Because Epic only takes a 12% cut from game developers which is much fairer than 30%. It's not hard to understand.
You didn’t respond to my anything I said? PSN or XBOX?
Because Epic only takes a 12% cut from game developers which is much fairer than 30%. It's not hard to understand.
You don’t see a difference between consoles that are sold at a loss and target only gaming vs smartphones smartphones and tablets which are general computing devices and sold with hefty profit margins?
Remember apple’s “what’s a computer?” Ad? Apparently the answer is a device where they haven’t yet forced everyone to give them a cut of every transaction😆
Why are you defending Apple here? iPhones cost about 200$ to make, the rest fund product development, iOS development, marketing and huge salaries for the managers. Besides this, every developer has to pay 100$ every year, even if they make a free app, or they're from poor countries, non profits or simply don't afford it. Other stores like Microsoft's ask for a one time fee. No, not greedy Apple. But wait, the greed doesn't stop here, they want a piece of every sale you make in your own app, that you build on your own time and effort. And not a small piece, a huge 30%. (After that developers still need to pay income taxes and employees.) You don't get to be a trillion dollar company by being charitable. Yet still, there are people defending Apple's every step, even if it's a bad one.
😂 On which planet are you living? Apple is incapable of doing basic apps... On iOS the mail app is total joke, the iPad doesn't even have a calculator, iMessage feels like a messenger from 2010, still can't properly send 10+photos reliably and so on. And when they delivery something that is technically a low level achievement they celebrate it like they are the gods of software. Don't get me wrong, especially the HW department of Apple is delivering incredible things like their CPU and camera, but iOS apps... absolutely the opposite of incredible.
And "like they did on the mac" you mean cancel stuff like Aperture and claim how awesome Photos is?
if major apps where pulled from the app-store the iPhone would take a serious hit.
Last but not least Apple can't code an App for service that doesn't have a public API.
I wouldn't be so sure about that. They are not going to win this in first place. That was clear from the beginning. However, and that worked very well, it showed how Apple actually responds, not theoretically, not in a hypotethic scenario but in the real world.
Rest assured being refused to participate in significant market because you offer your own payment solution can and certainly will be used against Apple in the anti-competitive investigations.
EPIC really did those investigations a real favor. And that might have been all they wanted to achive. EPIC has enough cash to play the long game.
Developers buying other phones for their customers so they can sell their software to them? That's what you are saying. Doesn't make sense though.
It's like the company is run by the 13-year-old's who play this game...
You don’t see a difference between consoles that are sold at a loss and target only gaming vs smartphones smartphones and tablets which are general computing devices and sold with hefty profit margins?
Remember apple’s “what’s a computer?” Ad? Apparently the answer is a device where they haven’t yet forced everyone to give them a cut of every transaction😆
I'm sorry, your example is "unreal". You would NOT need to pay 30% to Apple if you sell goods or services, you ONLY pay if you sell DIGITAL services, such as gems, coins and things like that.Consider this case:
Supposed i develop an app that cost $10, and uploaded it to store. Inside this app i sell something (goods, service, etc)
If i look to get Merchant Account (mid) from any other payment providers: PayPal buyout rate is 4-4.5%, Authorized.net Buyout rate is 3-3.5%. If i am in EU i can get MID( Merchant ID) even cheapper close to 2.5-2.7% from local PSP or bank. But i am forced to use Apple as payment service provider with Buyout rate 30%. I am ok, that everytime somebody purchanse my app for $10, apple gets $3, but in this case paying 30% buyout rate is very high and no way to change provider. As a result if i sell similar service that apple does, i am completly out of options
Except it's everywhere. Google Play Store, Xbox, PS, etc. 30% is standard.
You didn’t respond to my anything I said? PSN or XBOX?
Are you just talking about a different offer from Apple that, in the end, gives the same amount of money to Apple itself?Convert the Apple Developer Program annual fee to a graduated pricing model to make developers that use more pay more. Keep it at $99/yr for the first year for all developers, and go up from there based on app downloads, revenue, etc.
i have a publish or perish framed somewhere in my storage.Ugh don't revive that horror story! I think the company I worked for still has the PC 350(?) models sitting in a room somewhere.
Bro I totally feel you. Like, as a consumer, just buy two phones! That’s what us passionate mobile users do! It’s no different than you putting an Xbox and a PlayStation next to each other and picking which exclusive game you want to play.
You can use the iPhone for everything except the software Apple blocks, and then it’s time to pull out the Android phone! Doesn’t this work for everyone? I’m down!
I have very few non-Mac App Store apps on my Mac. A few open source apps and a few that cannot live with Sandboxing. My b/f may still have a Creative Cloud license, but I am not sure.Did you give up outside apps on your Mac? I’m having the same internal debate myself... I think I’m gonna try to go Mac App Store only and fully live inside of Apple’s vision, is it possible?
Did you give up outside apps on your Mac? I’m having the same internal debate myself... I think I’m gonna try to go Mac App Store only and fully live inside of Apple’s vision, is it possible?
Well the "package manager" was invented, as far as I can tell, in Linux and remains free and open source. Apple's "App Store" is just that but with a highway tax added. In any case, it may be time for competitors to offer equivalents to handle licensing and version control since the technical task is trivial and overheads even more trivial.Just because some company setup rules in an agreement, doesn't mean they are legally valid.
Judges will decide and show them what a free-market choice is. This already has been done many times in the past, and will be done in the future, too. There will always exist companies who abuses the free-market by setting some weird stuff in their agreements.
And it only gives the unreal engine, while Apple and Google give a massive customer base, much bigger than the one Epic can give.Epic only takes 12% on their game store.
Which means the end user has to pay that 12%, plus other fees. It's not 30%, but it's not 12% either. It's just a different way, less clear, shady?, to show prices.Which payment methods are supported?
The Epic Games store supports credit cards, Paypal, and a variety of alternative payment methods.......cut
payment methods carry payment processing fees, which Epic charges directly to the purchaser
Would that model even work? People would pay $10 for an app that they THEN use to buy goods and services? Is anyone doing that? I mean... Safari is MUCH better for goods and services, plus it works on all devices so you don’t even have to have an iOS development team to continually maintain the app.Supposed i develop an app that cost $10, and uploaded it to store. Inside this app i sell something (goods, service, etc)
It’s like “I’m not against Apple getting PRECISELY the same amount of money they’re getting now, I just don’t want it to be 30% on each purchase”.Are you just talking about a different offer from Apple that, in the end, gives the same amount of money to Apple itself?
What do you think about subscriptions then? 15% instead of 30%. But in that case the developer has to have a much bigger commitment to its customers, otherwise he won't retain them after the first year.It’s like “I’m not against Apple getting PRECISELY the same amount of money they’re getting now, I just don’t want it to be 30% on each purchase”.
If you comparing Epic’s store versus Google and Apple’s store, post the total expenses to run each store, number of apps vs number of games available, customer size, advertising, etc. Im
willing to bet the costs to run the App Store is significantly higher than the Epic store. Nevermind that Apple provides the software tools, advertising, payment system, built the OS and the devices, provides support, etc.
It’s also worth noting Epic pays developers to only have their game in the Epic store and not Steam. Does Epic allow game developers to open a store on the Epic store to bypass the 12%?
Then we should sue Epic. Shouldn't we?Epic does not allow game developers to set up their own stores to bypass the 12% cut.
And it only gives the unreal engine, while Apple and Google give a massive customer base, much bigger than the one Epic can give.
Which means the end user has to pay that 12%, plus other fees. It's not 30%, but it's not 12% either. It's just a different way, less clear, shady?, to show prices.
And, as already stated, you can have subscription with Apple, therefore the rate is only 15%, much closer to that 12%, but with that massive customer case Epic doesn't have.
Then we should sue Epic. Shouldn't we?