As main author of http://eob.wikispaces.org and nowadays an iPhone app developer I can happily announce that development of Eye of the Beholder I for the iPhone have started.
Stay tuned!
As main author of http://eob.wikispaces.org and nowadays an iPhone app developer I can happily announce that development of Eye of the Beholder I for the iPhone have started.
Stay tuned!
Did you buy the rights or just planning on using it?
You can do it via the iDOS emulator but I don't know how fast it runs. I tried betrayal at krondor though and it runs well.
It would run well. I honestly thought iDos was pulled and I can't beleive it can/is accepted on AppStore really since emulation is not allowed.
But anyway, a packaged game would be neater with proper touch GUI adaptions.
The developing studio had been bought up in 4 steps and the current owner is nowadays EA-games. The publisher was also bought up in 4 steps and actually closed. Nowadays owned by Ubisoft. The AD&D license has also been bought up in several steps and is currently owned by Hasbro. So it's a mess...
Great news! My advice:
1. Develop EOB game
2. Don't get served by EA/Ubi/Hasbro
3. Get approved by Apple
4. ????
5. Profit
Hi,
I just started taking Iphone Development course and for my final project I'm thinking about creating a 2D first person RPG similar to Eye of Beholder style.
I did a lot of research and posted on various forums in search of tutorials or examples to look at but not a lot of info on this subject. I will be greatly appreciated if anyone can answer some of my questions on this subject so I don't feel so lost because I never programmed a game before ><
1. Should I consider using Cocos2d (Cocos2d has this type of engine prebuild?) or build the view engine from scratch with a 5x5 2D array fixed construct of the 1st person view?
2. Use a fixed size image of wall and rescale or tilt to produce different perspective view of a wall? Or use a 32x32 2D tiles set to multiply into a wall? Which is better for processing and use less memory?
Any help on a tutorial on the principle of generating such a view under Iphone SDK environment is greatly appreciated.
Thank you!
Dennis
Lot's of stuff has been implemented now and I'm getting satisfied with the GUI now, i.e. button sizes, transitions, how to handle the pointer item etc.
Also most script functions are done which means that the pussles on at least level 1 now fully works. The item handling is nearly done, some small issues left, but throwing, dropping, using etc all works fine now.
Level manipulation, such at pulling levers, opening doors etc also works. There are small issues with door handling but shuold be easy to fix.
Next stop is monsters with AI I think.. Or maybe implementing the fighting and spell casting system... Dunno yet.
Anyway, it's slowly getting forward and the feeling of it on the iPhone is just great (IMHO).
/JackAsser