Epic Games Removes 'Infinity Blade' Trilogy From App Store

Discussion in 'MacRumors.com News Discussion' started by MacRumors, Dec 10, 2018.

  1. MacRumors macrumors bot

    MacRumors

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    Epic Games today announced that its Infinity Blade role-playing game trilogy has been removed from the App Store.

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    In a blog post, the video game studio said "it has become increasingly difficult for our team to support the Infinity Blade series at a level that meets our standards," adding that the trilogy "will always hold a special place" in its history.

    Along with the three Infinity Blade games, all in-app purchase options have been removed, according to Epic Games. iPhone users who already purchased the games will remain able to play them, and re-download them from the App Store using the same Apple ID that was originally used, for the foreseeable future.

    The news was first reported by Eli Hodapp at MacRumors sister site TouchArcade, who described the trilogy as "an absolute App Store staple" that "even the harshest critics of mobile gaming could admit were, at minimum, pretty good."

    Infinity Blade is a gesture-based fighting game that debuted on the App Store in December 2010 following an on-stage preview at an Apple event three months prior. At the time, TouchArcade reviewed the game's console-like graphics as "the best we've seen so far on the App Store," raising the bar for mobile games.


    Infinity Blade II followed in November 2011, while Infinity Blade III was released in September 2013. Both sequels also received stage time at Apple events, and remained critically acclaimed in 2018, despite the latest title being five years old.

    "Premium games eventually losing the support of their developers then slowly falling into obscurity before being removed from the App Store isn't really a new phenomenon," said Hodapp, "but for it to happen to Infinity Blade seems like an incredibly terrible signal for the overall health of the App Store."

    Epic Games now has a multi-billion-dollar valuation thanks to the success of its smash-hit battle royale game Fortnite, so the company certainly has the cash flow needed to keep the Infinity Blade trilogy alive, but they are evidently moving on.

    Over the next month, Epic Games said it will continue to support Infinity Blade III with updated Clash Mobs and other surprises. It has also made its Infinity Blade sticker pack available for free in the App Store for iMessage. And it looks like the Infinity Blade sword will live on as a weapon in Fortnite.

    Article Link: Epic Games Removes 'Infinity Blade' Trilogy From App Store
     
  2. Enclavean macrumors regular

    Enclavean

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    #2
    Gotta move more staff to develop moth skins for fortnite probably
     
  3. RedGala macrumors regular

    RedGala

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    #3
    It really was an incredible set of games. I guess they don't want to look bad not adapting their app to new device layouts or something.
     
  4. Keebler macrumors 68030

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    Canada
    #4
    I always wondered how that series did given that one of the games was showcased during an iPhone release event (from what I can remember).
     
  5. hlfway2anywhere macrumors 65816

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    #5
    Apple needs to throw it's weight behind the Apple TV as a gaming device and revive iOS gaming. They really screwed that up from the beginning.
     
  6. Return Zero macrumors 6502a

    Return Zero

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    #6
    RIP. I remember swooning over the graphics in the first installment.
     
  7. vertical smile macrumors 68030

    vertical smile

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    #7
    This is one reason why gaming on the iOS really sucks.
     
  8. mgollaher92 macrumors newbie

    mgollaher92

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    #8
    More like “We make more money than we ever imagined with Fortnite, and don’t see the point”
     
  9. vertical smile macrumors 68030

    vertical smile

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    #9
    So, if I purchased the game, and get a new idevice, I will be able to download the game on the new idevice?

    Well, this is something at least......
     
  10. Abs_p macrumors 6502a

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    #10
    Is it just me or anyone else find the game extremely repetitive ?
     
  11. newyorksole macrumors 68040

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    #11
    Yeah, but eventually it won’t be downloadable. Happens to a lot of apps over time.
     
  12. DotComCTO macrumors 6502

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    #12
    The most popular/money making games are all F2P. It's all about the continuing revenue stream these days, and gaming companies have gotten really good at it. Why continue to support old, paid apps when there's little to gain by doing so. It costs more to support than to just move along to find new ways to milk every last virtual coin from a gamer's pocket.
     
  13. liberte1776 macrumors regular

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    #13
    How lame, at least give us notice and a chance to download them before removing them! :(
     
  14. Altis macrumors 68030

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    #14
    And the permanent iOS updates will render it inoperable entirely before long.

    Meanwhile I can still play games from the 90s on a current Windows machine.
     
  15. Kabeyun macrumors 68000

    Kabeyun

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    #15
    This doesn’t seem true to me. Or the App Store revenue data.
     
  16. Bustycat macrumors regular

    Bustycat

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    #16
    It seems that most of games shown during an Apple event don't have a good end.
     
  17. vertical smile macrumors 68030

    vertical smile

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    #17
    This is one of the biggest reasons why iOS gaming sucks compared to console or PC gaming. At least for me, it is a fatal flaw for mobile gaming.

    I am not a gamer, but I used to be. I like to go back and play my old consoles from the 80's and 90's and play old, but good Mac games.

    Most of the iOS games are very disposable by nature, but a few of them are pretty good and worth replaying after a while. Will this even be possible after a few years?
     
  18. twalk macrumors regular

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    #18
    And another game soon to be lost forever. This is something that's bothered me for a long time about iOS, the constant "now" of the app store with the continual elimination of the old just because it won't be updated to run on the latest iOS version
     
  19. Soba macrumors regular

    Soba

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    #19
    This is an example of why I look at 100% digital distribution of media with a lot of unease.

    There is an enormous community of gamers who love playing classics on old hardware, but are we really going to be able to play these all-digital games even 10 years from now? Emulation is great, but 1) It is not always practical, and 2) It is often impossible to replicate the same user experience of playing on native hardware, thus defeating the purpose.

    There have already been examples of content owners not just removing their media from distribution, but forcibly deleting that media from customers' devices. Even without that heavy-handedness, it's unlikely that these publishing platforms have any kind of longevity and they might just die of neglect over the years. Old content is sometimes impractical to re-license for a new platform and it will just disappear.

    I buy a lot of digital media, but these days I'm buying certain paper books and rare movies on disc; at least that way the people who sold them to me can't force their way into my home and set them on fire.
     
  20. jecowa macrumors regular

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    #20
    I used to have these but deleted to clear up space. How do I redownload them?
     
  21. chainmailr, Dec 10, 2018
    Last edited: Dec 10, 2018

    chainmailr macrumors member

    chainmailr

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    #21
    I did. Actually I forgot about it until I saw this. But I was in awe enough to play it for a few hours when it first came out. Couldn't believe such a game could run on a mobile phone.

    Now, I still wonder why my iPhone 4 could run this game, but my iPhone 6S can't open Photos within less than 5 seconds.
    --- Post Merged, Dec 10, 2018 ---
    It is also a way to force old games to be obsolete so they can release something very similar or even a clone later. As it is, everyone is into selling 10-year-old games as remakes, but those are fair because the old ones are physical copies that users actually don't have the hardware for anymore.

    Age of Empires II HD was a ripoff, though. They made the Steam version, which killed off the older communities as everyone switched, but then they put more bugs in the game than the original and literally made it a worse experience than playing on my iMac G3. Oh, and for some reason (aka Microsoft owning the game) no Mac version.
     
  22. Slix macrumors 6502a

    Slix

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    #22
    Another set of games that will be hard to preserve going forward. It's sad they didn't let people know so they could buy them ahead of time before removing them from the App Store. That alone might have driven sales for a little while. It's frustrating to see games and apps disappear over time on iOS like this...
     
  23. genovelle macrumors 6502a

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    #23
    There is a limited market for any game. 7-8 years is an extremely long run for a game title. The fact that they were still supporting it speaks volumes. I’m sure new sales are minuscule at this point.
     
  24. AngerDanger, Dec 10, 2018
    Last edited: Dec 11, 2018

    AngerDanger macrumors 68040

    AngerDanger

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    #24
    Reminds me of all the great Ngmoco:) games you can't get anymore, like Topple, Rolando, and We Doodle.

    iphone-game-topple.png iphone-game-topple-screen.png
    rolando-2.png
    Untitled-26.jpg
     
  25. vertical smile macrumors 68030

    vertical smile

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    #25
    I think they meant the health of the library of Apps? At least that is how I took it.

    If Devos are quick to drop support for older apps, and only keeping newer/money making apps alive, it isn't really good news for someone that uses the App Store for storage of their old apps, especially games.
     

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