I am pretty sure this is everyone's guess too.Infinity blade is over 8 years old. My guess is that Epic saw that it simply wasn't profitable enough to continue supporting, and so they removed it.
The linked article has to be one of the most overstated, borderline-hysterical exaggerations I've ever read on the internet.The news was first reported by Eli Hodapp at MacRumors sister site TouchArcade, who described the trilogy as "an absolute App Store staple" that "even the harshest critics of mobile gaming could admit were, at minimum, pretty good."
The first one was showcased for the iPhone 4, then the sequel was shown off for the 5 and the third game with the 5s. Infinity Blade was an absolute staple at iPhone keynotes. Hell, when Jobs previewed the iPhone 4 they showed a rough version of the first game and also shipped a downloadable beta that let you walk around the game’s town (sans enemies or other characters—it was like a ghost town). After the demo using the A4, Jobs looked out at the crowd and was like “that’s running on a phone!”I always wondered how that series did given that one of the games was showcased during an iPhone release event (from what I can remember).
Infinity blade is over 8 years old. My guess is that Epic saw that it simply wasn't profitable enough to continue supporting, and so they removed it.
That convenience comes at a cost. Windows is renowned for having been riddled with security and stability problems over its lifetime, although things may have improved somewhat. This has mostly to do with the fact that Windows is filled with bloat. A lot of that bloat is there so you can run that ancient game from the 90s. Is it worth it? Maybe to businesses who don't want to update their stuff, or nostalgia, but even Microsoft is starting to figure out that it's not worth it in the long run.
Infinity Blade launched for $5.99 on the App Store in 2010. Considering how little game you got, it was a fair price.
If you think that this whole “game as a subscription service” stuff is OK, well, you’re sort of the reason why it all went wrong.
Epic Games today announced that its Infinity Blade role-playing game trilogy has been removed from the App Store.
This is one reason why gaming on the iOS really sucks.
More like “We make more money than we ever imagined with Fortnite, and don’t see the point”
Is it just me or anyone else find the game extremely repetitive ?
Imagine if you could no longer play your favorite NES or PS3 games after a few years, despite having paid for them. This is why I think mobile games are not "real" games, they're just short lived trend-based distractions that cannot be taken seriously, by their nature.
I loved all 3 games. I wish they’d make a 4th.How about a little warning.. I was seriously about to buy Infinity Blade 1, but then poof. I really enjoyed 2 and 3, and wanted to complete the circle... By the way Infinity Blade 1 was still ranked in top 100 in adventure games just a couple days ago.
Yeah just heard about this. Makes me hate Fortnite even more.It seems Epic is having a big purge of much of their IP. Just a few days ago they officially discontinued Unreal Tournament.
It all seems very sad for all these old successful IPs which made the company what it is today all be killed off overnight =(
I am pretty sure this is everyone's guess too.
What's sad for me is the fact premium games are being crowded out by freemium garbage. There are few exceptions (RR3) but that is the trend.I feel that if a game or app is no longer maintained it should be dropped from the App Store either by apple or the developers. There are plenty of games and apps and it’s best to only have ones that work without issue and not a bunch of defunct broken crap hanging around. It’s sad to see stuff that was loved die but it must happen.
an iOS game is just as good as the next iOS update... and once its gone its gone, its not like you can emulate it or anything. But they don't really care, Apple and developers most money comes from what is now and today. Its like movies, they make the big money from the time its in the cinemas and then the few months later on DVDs... after that who cares.
I still can't believe the freemium model works, people are actually paying for skins and accessories more than the $60 price tag of a full game?!
For its time it was something...People were using Blackberries!!
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What you say is true but so does consoles die eventually. PS3 for example no longer has sixaxiss replacements, and the Wii has no HDMI input. Not to mention if stuff like the HDD/storage gives out. I wonder if N64 saves still work.