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...it's flawed for the price you pay.... I went on seeing the IGN fellow play the game.

If a computer/console gamer through the 80's and 90's had been in a coma for the past decade and read that $5.99 was considered expensive for a cutting edge game today, they probably would lapse right back into their coma.
 
I was talking about Mac OS X, OpenGL in iOS is fine.



I'm no OpenGL expert, so perhaps someone who is could chime in, but it's my understanding that OS X is still missing some key shader extensions newer games use. It's been mentioned on the SC2 forums when discussing the game's poor performance in OS X.

So you're saying that you don't really know a lot about the subject you're moaning about, and hoping that someone can bail you out?
 
If a computer/console gamer through the 80's and 90's had been in a coma for the past decade and read that $5.99 was considered expensive for a cutting edge game today, they probably would lapse right back into their coma.

I know we are in a global recession, but it still makes me laugh when anyone gets outraged by the idea of any iOS game costing more than a couple of pounds/dollars.

We have been spoilt by so many dirt cheap iOS games being available but I think that - for the type of person who will enjoy it - Infinity Blade still represents reasonable value for money.
 
I don't think I 'missed the point.' I listed reasons why I think it's flawed for the price you pay. My OPINION.

No, you said "First, it's a total grindfest dungeon crawler, with that looks like a limited number of monsters" which it simply... isn't. It's not a grindfest, it's not a dungeon crawler, it's basically a beat-em-up. You also never mentioned price in your original post btw, just pointing that out.

Than I seem to think? Well since there's no demo, I went on seeing the IGN fellow play the game. And from that, the gameplay looks pretty terrible. You mentioned Punch-Out! earlier. Punch-Out was about memorizing each guy's pattern, exploiting their weaknesses. I didn't see that in the gameplay I watched. I saw DODGE ... SWING SWING SWING SWING ... DODGE ... SWING SWING SWING .... PARRY. Mind-numbing. If you're saying each monster has its own AI, that's cool. It didn't seem like it from what I saw. You mentioned Street Fighter. Well I didn't see anything that resembled a combo or chain. I just saw a lot of finger flailing.

Uh... if you watch ANY iPhone game on a video you pretty much just see a lot of finger flailing, in the same way that if you watch a video of anyone playing a console game with the controller in view you'll just see a lot of button mashing. Watch a video to see the game in action certainly but don't base decisions on how a game plays from it. From the IGN text review:

Battles are designed to feel like you're in a sword fight. This isn't like most action games where you just run in, swing your sword wildly, and vanquish your foes with ease. Attacks are handled by swiping your finger across the screen in any direction and for any length. Infinity Blade detects it all and instantly translates it into combat moves. String a flurry of strikes together for effective combos. As you play through Infinity Blade multiple times (20-30 minutes per Bloodline), enemies get tougher. Soon enough, defense is the only way to survive.

Tap anywhere on the left or right third of the screen to dodge in that direction. Dodging is tough -- you have to really nail the timing. Blocking with your shield is handled by tapping anywhere on the center section of the screen. This is the easiest way to defend, but each block weakens your shield until it reaches its breaking point. Parrying might be the toughest of all, but the most satisfying. You must quickly judge the direction of your opponent's attack and strike in the opposite direction. Timing is critical. The deeper you get into Infinity Blade, the more you'll be forced to mix up your defensive moves – parrying, dodging, and blocking in varying orders to counter different attacks.

So no, it ain't a flailing exercise. Just to make it clear I've got no problem with people not liking the game and, of course, everyone wants different things from games. But I just don't see how you can possibly reach any sort of conclusion about flaws from just watching a video when there's a lot of people who've actually played it (including the associated review at the very same site) that are directly contradicting your conclusions.
 
I know we are in a global recession, but it still makes me laugh when anyone gets outraged by the idea of any iOS game costing more than a couple of pounds/dollars.

We have been spoilt by so many dirt cheap iOS games being available but I think that - for the type of person who will enjoy it - Infinity Blade still represents reasonable value for money.

The problem is, there's plenty of better titles with more content and gameplay than this for that price point or lower. The problem is not trying to sell an iOS game for 5.99$, it's trying to sell a game with 0.99$ content for 5.99$.

This is a game engine demo, nothing more, nothing less. Now let's see real game companies take this and make games with it.
 
You're surprised ? Anything from iD software or Epic is always shallow and just looks pretty. Both those companies are in the business of selling game engines, not actual games.

It wasn't developed by Epic, but from one of the devs that always use their engine (Chair I believe).

I expected a fun game from them considering their track record and not an interactive rolling demo.
 
It wasn't developed by Epic, but from one of the devs that always use their engine (Chair I believe).

I expected a fun game from them considering their track record and not an interactive rolling demo.

From Epic Games’ award-winning studio, ChAIR Entertainment

Sounds to me like ChAIR Entertainment is just another studio under Epic. Now personally I've never seen any of their games so I can't comment, but I'm not surprised about this nor the Rage release.
 
I like

I think the graphics are beautiful what what really gets me is that the gameplay is VERY similar to one of my favorite games for the neo geo: crossed swords http://www.youtube.com/watch?v=bbutyXusuRs . It requires a little more finesse and timing (I have to get used to the parry system) though.


There is light adventuring. (If you have the game look around a little, I've found rings potions and gold so far.) I can't vouch for the AI yet. It seems simplistic but I haven't gotten through the first bloodline.

Coming from and old arcade/ds gamer it's worth the price.
 
The problem is, there's plenty of better titles with more content and gameplay than this for that price point or lower.

Unfortunately, you weren't able to share any of those "better" titles with the rest of the forum.

[and of course —since you said "there's" then —presumably there's only one... but which one?]
 
Chair is a subset of Epic Studios.

However; this game is simply good graphics bad gameplay. But people seem to like that :confused:

A game that lacks gameplay is actually now a contender for Game of the Year according to some reviews... looks over substance once again.
 
If you think that's big, wait till Riven comes out later this month. It's 2 GB..

So they *are* bringing out Riven (ever since playing Myst on my iphone I really wanted to try Riven out)? Sweeet! Dangit... I am really really wishing there was a 64 gig option for the iphone 4 this time :(.

Heh, and on topic, I have to admit, I'm kinda disappointed. I was thinking it was going to be more of an RPG with live fighting kinda game. Looks more like a fighting only type of game with a little more coherent storyline (rather than just placing you in different arenas you walk to the next fight).

I wonder if it does well as the fighting type game (I've enjoyed those too though my favorite was some sword fighting game that tried to stay realistic (most of the time, if you hit one time you won but you had to get that hit in between the other person's blocks and sword skills).

Can't decide if I'll actually buy it cause I wanted more a RPG style game. But I don't have any fighting games on my iphone yet. Maybe if it goes on sale.
 
The problem is, there's plenty of better titles with more content and gameplay than this for that price point or lower. The problem is not trying to sell an iOS game for 5.99$, it's trying to sell a game with 0.99$ content for 5.99$.

This is a game engine demo, nothing more, nothing less. Now let's see real game companies take this and make games with it.

Epic isn't a real games company? Wow.

Hate to say it, but gameplay or no, putting out an engine THAT good with textures THAT awesome, you aren't going to get a $.99 game. What would be the point of releasing that? You'd lose money on it. $6 gets you a coffee at starbucks, which tastes horrible and is done in 5 minutes. Give me a break.
 
I like it. Graphically, it is a show piece. The game play is good and what I would expect for an iPad. Nice casual game. Highly polished.

I find it comical that so many people expect a full PC, XBox-360 or PS3 experience from a hand-held game that cost barely more than our morning cup of "Starbucks" (which most of us finish within 20 to 30 minutes). That's America today; Everything for free or next to nothing! And it had better be Great!
 
Ehhhh, I have to wonder if some of the people here have ever played games before. This game is mediocre at best, and I only give it a mediocre because it looks nice. From a pure gameplay standpoint its terrible in relation to quality titles on the handhelds Apple believes it can some day compete with. I'll stick with Angry Birds.
 
I can see it now:

"You've never seen graphics like this before on such a tiny screen! Even more fun than Farmville!" —Gizmodo

"Obama might take away your guns and Bibles, but he can't take away your ability to donate 6 dollars to a publicly traded company…A must have!" —The Wall Street Journal

"Finger-flailing fun!" —The New York Times
 
Epic isn't a real games company? Wow.

Nope, they're a game engine company.

Hate to say it, but gameplay or no, putting out an engine THAT good with textures THAT awesome, you aren't going to get a $.99 game. What would be the point of releasing that? You'd lose money on it. $6 gets you a coffee at starbucks, which tastes horrible and is done in 5 minutes. Give me a break.

You don't buy the engine with your 5.99$, companies pay a couple of hundred grands for access to that engine. Your 5.99$ for their tech demo isn't what pays the bill.

And textures, awesome or not, take time to make. So even if the textures were plain, they would have taken the same time. Again, there's plenty of better titles for the money, this isn't worth 5.99$.

When an actual game company buys up a license to that engine and makes an actual game out of it, then it'll be worth 5.99$ and maybe even more.
 
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