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You don’t see a difference between consoles that are sold at a loss and target only gaming vs smartphones smartphones and tablets which are general computing devices and sold with hefty profit margins?

Remember apple’s “what’s a computer?” Ad? Apparently the answer is a device where they haven’t yet forced everyone to give them a cut of every transaction😆

I don’t see a difference between a game being offered on PSN / XBOX stores as being different to a game being offered on App Store no... they’re all hosting the game ready for download. If a developer doesn’t like how one of these platforms set their pricing then simply don’t offer your game via their platform? Simple.
 
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Why are you defending Apple here? iPhones cost about 200$ to make, the rest fund product development, iOS development, marketing and huge salaries for the managers. Besides this, every developer has to pay 100$ every year, even if they make a free app, or they're from poor countries, non profits or simply don't afford it. Other stores like Microsoft's ask for a one time fee. No, not greedy Apple. But wait, the greed doesn't stop here, they want a piece of every sale you make in your own app, that you build on your own time and effort. And not a small piece, a huge 30%. (After that developers still need to pay income taxes and employees.) You don't get to be a trillion dollar company by being charitable. Yet still, there are people defending Apple's every step, even if it's a bad one.

I’m not defending “Apple” here. I’m defending all platforms and companies over quite a wide swath of industries.. who for no coincidence at all arrive at pretty similar pricing.
 
😂 On which planet are you living? Apple is incapable of doing basic apps... On iOS the mail app is total joke, the iPad doesn't even have a calculator, iMessage feels like a messenger from 2010, still can't properly send 10+photos reliably and so on. And when they delivery something that is technically a low level achievement they celebrate it like they are the gods of software. Don't get me wrong, especially the HW department of Apple is delivering incredible things like their CPU and camera, but iOS apps... absolutely the opposite of incredible.

We get it. You hate them They are terrible. Their software sucks. Why would you want to be on their platform at all? You have a choice. Go to one of the open platforms that have the dominant market position. Stop trying to force me to accept your choice as my only option.

And "like they did on the mac" you mean cancel stuff like Aperture and claim how awesome Photos is?

Same point. They are a terrible company and do not do what you want. Why are you even here?


if major apps where pulled from the app-store the iPhone would take a serious hit.

Maybe you are right. Maybe you are wrong. Perfectly happy to let the market decide. The last thing I want is for a government agency or court deciding technical details of the security on my devices. That is what happens when Apple is forced to allow another App Store.

Last but not least Apple can't code an App for service that doesn't have a public API.

I bought an iPhone, iPad, Apple Watch, Apple TV and Mac because I want a level of integration that only a first party can deliver. You want something else. That is fine with me. I do not begrudge you your choice, I wish you would stop trying to make live it. I like what I have now.

I wouldn't be so sure about that. They are not going to win this in first place. That was clear from the beginning. However, and that worked very well, it showed how Apple actually responds, not theoretically, not in a hypotethic scenario but in the real world.

None of their complaints were theoretical, they were all clear up front. The did not need to violate their contract and put all those developers who use their engine ( and about whom they tell us they have so much concern), at risk of having apps that no longer work. They want their own store. Apple does not allow that. Clear from the contract.

Rest assured being refused to participate in significant market because you offer your own payment solution can and certainly will be used against Apple in the anti-competitive investigations.

The question is not if Apple’s iOS/iPadOS/tvOS/watchOS are ”significant” but if they are a market by themselves, or, as in the PeopleSoft case, they are just part of several larger markets, each of which is quite competitive.

EPIC really did those investigations a real favor. And that might have been all they wanted to achive. EPIC has enough cash to play the long game.

Sorry, you are just wrong. Nothing they did helps make their case any stronger, and long term may hurt them greatly. Amazon’s open source Luberjack looks much more compelling today to developers because they can see that Epic’s only concern is Epic and did not give any of their customers’ issues a thought.

Developers buying other phones for their customers so they can sell their software to them? That's what you are saying. Doesn't make sense though.

My point is simpler. If a developer cannot make enough selling digital goods giving up 30%, they should leave the platform. If a significant number do so, maybe there will be a change.
 
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You don’t see a difference between consoles that are sold at a loss and target only gaming vs smartphones smartphones and tablets which are general computing devices and sold with hefty profit margins?

Nintendo does not sell their devices at a loss. Microsoft and Sony make money on the vast majority of their ”console” hardware, as they keep them in the market for many years and only at the beginning are they being sold at close to “cost”.

Remember apple’s “what’s a computer?” Ad? Apparently the answer is a device where they haven’t yet forced everyone to give them a cut of every transaction😆

That definition works for me. I completely fine with that requirement for my iOS/iPadOS/tvOS/watchOS devices. If that does not work for you, there are other platforms, pick one and stop trying to force me to have your choice be the only option.
 
Consider this case:
Supposed i develop an app that cost $10, and uploaded it to store. Inside this app i sell something (goods, service, etc)
If i look to get Merchant Account (mid) from any other payment providers: PayPal buyout rate is 4-4.5%, Authorized.net Buyout rate is 3-3.5%. If i am in EU i can get MID( Merchant ID) even cheapper close to 2.5-2.7% from local PSP or bank. But i am forced to use Apple as payment service provider with Buyout rate 30%. I am ok, that everytime somebody purchanse my app for $10, apple gets $3, but in this case paying 30% buyout rate is very high and no way to change provider. As a result if i sell similar service that apple does, i am completly out of options
I'm sorry, your example is "unreal". You would NOT need to pay 30% to Apple if you sell goods or services, you ONLY pay if you sell DIGITAL services, such as gems, coins and things like that.
If you sell t-shirts, you don't pay any % to Apple besides the 99 $/y and, if there is, the 30% on the app (which most certainly will be free).
And remember, even if you sell digital things, if that digital service is a subscription, after the first year Apple takes half rate, so only 15%. I think it is a good deal. It pushes developer to make good services to retain its customers and to pay less to Apple.
 
Convert the Apple Developer Program annual fee to a graduated pricing model to make developers that use more pay more. Keep it at $99/yr for the first year for all developers, and go up from there based on app downloads, revenue, etc.
Are you just talking about a different offer from Apple that, in the end, gives the same amount of money to Apple itself?

Let's say I'm in, but is there a benefit to anyone?
We already have a system where big companies pay more and small companies pay less. We already have a system where there are not high barriers to the entry in the market. Any change would need a balance and you are giving it, the only problem is that your way is much more complicated and, sorry, I don't see any advantage for the end user.

Do you?
 
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Bro I totally feel you. Like, as a consumer, just buy two phones! That’s what us passionate mobile users do! It’s no different than you putting an Xbox and a PlayStation next to each other and picking which exclusive game you want to play.

You can use the iPhone for everything except the software Apple blocks, and then it’s time to pull out the Android phone! Doesn’t this work for everyone? I’m down!

😂 as a consumer you need to be fully aware that there will be restrictions across different platforms and make your own decision on what you want? No different to game developers making their own decision on whether they want to abide by certain platform guidelines🤭
 
Did you give up outside apps on your Mac? I’m having the same internal debate myself... I think I’m gonna try to go Mac App Store only and fully live inside of Apple’s vision, is it possible?
I have very few non-Mac App Store apps on my Mac. A few open source apps and a few that cannot live with Sandboxing. My b/f may still have a Creative Cloud license, but I am not sure.
 
Did you give up outside apps on your Mac? I’m having the same internal debate myself... I think I’m gonna try to go Mac App Store only and fully live inside of Apple’s vision, is it possible?

Well find out later with Apple silicon.
 
Just because some company setup rules in an agreement, doesn't mean they are legally valid.
Judges will decide and show them what a free-market choice is. This already has been done many times in the past, and will be done in the future, too. There will always exist companies who abuses the free-market by setting some weird stuff in their agreements.
Well the "package manager" was invented, as far as I can tell, in Linux and remains free and open source. Apple's "App Store" is just that but with a highway tax added. In any case, it may be time for competitors to offer equivalents to handle licensing and version control since the technical task is trivial and overheads even more trivial.
 
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Epic only takes 12% on their game store.
And it only gives the unreal engine, while Apple and Google give a massive customer base, much bigger than the one Epic can give.

Which payment methods are supported?
The Epic Games store supports credit cards, Paypal, and a variety of alternative payment methods.......cut
payment methods carry payment processing fees, which Epic charges directly to the purchaser
Which means the end user has to pay that 12%, plus other fees. It's not 30%, but it's not 12% either. It's just a different way, less clear, shady?, to show prices.
And, as already stated, you can have subscription with Apple, therefore the rate is only 15%, much closer to that 12%, but with that massive customer case Epic doesn't have.
 
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Supposed i develop an app that cost $10, and uploaded it to store. Inside this app i sell something (goods, service, etc)
Would that model even work? People would pay $10 for an app that they THEN use to buy goods and services? Is anyone doing that? I mean... Safari is MUCH better for goods and services, plus it works on all devices so you don’t even have to have an iOS development team to continually maintain the app.

BUT, I recently found out there are folks that pay $99 a year for email, so maybe?
Are you just talking about a different offer from Apple that, in the end, gives the same amount of money to Apple itself?
It’s like “I’m not against Apple getting PRECISELY the same amount of money they’re getting now, I just don’t want it to be 30% on each purchase”.
 
It’s like “I’m not against Apple getting PRECISELY the same amount of money they’re getting now, I just don’t want it to be 30% on each purchase”.
What do you think about subscriptions then? 15% instead of 30%. But in that case the developer has to have a much bigger commitment to its customers, otherwise he won't retain them after the first year.
 
If you comparing Epic’s store versus Google and Apple’s store, post the total expenses to run each store, number of apps vs number of games available, customer size, advertising, etc. Im
willing to bet the costs to run the App Store is significantly higher than the Epic store. Nevermind that Apple provides the software tools, advertising, payment system, built the OS and the devices, provides support, etc.

It’s also worth noting Epic pays developers to only have their game in the Epic store and not Steam. Does Epic allow game developers to open a store on the Epic store to bypass the 12%?

So what if the Apple store costs more to run. Apple and Epic use Amazon AWS for their servers. Both get a discount for bulk storage and services. It still doesn't make their 30% cut fair. Epic provides tools as well for game developers as well as movie & TV productions.

Yes. They pay for timed exclusives. Epic does not allow game developers to set up their own stores to bypass the 12% cut.
 
And it only gives the unreal engine, while Apple and Google give a massive customer base, much bigger than the one Epic can give.


Which means the end user has to pay that 12%, plus other fees. It's not 30%, but it's not 12% either. It's just a different way, less clear, shady?, to show prices.
And, as already stated, you can have subscription with Apple, therefore the rate is only 15%, much closer to that 12%, but with that massive customer case Epic doesn't have.

Epic also has an online game store. They only take 12% cut from developers for game sales. Which is much more generous than either Apple or Google. What other fees are there? What's shady about that?
 
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