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WAIT, DON'T, STOP! This is sideloading, a extremely dangerous download from the heart of dark web.
Might kill your cat and dog, and steal all your bitcoins!
I wonder why MR is advertising malware.

/s
Devs should’ve thrown this into mac App Store so way more people will download it with confidence and authority Kek.
 
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I play EVE on a 2017 4K 21.5 iMac. With the new Mac client I am running 3 clients all at max graphics and all of them are buttery smooth and gorgeous. And now that the Mac client supports Spaces and native full screen switching between clients is no longer a PITA.
 
This is great :) But.. I'm still going to play on my PC.
I've got too many assistant apps like EveMon that only run on Windows to switch to playing it on my Mac as my main gaming machine. This will be good for checking in on updating market orders and manufacturing jobs whilst I'm at work.
 
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computers often contain much more valuable information than a phone lmao
Also I want to say customers nowadays want more and less at the same time, which makes no sense. If accessing 911 is such a big deal, maybe smartphone is not the phone to use.
 
Wonder how strong p2w this game is and how much automation it can be done. But this game alone won’t really attract game devs to develop games for Mac. If only we have a feature that can run iOS games on macOS. :(
PS: turns out it is super p2w heavy and apparently it takes a lot of time each day to play. Guess I’ll pass.
Wait, there are iOS games that aren't p2w heavy? I though all of them are gambling apps with IAPs.
 
Wonder how strong p2w this game is and how much automation it can be done. But this game alone won’t really attract game devs to develop games for Mac. If only we have a feature that can run iOS games on macOS. :(
PS: turns out it is super p2w heavy and apparently it takes a lot of time each day to play. Guess I’ll pass.
LOL. The only way to win Eve is to not play. Well done, you win.
 
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Can we please get some more games ported to current versions of MacOS? There aren't nearly enough.
The problem is that apple keeps changing the architecture and APIs. Except online games, many games are finished and then the developers move on. I have some favorite games that used to have native Mac clients, but hat was for PowerPC and intel 32 bit, but then apple deprecated openGL and 32 bit. Now there’s apple silicon. Developers can’t be expected to keep updating their games for decades. The same games still work on windows machines and consoles.
 
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Wait, there are iOS games that aren't p2w heavy? I though all of them are gambling apps with IAPs.
If you try real hard you could find a few, and "Apple Crapade" games are technically not allowed for iAP.
Among those iAP games, a few standouts don't go p2w as much as everyone else, but rather sell customisations to earn the money.
 
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The problem is that apple keeps changing the architecture and APIs.
I don't think this is a problem for games developers. Besides they will be using games engine which hides the underlying APIs from most developers.

Doesn't Microsoft also constantly upgrade their DX APIs?

IMHO, developer goes where there's money to be made.
 
I don't think this is a problem for games developers. Besides they will be using games engine which hides the underlying APIs from most developers.

Doesn't Microsoft also constantly upgrade their DX APIs?

IMHO, developer goes where there's money to be made.
But Microsoft doesn't just pull the plug and disable DX7/8/9/10/11 support in Windows just because DX12 is out. Many classical 1999 titles developed back in the day can still be played in Windows 10 with some tweaks. Game developer can choose to support DX12 or DX9 or DX10 or whatever based on their budget, skill level etc, rather than being forced to support whatever Apple offers the latest, only to get the supported API deprecated a few years later. Call of Duty back in the release day is a DX9 game when DX10 is being released, and people can still play it. Good luck playing any 32-bit mac game on Apple M1 Mac without emulation.

Plus, older API often allow the game to be run on weaker and older hardware, so player base can be larger rather than being a niche game that only top 1% can even run the game. No such luxury for Mac. I don't even think you can develop a game that does not support Apple Silicon nowadays.
 
But Microsoft doesn't just pull the plug and disable DX7/8/9/10/11 support in Windows just because DX12 is out. Many classical 1999 titles developed back in the day can still be played in Windows 10 with some tweaks. Game developer can choose to support DX12 or DX9 or DX10 or whatever based on their budget, skill level etc, rather than being forced to support whatever Apple offers the latest, only to get the supported API deprecated a few years later. Call of Duty back in the release day is a DX9 game when DX10 is being released, and people can still play it. Good luck playing any 32-bit mac game on Apple M1 Mac without emulation.

Plus, older API often allow the game to be run on weaker and older hardware, so player base can be larger rather than being a niche game that only top 1% can even run the game. No such luxury for Mac. I don't even think you can develop a game that does not support Apple Silicon nowadays.
If the argument is about backward compatibility, then yes.

My point is that the APIs is not going to stop developers developing games if the opportunity is there, regardless of APIs.
 
I remember when EVE first launch. Wow! I missed the boat LOL. I might get into it but Star Trek Fleet Command is taking up all of my time (but still stressing me out)

This just makes the upcoming event even more exciting. It'd be nice to see a 32" M1X iMac.
 
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If the argument is about backward compatibility, then yes.

My point is that the APIs is not going to stop developers developing games if the opportunity is there, regardless of APIs.
API alone may not be, but years of game development means rapid changing technology is just not ideal for big game projects. Devs can’t be bothered to fix a bug caused by an updated architecture that doesn’t render stuff the same way as last year for example.
 
I can't even get the game to start on my M1 Mac... I downloaded nearly 20GB of game and the launcher just sits there and does nothing.
 
This is literally not side-loading.

You're not getting it from Apple App Store so it's sideloading.

This ups the native game count to like seven. Too bad it's not something recent but a game from 2003.
 
You're not getting it from Apple App Store so it's sideloading.

This ups the native game count to like seven. Too bad it's not something recent but a game from 2003.
Side-loading is something that is not allowed by default by the OS. There are no default restrictions for installing this game on macOS. If the app is signed/verified by Apple and not flagged, it's not side-loading. Side-loading would be jumping through security hoops and ignoring Apple's warnings not to install the questionable app.
 
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