports team or a brand.

I’ve come across people who would literally want to fight you if you disrespected “their” team. Just as I’ve come across many people online who act like you’ve slapped their sainted mother in the middle of church if you disagree with something Apple has done.

That kind of creepy allegiance to such impersonal things does not compute for me. My iPhone, iPad, Mac, Apple Watch, AirPods, all that stuff is just a bunch of tools, not a collection of sacred relics handed down from on high.
 
No. Not everything is best with compromise. It’s like going to the house of someone who has asthma and trying to negotiate how many cigarettes you should be allowed to smoke in their bedroom.

Negotiating with Epic means Epic wins. Apple wants to retain control. Epic wants Apple to let them have access to their platform. Where is the middle ground where Epic has no access?
It shouldn’t matter even the tiniest bit whether Epic or Apple wins, only whether the outcome is better or worse for the consumer.

Apple and Epic aren’t sports teams, they’re two massive, selfish corporations fighting for the only thing they care about — profits.

In the fight between Apple and Epic I’m only on one side — mine and yours.
 
Apple's marketing team is most definitely aware of the religious, cult-like factor of their appeal.

As for the employees, I would imagine walking around the halls of Apple HQ, the very air would be permeated with that aura. I know folk who work remotely for Apple that even get that feeling of some kind of cult, from the language the company uses internally.
 
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Apple's marketing team is most definitely aware of the religious, cult-like factor of their appeal. As for the employees, I would imagine walking around the halls of Apple HQ, the very air would be permeated with that aura.
It gives me the creeps and makes me feel vaguely dirty by association.

The only problem with disliking what Apple has become is that there’s nowhere else to go. Microsoft, Google, all of them are just awful, and getting worse all the time.

I even wanted to root for Epic, in a general sense, because I hoped they might finally give Valve/Steam some real competition and keep them on their toes, but Sweeney is such a massive word that I’m not allowed to say here it takes all the fun out of it.
 
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It shouldn’t matter even the tiniest bit whether Epic or Apple wins, only whether the outcome is better or worse for the consumer.

Apple and Epic aren’t sports teams, they’re two massive, selfish corporations fighting for the only thing they care about — profits.

In the fight between Apple and Epic I’m only on one side — mine and yours.
Sports teams are massive, selfish corporations.

I admire the sentiment of being on the same side of the fight. I can't stand android but I am thankful that developers have a platform to put their stuff if they don't want to deal with App Store guidelines.

The issue is that Epic has tried to argue that Apple has a monopoly on iOS devices, and yet lawmakers and judges seem to be ok seeing mobile devices as competition to cable internet. If cell phones and fiber optics are one industry then Windows, iOS, and android are all one industry.

As far as I can see it the only way we users can have a choice is if some platforms are locked and others are open. There is value in being able to pick up any iOS device and being familiar with how it works. We see on MacOS the same app with different features and functions depending upon if the app was purchased on the App Store or not. Windows haters like to mock Microsoft for issues born from legacy support, but macOS has the same issues as well. App Store only on macOS is a lost cause, but we can save the App Store only purchasing on iOS. To do that, however, we need Apple to act in their customer's best interest and not compromise with Epic.
 
I could give you a list of the ten least toxic toxins but that doesn’t mean they’re good for you.
Glass half-empty or full - I suppose
It seems really sad and pitiful to me how personally invested some people become in big, distant things that don’t even know they exist, whether that be a sports team or a brand.

I’ve come across people who would literally want to fight you if you disrespected “their” team. Just as I’ve come across many people online who act like you’ve slapped their sainted mother in the middle of church if you disagree with something Apple has done.
I've come across people who just sling garbage, because their voice and opinion are allowed here on MacRumors.
That kind of creepy allegiance to such impersonal things does not compute for me. My iPhone, iPad, Mac, Apple Watch, AirPods, all that stuff is just a bunch of tools, not a collection of sacred relics handed down from on high.
It's creepy that one doesn't see that sport teams, companies, entities can have life lessons to learn.
It shouldn’t matter even the tiniest bit whether Epic or Apple wins, only whether the outcome is better or worse for the consumer.

Apple and Epic aren’t sports teams, they’re two massive, selfish corporations fighting for the only thing they care about — profits.

In the fight between Apple and Epic I’m only on one side — mine and yours.
Peter Drucker 101 - companies exist to provide a service.
 
And the second something "customer-centric" comes into conflict with the profit motive, the latter will win out. Just one example is multi-user support for iPads. Apple has provided solutions for education and business users, but the majority of Apple's (very profitable) consumer level customer base is left out in the cold on a very desirable feature. This way Apple can force everyone in the household to own an iPad rather than sharing one or two like we've been able to do with computers for a long time.
 
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Apple reduces the cut from Developer is a way to go.

- Users don't want to make payment to anyone other than Apple because it is "secured" and easy to use.
- Devs don't want to create a new way to accept payment.

It seems to me that the ONLY reason Devs want to use their payment channel is a cut from Apple is too hight.
 
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Trying to install and run TwinMotion on the Mac is a laborious process using the Epic environment.
 
And the second something "customer-centric" comes into conflict with the profit motive, the latter will win out. Just one example is multi-user support for iPads. Apple has provided solutions for education and business users, but the majority of Apple's (very profitable) consumer level customer base is left out in the cold on a very desirable feature. This way Apple can force everyone in the household to own an iPad rather than sharing one or two like we've been able to do with computers for a long time.
Not having multiple users, or at minimum a main and guest/kids setup, is ridiculous in 2021. It was ridiculous at launch.
 
And the second something "customer-centric" comes into conflict with the profit motive, the latter will win out. Just one example is multi-user support for iPads. Apple has provided solutions for education and business users, but the majority of Apple's (very profitable) consumer level customer base is left out in the cold on a very desirable feature. This way Apple can force everyone in the household to own an iPad rather than sharing one or two like we've been able to do with computers for a long time.
Apple didn't get to be a large company by screwing their customers en-masse. And what your opinion of a profit motive in the above instance, may not be Apple's thinking.

But being as some are conditioned to believe big business is out to screw every last human on the planet, I CAN understand the thinking.
 
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I believe with rise of multiplayer gaming and metaverses with in-app economies Apple would have to completely rethink their 30% fees in app stores.

I believe that lot of developers love Apple and Apple devices but how they should handle this? Honestly the most logical think would be to rise prices in their apps and games to offset this Apple tax. Because it's a tax and let users decide if they want to pay this surcharge to be using those apps through Apple devices or not or if they will lobby to Apple to cut this tax or at least to have an option to pay through external payment providers?

What do you think?
 
Apple reduces the cut from Developer is a way to go.

- Users don't want to make payment to anyone other than Apple because it is "secured" and easy to use.
- Devs don't want to create a new way to accept payment.

It seems to me that the ONLY reason Devs want to use their payment channel is a cut from Apple is too hight.
Devs like Epic believe that any cut is too high.

I do think 30% is high, and hope that Apple will lower it.

That being said… I’ve never looked at an app that cost $15 and thought “I’d buy that if it was $10”. Or a $2.99 app and thought “if that was only $1.99 I’d totally buy it”.
So I clearly don’t understand the issue
 
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I believe with rise of multiplayer gaming and metaverses with in-app economies Apple would have to completely rethink their 30% fees in app stores.

I believe that lot of developers love Apple and Apple devices but how they should handle this? Honestly the most logical think would be to rise prices in their apps and games to offset this Apple tax. Because it's a tax and let users decide if they want to pay this surcharge to be using those apps through Apple devices or not or if they will lobby to Apple to cut this tax or at least to have an option to pay through external payment providers?

What do you think?
It’s not a tax, it’s a service fee. Apple is not a government and can’t tax anything or anyone.
 
Apple didn't get to be a large company by screwing their customers en-masse. And what your opinion of a profit motive in the above instance, may not be Apple's thinking.

But being as some are conditioned to believe big business is out to screw every last human on the planet, I CAN understand the thinking.
Conditioning lmao. One only needs to take lessons from history.

Tobacco companies claim cigarettes don't cause cancer. Oil companies claim carbon emissions don't cause climate change. Nestle claims water being a human right is an extremist viewpoint. Enron and Lehman Brothers did nothing wrong. And I guess Apple eschews profits in favor of their customers. ? Believing corporations care about you ignores history and is simply allowing the wool to be pulled over your eyes. Sorry, but I'm not that ignorant or gullible.
 
Apple will probably just change the development kit licensing in South Korea so they get a % of gross revenue from the app, no matter the source, just like Epic does for Unreal Engine.
 
Apple's marketing team is most definitely aware of the religious, cult-like factor of their appeal.

As for the employees, I would imagine walking around the halls of Apple HQ, the very air would be permeated with that aura. I know folk who work remotely for Apple that even get that feeling of some kind of cult, from the language the company uses internally.
Big companies fall in to two categories. Companies like you describe, or companies where every complains, morale is low, and people discuss leaving daily.
 
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