"Epic Games' adamant refusal to understand this basic distinction is not only baffling, but undermines its credibility with this Court."
I can't stop laughing at this. It really does make them look silly.
Encapsulates the entire situation really.
"Epic Games' adamant refusal to understand this basic distinction is not only baffling, but undermines its credibility with this Court."
I can't stop laughing at this. It really does make them look silly.
I wondered about this part too. If Epic hasn’t been able to prove it at the very least has a strong case, why hasn’t this just been thrown out as breach of contract, end of.
I think Apple created the standard when they first implemented the 30%. Google and later Amazon/Microsoft followed after.
When Steve announced Apple would only take 30%, developers were ecstatic, especially since many were getting less than 50% under the traditional retail model. The problem is this sense of entitlement that’s so pervasive in our culture. What makes people think they have the right to determine what someone else should charge for their product or service? What makes 20% fair but not 30%? If Apple charged 50%, then people would say that a much more fair rate would be 40% or 30%. No one is forcing these developers to develop for iOS. Don’t like it? Develop for Windows. Or Mac. Or don’t develop at all. But don’t sign a contract then get greedy and say that Apple is taking too much as if it’s some kind of surprise.
I think Apple created the standard when they first implemented the 30%. Google and later Amazon/Microsoft followed after.
I have never heard a valid reason behind people's arguments here. Why do you feel 30% is too high? Is that compared with the industry standard of 30%? If Apple was the only one taking a 30% cut it would be easier to understand people's logic here. But I just don't understand why people feel 30% is too high but are fine with other companies taking 30% too.
I believe you mean Windows CE, and, as whether or not the device could run software was defined by the carrier, it doesn’t matter what the company charged, the carriers were taking THEIR cut on top. In a lot of cases, it ended up being close to or over 50%. Some of those early apps were REALLY expensive as a result. However, I’ll do some searching to see.Nope. 30% was the standard rate for mobile app sales from the PalmGear and Handango app stores from the PalmPilot and Treo mobile phone days. Many of the app stores for PocketPC, Windows Mobile, Brew, and Nokia Symbian apps as well. Not sure about BlackBerry.
You’re right, not just a couple.And there are a lot of developers speaking out against Apple, not just a couple disgruntled ones
as a said on another thread, then the market isn’t working. By implication if everyone charges the same then, then the consumer is always paying the highest price. There is no commercial competition between platforms. Years ago, it was the same with the airlines, when AA, BA, Virgin and United would charge an identical fare (to the penny) for a transatlantic flight...only a threat of an investigation into fixing and collusion by the EU put a stop to it.
Apple need to be careful they do not shoot themselves in the foot with this case. My reasoning for that remark is that one of Epic's complaints is the 30% fee charged to developers who use in-app purchases in their app. As such Epic's lawyers will be allowed to explore this and get Apple to explain how do they come by this figure. Remember, Apple host millions of free apps of which the developers pay Apple nothing. Therefore, if Apple try to claim that the 30% is applied as costs for marketing and promotion of an app, use of Apple's development tools, Epic will then be able to argue that the free apps get the same treatment, they get albeit free limited marketing and promotion and use of Apple's app tools so therefore why isn't Apple applying a charge to those developers? If Apple then argue that part of the 30% is to recoup costs of use of Apples pay system, again Epic will be able to claim under it's 'unfair usage' claims as to why app developers who apply in-app purchases in their app are forced to use Apple's pay system.
Epic may lose the legal battle but Apple may lose out to public opinion if Epic is able to expose any undue fairness against developers who's apps have in-app purchases against free apps that don't.
Apple will need to prove that those developers who pay the 30% get more substantial benefits than those developers who make apps for free. If it all boils down to the 30% being paid because of having to use Apple's pay system then Apple will find itself in trouble because such would be seen as 'unfair practices', something Epic has complained about in it's court case.
Apple need to be careful they do not shoot themselves in the foot with this case. My reasoning for that remark is that one of Epic's complaints is the 30% fee charged to developers who use in-app purchases in their app. As such Epic's lawyers will be allowed to explore this and get Apple to explain how do they come by this figure. Remember, Apple host millions of free apps of which the developers pay Apple nothing. Therefore, if Apple try to claim that the 30% is applied as costs for marketing and promotion of an app, use of Apple's development tools, Epic will then be able to argue that the free apps get the same treatment, they get albeit free limited marketing and promotion and use of Apple's app tools so therefore why isn't Apple applying a charge to those developers? If Apple then argue that part of the 30% is to recoup costs of use of Apples pay system, again Epic will be able to claim under it's 'unfair usage' claims as to why app developers who apply in-app purchases in their app are forced to use Apple's pay system.
Epic may lose the legal battle but Apple may lose out to public opinion if Epic is able to expose any undue fairness against developers who's apps have in-app purchases against free apps that don't.
Apple will need to prove that those developers who pay the 30% get more substantial benefits than those developers who make apps for free. If it all boils down to the 30% being paid because of having to use Apple's pay system then Apple will find itself in trouble because such would be seen as 'unfair practices', something Epic has complained about in it's court case.
You’re conflating two very different things. Price fixing is indeed illegal and anti-consumer, but the 30% cut that Apple, Google, et al take, isn’t price fixing. Now, if Apple told a developer that their app must cost $xx no matter what platform it is on, then that would be price fixing. As it stands, however, a developer can put an app on the Google Play Store and charge $10 for, while charging $11 for it on Apple’s App Store. Developers don’t do this because it simply makes no sense, not because of some price-fixing scheme.
THANK YOU! I think most of them forgot where we came from before the App Store 🙌🏼🙌🏼🙌🏼🙌🏼
I do wonder if this will come back to bite Epic, whatever the the result. I suspect even if the court found in their favour, that consequential losses wouldn't be awarded.To assist, the Court even offered to require the 30% to be placed in escrow pending resolution of the trial which Epic Games flatly rejected.
That’s right and the world has moved on; largely bricks and mortar shops have gone and the cost of marketing and distribution fallen exponentially.What seemed great value then when the alternative was so expensive makes no sense now.
Organisations who recognise this and want to reduce the cost further or charge consumers less, or compete, in essence are not being allowed to because for iOS there are no alternate means of acquiring apps.
Good. Epic needs to get a new CEO. And a life.
The coolness (and management for the parents) of iPhones are more than Fortnite, based on what I can tell from kids in my area.This is a loss in the short term but a win for Epic and Google in the future. There's a mass of the new generation kids that want Fortnite on the go. They won't be asking for iPhones at Christmas, it will be android phones and tablets so they can get their Fortnite fix and whatever other game Epic release. Get them locked into the Android/galaxy store Ecosystem and it's a big loss for Apple.
This is a loss in the short term but a win for Epic and Google in the future. There's a mass of the new generation kids that want Fortnite on the go. They won't be asking for iPhones at Christmas, it will be android phones and tablets so they can get their Fortnite fix and whatever other game Epic release. Get them locked into the Android/galaxy store Ecosystem and it's a big loss for Apple.
indeed. Sweeney stuffed this up big time for them
But we / they all knew this going into Apple’s walled garden / ecosystem. Look at the other side (android) and the mess of an operating it is which allows side loading and numerous app stores. Even with side loading allowed on Android, developers still complain (cough: Epic).
Personally this is one of the reasons why I love the App Store. It’s safe, secure, and has never failed me once in the 13+ years I’ve used it. I’m confident in what I’m downloading and I don’t have to think twice if the app is “fake” or trying to steal my information or where exactly I downloaded something from. There’s also something to say in regards to quality control, apps, uniformity, and optimization on the App Store. I have used the same apps on android and iOS (i.e YouTube) and the iOS version is much more refined / optimized then androids (i.e haptic feedback when refreshing, animations, etc)
From a consumer stand point - I have seen the alternate options and it’s tragic. If someone wants more choices... they can go to an operating system that allows you limitless customization. I actually appreciate Apple’s approach.
But we / they all knew this going into Apple’s walled garden / ecosystem. Look at the other side (android) and the mess of an operating it is which allows side loading and numerous app stores. Even with side loading allowed on Android, developers still complain (cough: Epic).
Personally this is one of the reasons why I love the App Store. It’s safe, secure, and has never failed me once in the 13+ years I’ve used it. I’m confident in what I’m downloading and I don’t have to think twice if the app is “fake” or trying to steal my information or where exactly I downloaded something from. There’s also something to say in regards to quality control, apps, uniformity, and optimization on the App Store. I have used the same apps on android and iOS (i.e YouTube) and the iOS version is much more refined / optimized then androids (i.e haptic feedback when refreshing, animations, etc)
From a consumer stand point - I have seen the alternate options and it’s tragic. If someone wants more choices... they can go to an operating system that allows you limitless customization. I actually appreciate Apple’s approach.