And that's not what we are counting. I specifically asked about providing apps for iOS users.
As has been noted before, iOS is not the market.
From court cases:
’A "manufacturer's own products do not themselves compromise a relevant product market" and a "company does not violate the Sherman Act by virtue of the natural monopoly it holds over its own product"’
For this reason, the Pystar court held that a relevant market limited to the Mac OS was an improper, single-brand market, and dismissed tying claims based on Apple requiring only the Mac OS to be used on Apple computers.
In addition, the Peoplesoft case is another where the courts made clear that narrow definitions of markets are incorrect.
I understand the point where you are coming from and as many keep pointing out it will never be a monopoly in the sense that you can always switch to Android.
In gaming, it is not even iOS/Android, but iOS/Android/Microsoft/Nintendo/nVidia/Sony/Steam.
The same way if you are not happy with your taxes you an move to a third world country, without one.
No. Android and the other gaming platforms are larger than iOS. If the argument is that people on Android do not spend money, and that all the paying customers are on iOS, then the point is even more clear. Apple has built an ecosystem that is valuable because of the decisions they have made. Other platforms have made other decisions giving us a robust, competitive market.
Or to take it to a hyperbole, why shouldn't fortnite be able to dictate what payment methods are used in their game, after all it's their game.
They can do that as long as they do not need anyone else’s tools. Just as they can dictate their pricing for Unreal Engine and dictate the payments in their own store. Not only do they not allow other payment methods in their own store, but for several months from launch, they would not allow
Boderlands 3 to ship on a competitive platform.
What I am arguing for is that in today's world, having a phone is a given and access to apps should be given
No one is stopping anyone from having a phone. What does the second half of your sentence even mean? Do you mean that every developer needs to be required to support every possible platform? Does it mean that the makers of these platforms need to get free access to every platform with no restrictions? Or does it simply mean having some form of app store is expected on every platform. It seems like you are arguing for a one way definition. Game (and maybe other App developers), should not have to pay for anything, and should have no responsibility to support any other platform. If Epic only wants to support the Epic store, that should be fine.
without big companies unfair interference. Essentially dictating payment methods is unfair and anti-competitive.
Everyone of this companies is a “big company”, if Epic does not feel they can make money on iOS with Apple’s terms as they are, they should not release for the platform. Just as Epic should not be forced to make their games available through Steam, or on any other platform. I find it hilarious that a company that purchased platform exclusives (for their own platform) and limits on which competitors’ platforms they sell their product should turn around and complain that others are not giving them something for free.