Pure curiosity: how much does Epic take from third party devs that put their games on the Epic Games Something platform?
12%
Pure curiosity: how much does Epic take from third party devs that put their games on the Epic Games Something platform?
30% is an arbitrary number, and relative only to the individual/company that is making that cut in the first place. That percentage might be high to some, low to others.The 30% cut is way too much and Apple abuses it's position. Governments will bring that system down, don't you worry Tim Apple.
How can anyone defend Epic's behaviour?
If they don't like what they deem as a 'monopoly' - the idea that they willingly agreed to a contract set-out by Apple for a service that they were not forced to join - then they can always do the right thing and not make their games not 'free-to-play' (which itself entices users into spending huge sums of money over the lifespan of the game).
The likes of Epic Games knew the App Store guidelines from the moment they signed up to become an Apple authorised developer. If they are genuinely 'looking out' for consumers, and stand by this notion that they are freeing users/others from a monopoly, then they wouldn’t even have Fortnite available in the App Store in first place.
I don’t recall a big fuss when the App Store was tiny, and was still taking a 30% cut from literally ‘hundreds’, not millions, of downloads.
And yes, it turns out that millions of people like to purchase Apple devices and download apps. If that's a monopoly all these years on, then we've seen little fuss of it so far.
Truth is, Epic are just throwing their toys out of the pram because they know they don’t have a sustainable business model. Instead, all they care about is getting users - particularly those who are under age - to download software like this at no cost (because they are already feel entitled) and then continually spend money on intangible ‘features’.
They want an extra 30%? Do the right thing and make the software paid-for. Otherwise, there are plenty of other platforms to draw people into.
The sad part about all this of course that many young people who don't understand business practice, or the history behind 1984 as a novel or the Apple commercial, will start spreading hatred towards Apple.
It's funny peoples taking sides with one company over an other one. They all want the same thing: Take the more money they can and maximize their profits. None of them cares about the customer besides taking more of their money.
No-one is forcing them to continue develop for Apple products, and no-one forced them to sign up to become an Apple developer. They don't like it, there are plenty of other avenues.
I'm guessing they needed Apple to take action, i.e. show their hand.Could they have not filed the lawsuit without breaking App Store and Play Store policies?
Apple could argue that since Fortnite is free to play, Apple is just collecting their share of what would otherwise be Fortnite's sale price, as for any other app.An interesting thought (at least to me) is that the scenarios where no cut is taken on In-App Purchases is when the app is acting as a middle man between the customer and a business / service / creator. Things like restaurants, private taxis and even tipping content creators.
In the current scenario it’s just Fortnite items, created and sold exclusively by Epic. Would this be different if the currency players are buying is to purchase items created and sold by other players and users? I just wondered if it’s different when it’s individuals are losing their cut instead of billion dollar corporations.
App store policies could be changed by this dispute and have effects on smaller developers, too.It's funny peoples taking sides with one company over an other one. They all want the same thing: Take the more money they can and maximize their profits. None of them cares about the customer besides taking more of their money.
Could they have not filed the lawsuit without breaking App Store and Play Store policies?
Is that Apple's problem? Again, they're not stopping anyone else from opening their own platform, store, and undercutting their fees.that is the core of the issue. are there other avenues? are they substitutes of the App store? what market are we talking about?
In theory it makes sense but there is already a delivery fee and sometimes a service fee with food delivery services. With taxi based services, the fee is just the faire of the ride. If Apple charged these companies 30% then no doubt these services fees and delivery prices would go way up and the consumer would be seriously screwed.This point makes sense to me.... What do you all think?
- Epic Games describes Apple's and Google's 30 percent cut on in-app purchases as "exorbitant." Epic also notes that apps that offer real-life goods and services like Uber, DoorDash, and StubHub are not required to use Apple's in-app purchase mechanism, a rule that it believes should apply to all developers.
30% is an arbitrary number, and relative only to the individual/company that is making that cut in the first place. That percentage might be high to some, low to others.
Epic are making big bucks from, essentially, getting people to gamble on items and purchase intangible goods. You really believe that 30% of a segment of their revenue is high?
No-one is forcing them to continue develop for Apple products, and no-one forced them to sign up to become an Apple developer. They don't like it, there are plenty of other avenues.
But by intentionally breaking the rules they baited Apple and Google into defending their policies and remove Fortnite to create a whole day of media coverage.
None of them cares about the customer besides taking more of their money.
well if somebody sues Apple, I'm pretty sure that becomes Apple's problem 🤣Is that Apple's problem? Again, they're not stopping anyone else from opening their own platform, store, and undercutting their fees.
It doesn't matter what Epic is selling, and that is the GD point
What is Apple doing to deserve its share of 30%?
Is this true? Did Epic also update Fortnite to bypass IAP on those stores as well? Do those stores have the same policy as Apple and Google? I don't really follow the consoles so I'm unfamiliar with how Microsoft/Sony run their app stores.Yeah it's funny how they're willing to lose the mobile revenue, knowing it's only probably a small percentage of the vbucks sales, but happy to pay Microsoft and Sony their 30% cut on consoles as they the largest share of selling digital pixels to kids there.
Even if their would be other stores, there would be nothing forcing you to shop on them if you prefer to "play it safe" and remain on the app store. I think Apple is overplaying the security it provides as an argument to remain the gatekeeper.and I want Apple to remain in charge of security of the apps... i do care about prices but I care about safety and security first
too hard for you to understand what’s at stake?