You took quote some efforts on your response, so, I don't want to leave it unanswered. However, your answers have a tendency of being out of context or are based on incorrect assumptions.
Nope. You just seem not to understand the connection between the choices that Apple (and those users who prefer their approach have made) and the things that you might like.
I said I think a lot of Apples own apps are (let's call it) "very basic if at all"... or not even existing (a calculator on the iPad for example).
You have also used other terms to describe them that are stronger than “very basic”, but no problem, you think their apps are basic.
Why would I be on the plattform? For 20 other reasons but seriously not Apples apps. Let it be device security, hardware support over 5+ years,...
Where do you think that “device security” and the ability to have hardware support for over 5+ years comes from? The exact choices that Apple made with its platform. Apple funds its development with money from various sources. Services revenue is one of those sources. Other vendors do not have the same revenue model or sources and do not support their product in the same way.
Having worked with a company that had a large mobile game presence, I can say that the difference between Apple’s App Store’s ecosystem and the ability for side loading on Android made the difference in piracy between the two platforms. We sold iOS apps, all the Android apps were ad-supported free-to-play/pay-to-win because we had no other option. Despite the 30% we paid Apple, we made much more on the platform, even in territories where Android had 85% of the market.
At which point did I force you to accept my choice (???) as your only option?
At the point where you say that Apple needs to allow other stores and side loading. Once that happens, you have compromised security and user experience for everyone. Right now, if I want an app, I have only one store with which I have to deal. Almost every service I use primarily in the ecosystem, I can purchase
via the App Store, without needing to create a separate account. The changes you want would mean that even more of the biggest apps would have separate accounts, stores and terms. Unless the requirement is that in order to be on some other store on iOS they also have to be in the Apple App Store, meeting all of Apple’s requirements, your charge harms me (and those that feel the same way I do) by adding fragmentation, among other things.
What the app-store does NOT add is privacy. That is also a common misunderstanding. The most basic example for that is the existence of Whatsapp, Instragram, TikTok and so on in the App-Store. Non of them respect your privacy.
Privacy and Security are fundamentaly different things.
Again, you are wrong. Apple’s requirements for the App Store improve privacy for all users, because apps have to disclose what they are doing (see today’s announcements from Facebook). These requirements mean I have to be able to use Sign-in with Apple (if another social sign in service is supported), which further protects my privacy, by making it impossible for multiple services to track me by my email address. The ”freedom” you want would make it so that those services would only be available on stores that enforce no privacy protections.
Apple wanted to completely kick EPIC from the Apple-Environment.
Epic violated their contract and Apple responded. Epic has received a Temporary Restraining Order, not a judgment. The judge decided that while we are waiting for the court to rule, Apple cannot remove access to the company that makes Unreal Engine (which few people knew was a separate company until that point).
As such Apple was FORBIDDEN to kick EPICs developer account.
No, Apple was temporarily prevented from doing this until the other lawsuit is settled. The court has not ruled on the merits of the case, and from talking to quite a few game development companies over the last few days, many are very concerned about using Unreal Engine (as they now question whether Epic will put its profit from other things over their commitment to the engine).
The market for mobilephone games is: Android and iOS. In some regions (especially the US) it's more like a 50:50 share.
That however is not the definition of the market. It is the overall games market, of which these two platforms are a part. However, it is the smallest share of Epic’s game revenue, as if it were not, they would not be risking it while they are suing (they could have sued without violating Apple’s and Google’s terms and had just as strong - if not stronger - a case).
As such Apple exercises arbitrary control over 50% of the mobile phone games market. If Apple held an insignificant market of only 20% it would not be relevant for anti-trust investigation.
In most of the world, Apple’s share of the mobile market is under 20%. Its share of the gaming market is much less than 50%. You have chosen to define the market one way, we will have to see how the U.S. courts eventually define the market. The courts have repeatedly held that the natural monopoly over one’s one products is not a violation of the Sherman Act.
If there's less than 4 players on the market it's almost always an issue for anti-trust considerations. See also mobile phone network service providers.
Only when there is some specific barrier to entry that is fixed, such as the publicly granted radio spectrum. There is noting that prevents other competitors in the mobile or games markets. The very existence of the Xbox line proves that. Microsoft took on the established competitors in the space and has since carved out a good sized niche for themselves.
The courts decision that Apple must not cut of EPIC from the developer tools was quite a success. So EPIC can keep selling their engine, they just cant publish any games under their EPIC GAMES account anymore at the time. And yes... there was some risk involved... but I guess they had an entire office filled with lawyers going through all possible outcomes.
A more accurate statement is the court ruling temporarily prevented a disaster for Epic. They may still lose both the battle and the war because of their actions. Every developer considering choice of engine for a new or early stage project is reconsidering that choice. They know what Epic values most and now needs to include that in their consideration. The clients with whom I work are now looking at Lumberyard and Unity much more seriously.
...and lose >50% of their revenue?
It is not 50% of their revenue. Most Fortnite players play on consoles or PCs. Since they have not released their financials, we have no idea what share of their revenue it is. In the worst case, it would 30% of some percentage of their revenue. Since they are a multi-platform game, they could still offer discounted v-bucks on their own site (they just could not link to that site from their app), and could advertise that fact on every other platform, which would likely make it a much smaller amount of money they would lose. That is not their real concern. What they want is a store of their own that charges other developers money.
But since there are only 2 big players pulling out of one market can mean you instantly lose 50% revenue
Simply no. The market share of potential customers has nothing to do with how much revenue one receives from those customers. While Apple’s market share is less than 20% world wide, the App Store generates substantially more revenue than the Google Play store. Apple’s users are much more valuable, precisely because they spend more money. Market research has shown that Apple‘s control of and conditions for being in the App Store has made potential customers more comfortable purchasing in it.
AND might not reach enough customers to actually reach critical mass.
Even more absurd. Even in the U.S. where the market share is closer to evenly split, Android’s market is more than big enough to sustain almost any business.
Imagine uber was available only on Android. Do you think they would have made it?
Given that they still are not profitable, I am not sure they have made it now, but I think that the Android market would be more than sufficient to sustain a company like Uber if they had a business model that was profitable. As proof of my point, there are apps today that are not available on both platforms. Some are iOS only (they tend to be U.S. services that target people who actually spend money) and some are Android only (mostly ad-supported services that target the larger market).
Going through the app-store is not an option but a necessity for certain types of businesses...
What business cannot be profitable with 130 million users? In addition, if they needed to target iOS customers, they could always do it using a web interface and not pay Apple anything.