Nope. You just seem not to understand the connection between the choices that Apple (and those users who prefer their approach have made) and the things that you might like.
And I think you overestimate them...
You have also used other terms to describe them that are stronger than “very basic”, but no problem, you think their apps are basic.
It's more a fact. If you look at iOS mail, photos, contacts, music (yikes),... they are not really great apps. Far from it. They do nothing but the very minimal function. If minimal is OK for you that's your choice. But the original topic was about Apple jumping in, in case of app providers pulling out and then delivering the same experience as the original app. Based on their existing apps that can be doubted.
If or not you like the minimal approach is your opinion and we don't need to argue about personal preferences...
Where do you think that “device security” and the ability to have hardware support for over 5+ years comes from? The exact choices that Apple made with its platform. Apple funds its development with money from various sources. Services revenue is one of those sources. Other vendors do not have the same revenue model or sources and do not support their product in the same way.
I'm absolutely certain iOS development is fully covered by iOS device sales. Unlike old consoles the iPhone does not in any way need to be cross-financed using store-tax. Store tax is additional profit.
Having worked with a company that had a large mobile game presence, I can say that the difference between Apple’s App Store’s ecosystem and the ability for side loading on Android made the difference in piracy between the two platforms. We sold iOS apps, all the Android apps were ad-supported free-to-play/pay-to-win because we had no other option. Despite the 30% we paid Apple, we made much more on the platform, even in territories where Android had 85% of the market.
The lack of security on Android is a plattform problem not a sideloading issue.
As your App is distributed as a signed binary iOS would still validate that binary.
And that is where Code-Signing becomes important. iOS should still not run any unsigned binaries. And binaries from a revoked signing certificate (e.g. because of replublished patched/cracked binaries) should be prevented from running by iOS. Revoking such a certificate should be only allowed when a criminal action was involved.
At the point where you say that Apple needs to allow other stores and side loading. Once that happens, you have compromised security and user experience for everyone. Right now, if I want an app, I have only one store with which I have to deal. Almost every service I use primarily in the ecosystem, I can purchase via the App Store, without needing to create a separate account. The changes you want would mean that even more of the biggest apps would have separate accounts, stores and terms. Unless the requirement is that in order to be on some other store on iOS they also have to be in the Apple App Store, meeting all of Apple’s requirements, your charge harms me (and those that feel the same way I do) by adding fragmentation, among other things.
I know what you mean, but you assume in first place that a lot of apps would retreat from the app-store. I'm quite confident that would not happen for the majority of apps (see play store). And within the app-store apple could still maintain their policy of enforcing payment only through the app-store as the app has been purchased there. Basically like it is now. My guess here would be that apps would likely be published on alternate stores, but most apps have transaction cost less than 5$ per transaction. In this ballpark the customer doesn't care if they save a couple cents.
The majority of user would likely keep purchasing from the Apple App-Store and not offering apps in that store would likely mean an overall loss of revenue.
Again, you are wrong. Apple’s requirements for the App Store improve privacy for all users, because apps have to disclose what they are doing (see today’s announcements from Facebook). These requirements mean I have to be able to use Sign-in with Apple (if another social sign in service is supported), which further protects my privacy, by making it impossible for multiple services to track me by my email address. The ”freedom” you want would make it so that those services would only be available on stores that enforce no privacy protections.
Apple devices offer an "Identifier for Advertisers" (IDFA) that Facebook and its advertising partners use for ad targeting purposes. In iOS 14, the IDFA is an opt-in feature, providing more transparency for users who would prefer not to be tracked in apps and on websites.
They changed an API-function from op-out to opt-in. That's not related to the app-store.
Yes, for the average user, Sign-in with Apple provides a convenient way of hiding their mail, but if you wanted to do that, you can as well use aliases for you mail address.
Epic violated their contract and Apple responded. Epic has received a Temporary Restraining Order, not a judgment. The judge decided that while we are waiting for the court to rule, Apple cannot remove access to the company that makes Unreal Engine (which few people knew was a separate company until that point).
Sorry for lack of accurracy...
No, Apple was temporarily prevented from doing this until the other lawsuit is settled. The court has not ruled on the merits of the case, and from talking to quite a few game development companies over the last few days, many are very concerned about using Unreal Engine (as they now question whether Epic will put its profit from other things over their commitment to the engine).
TBH, I don't care much about EPIC... if they will under bottom line profit or lose from this only time will tell... right now it's only speculation. But I do appreciate that they shake the tree.
That however is not the definition of the market. It is the overall games market, of which these two platforms are a part. However, it is the smallest share of Epic’s game revenue, as if it were not, they would not be risking it while they are suing (they could have sued without violating Apple’s and Google’s terms and had just as strong - if not stronger - a case).
There's multiple perspective's to how to look at markets and probably none of them is 100% wrong or right. As such if you want a defintion of market in that context... you first have to define that. In my posts I stick to smartphone app market = iOS and Android. They share that market. Small players are currently neglible.
In most of the world, Apple’s share of the mobile market is under 20%. Its share of the gaming market is much less than 50%. You have chosen to define the market one way, we will have to see how the U.S. courts eventually define the market. The courts have repeatedly held that the natural monopoly over one’s one products is not a violation of the Sherman Act.
We'll have to see how this plays out. But todays article doesn't really suggests things are going to stay the way it is.
Simply no. The market share of potential customers has nothing to do with how much revenue one receives from those customers. While Apple’s market share is less than 20% world wide, the App Store generates substantially more revenue than the Google Play store. Apple’s users are much more valuable, precisely because they spend more money. Market research has shown that Apple‘s control of and conditions for being in the App Store has made potential customers more comfortable purchasing in it.
Which is also why I never said, that we should remove Apples App-Store. I also said that most people likely wouldn't install a 2nd store even if they could. And that's also the reason why most developers would NOT pull out of the app-store.
However, if, as you correctly say, they make a lot more revenue in the app-store than anywhere else, getting kicked of the app-store can be even more of a problem. So, in such a scenario, I absolutely agree Apple should be able to kick them of their store, but not an entire plattform. Arbitrary removing apps from the store or giving them an unfair disadvantage is indeed subject to anti-trust (e.g. tile).
Even more absurd. Even in the U.S. where the market share is closer to evenly split, Android’s market is more than big enough to sustain almost any business.
Sustain is one thing. But being restricted to one plattform means the competition can easily outperform you. That can (not necessarily does) mean you lose on the other market as well.
And a single company deciding your fate is not actually the idea in a capitalistic environment.