Fine but then Tim Cook is lying when he says all developers are treated the same. They’re not and some think it’s perfectly fine that certain developers get better treatment.
Perhaps a poor job by Cook to make a vague statement. Although, developers are (mostly) treated similarly -- there may still be occasional exceptions on a case by case -- in their associated app category/type.
All of this is true because Apple created a specific policy that allowed it. I have a hard time with the argument that Apple’s 30% is justified when the company can decide certain apps don’t have to pay it. If it’s justified then every app should have to pay it. At least Tim Cook and Phil Schiller should stop saying every developer is treated the same when it’s clearly not true.
What's wrong with categorization? And with the current rules, the developer decides if they are willing to share revenue. For example, originally, Netflix had the option to subscribe/sign-up within their app. Then, they took it out but linked to their Website. Apple didn't like that idea as it was a direct circumvent -- which you can arguably say is petty. In response, Apple said, as long as you (a subscription service company) don't grab new members via our efforts (i.e. people discovering the app via store search, etc) and direct customers to bypass in-app avenues, we're okay with it. So, finally, Netflix made their iOS app login only, that is, you'd get/download the app as instructed offered by Netflix's website or another source as a "Now that you have our service, here's another way to access it recommendation." Nevertheless, Netflix can return to allowing sign-up through their iOS app but then would need to accept the 70/30 (followed by 85/15) revenue sharing of users who subscribe via the app. Make sense?
Doesn’t Apple define what is allowed (or not) for IAP? Regardless it’s not like Apple is kicking these developers/apps out of the store. Of course why would they as they make a ton of money off their cut of these IAPs.
Yes, and I'm not suggestiing Apple should ban any apps or developers that are following the IAP guidelines/rules. I'm trying to highlight that companies such as Epic and Scopely, just to name a couple, probably hate the 70/30 revenue share on IAPs because Apple is also benefiting from these developers' scheme. In other words, Epic is raking in tons of money with players frequently/constantly investing in virtual currency, which supporters of Epic have claimed of Apple's App Store services, beyond initial development costs Epic little or nothing extra to provide and almost entirely profit -- again, what I feel is a dirty model but that's my opinion. Basically, Epic is now yelling, Apple is no longer going to benefit from our cash cow -- completely leaving out the hypocrisy, of course.
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But paying $4.99 to get additional dice rolls or coins is disgusting.
Agreed, though I respect that companies are allowed to offer. On the other hand, as mentioned earlier, it's the creation/addition of this type of IAP that broke the revenue system.
Lastly, again, I'm not opposed to developers pressuring Apple, Google, etc into re-evaluating the revenue share percentages.