Curious father here, does anyone know if a consequence of Epics solution could be that I get less control of my kids purchases in apps? Does this bypass family sharing and parental control?
I haven't used parental controls, but considering Epic's own in-app purchase processing is bypassing Apple's APIs, then yes, I assume the iOS/App Store functions in place allowing parents to limit in-app purchases would be ineffective when using Epic's cheaper option. And indeed, the parental safety net options would be similarly ineffective on other apps if somehow -- miraculously -- Epic would be able to pressure/force Apple into allowing other developers to choose not to utilize their in-app purchase system.
No, people argue that there should not be a monopoly on app store. Apple may set whatever fee they want in their store as long as there are alternative stores.
Not a perfect comparison but still valid and should be helpful. (At least in the U.S.,) companies can allow other company outlets within. For example, I've seen Burger King, Subway, and McDonald's in Wal-Marts, Caribou or Starbucks and/or bank branches in grocery stores as well as plenty of stores with nothing but their own services. Why? Some companies determined allowing these inner outlets can be additionally beneficial to customers and therefore attract them, whether or not the companies would in any way compete in products. The other companies have concluded/decided (reasonably or not) having inner outlets isn't helpful or could be harmful. Either way, the decision to allow another company to do commerce within their/your store is their/your choice. It's not a requirement or a right, it's an opportunity/privilege.
This. Every time people bring up all that Apple supposedly does to deserve the 30% they fail to mention all the apps on the store (well over a majority) that are free where Apple gets nothing. How is that fair? When the 70/30 split was first announced there was no IAP and most apps on the store cost something. Now most apps are free or freemium and contain IAP. Apple is rolling in all the money they make from game IAP.
I agree that (if they haven't) Apple should revisit their App Store revenue model and consider adjustments. However, as I've said in related threads, it is the fact that a portion of developers have drastically changed the concept of what an IAP is that caused this unfair revenue sharing. IAPs were for app upgrades/enhancements but now we have "free to play" with subscriptions and digital/virtual currencies that link to real currency -- which, by the way, can cause games to be very unbalanced/unfair. Basically, these (typically game developers) have bent the system and are now complaining because it's no longer working properly.
Boo hoo /s
You mean like Netflix, Spotify, Kindle etc? Apple is perfectly fine with certain developers paying them nothing.
Netflix and Spotify don't have items to purchase in-app, the content is essentially leased/rented to the account/member. Additionally, all three -- as far as I've read -- avoid giving Apple a cut for subscriptions by removing all aspects of the sign-up ability, including links to websites, basically making these companion apps to their associated services. It is differential treatment for a certain type/group of apps, but they still need to follow certain guidelines/requirements.