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Apr 12, 2001
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Epic Games has released their first full iOS game tonight. Infinity Blade is a gesture-based fighting game that is based on the company's Unreal Engine 3. Epic showed and released a free technology demo of the engine at Apple's 2010 Fall Media event, and has since taken the time to flesh it out into a full game.

TouchArcade reviews the new release and describes it as a "must have" but warns not to expect an open world RPG:
If you were expecting Infinity Blade to be some massive open-world RPG and any number of other things I've seen people on our forums suggesting, you're going to be sorely disappointed. If all you were looking for is a fighting game with a really cool input method that fits perfectly with iOS devices, you're going to be in for a treat. The RPG elements are very light, but the fighting is solid, and the graphics are the best we've seen so far on the App Store.

http://www.youtube.com/watch?v=JDvPIhCd8N4

Infinity Blade is a universal app optimized for both iPhone/iPod touch and iPad and is available for $5.99

Article Link: Epic Games Launches 'Infinity Blade' - an Unreal-Based Game for iPhone and iPad
 
this thing looks sweet. i picked up an itouch a while ago waiting for it but couldnt wait so i sold it, tempting now again. wonder it it would work on desktop w/ magic mouse. looks like an awesome game.
 
Looks like Steve Jobs is finally realizing they can make money supporting games.
 
Looks like Steve Jobs is finally realizing they can make money supporting games.

Yeah, maybe it will make them realize that they should to start supporting OpenGL for games in a serious manner...

Yeah, right, who am I kidding...:rolleyes:
 
Just bought it. Awesome so far!
The graphics are great, much better than I expected.
(edit: Playing it on an ipad. I knew there was a reason I bought one :))
 
Still no full OpenGL 3.0 support, much less 4.0, missing GL extensions for games, etc...

I suppose desktop support could be better, though they seem to be much more up to date for iOS devices. What extensions are you talking about, specifically.
 
This is the best game ever created for an iOS device. Graphics are amazing, the gameplay is very good and the fights are great. I would give it 10 stars but I can only give 5 :)
 
The future is OpenGL ES.

I was talking about Mac OS X, OpenGL in iOS is fine.

What extensions are you talking about, specifically.

I'm no OpenGL expert, so perhaps someone who is could chime in, but it's my understanding that OS X is still missing some key shader extensions newer games use. It's been mentioned on the SC2 forums when discussing the game's poor performance in OS X.
 
I'm no OpenGL expert, so perhaps someone who is could chime in, but it's my understanding that OS X is still missing some key shader extensions newer games use. It's been mentioned on the SC2 forums when discussing the game's poor performance in OS X.
Mac OS X has every OpenGL 3.0 extension except for the one that is the key to the kingdom that is Shading Language Version 1.30 so developers right now can't use any of the 3.0 extensions implemented. Right now developers are only capable of using OpenGL 2.1 which was released in July 2006.

Apple still needs to implement all of the following versions of OpenGL:
3.0
3.1
3.2
3.3
4.0
4.1

(as well as OpenCL 1.1 for that matter)
 
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