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Just wanted to bump the thread and tell you guys that development is still fully in progress. I've just reverse engineered everything in the original and made a working clone in Java so that I get a good grip on the game mechanics. I'll now take bits and pieces that I like and mold them to fit the iPhone-version.

As stated earlier, I will not re-implement the AD&D rules on the iPhone-version due to licensing issue, however now knowing the exact rules used in the original I can assure you that the game play and difficulty will feel the same and hopefully you will get an equally enjoyable experience as the original.

Stay tuned!

/Andreas
 
Allright...

Sound engine done but I really need some new hifi samples, the original sound assets are of really low quality.

Coming up: Finish the spell cast system, including particle effects, spell book handling, memorize/pray for spells.

What's left after that is:
* Intro
* Character generation
* Load/Save
* Automap
* Cut-scenes
* Various details in the GUI
* Better GUI gfx (I'm using a crude variant now)

Wishlist:
* Custom GFX that have the same look and feel as the original but repixeled for the retina display.
* Ingame ambient music.
* Really nice looking GUI assets.
* Repixeled cut-scenes and intro.
* More monster animation frames.

So if anyone is interested in working for free with the wish list stuff, don't hesitate PM me. :)

Regards /Andreas
 

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Spell progress

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FYI, what this means is that EA, Ubisoft and Hasbro could claim rights over the work and come after you if it is successful. All images, sounds, and even story is part of their license. Some companies are VERY protective of their IP and, unfortunately have to be if they want to maintain the rights over it.
I cant see how this can get approved by apple. I would suggest finishing the engine and doing your own graphics and story.
 
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This looks AWESOME!! Although, I must say that I am a little worried that this will even see the light of day in the app store due to the whole licensing deal. However, if it does, I'll be downloading it on DAY ONE!! :D
 
Camp menu - Work in progress

Using left and right thumb, swiping up reveals the camp menu with the auto map.
 

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Great work, looking forward to this one.

@ealvin2211, bokdol:
Development continiues without pausing. :) The dungen render code has been fully reverse engineered now and is 100% implemented. I even found a couple of bugs in the original game which I fixed. F.e. pressure plates on lvl12 are incorrectly flipped. :p

I'm currently working on the monster AI, stay tuned.

Regarding content rights; I've been in contact with the original authors and have a general idea how to proceed. I don't think it should be any problems since it's not a port, but more like a redux or homage/tribute to. Much graphical elements have been redone and the GUI f.e. is completly new and made with touch interface in mind.

I will not implement the AD&D ruleset either, but will use similar mechanics to get the correct felling of the game.

Regards, Andreas
 
Any idea of when you'll be submitting this to Apple? I want to snag it quick just in case it gets pulled for any reason, so knowing when to look for it in the app store will be a great help. Thanks! :)
 
Any idea of when you'll be submitting this to Apple? I want to snag it quick just in case it gets pulled for any reason, so knowing when to look for it in the app store will be a great help. Thanks! :)

How could an app that the author obviously doesnt have the rights to go through the approval?

I think it probably planned to be released for jailbroken devices?! But then there is DosBox already, so after all it will probably be just a proof of concept.

If there is interest to make something original using the engine, I would love to help with graphics or story.
 
How could an app that the author obviously doesnt have the rights to go through the approval?

I think it probably planned to be released for jailbroken devices?! But then there is DosBox already, so after all it will probably be just a proof of concept.

If there is interest to make something original using the engine, I would love to help with graphics or story.

There are several ways this might end really and you've mentioned two of them already:

a) only support jailbroken phones (not my intention and imho boring)
b) make something original. That's plan B. I'll contact you regarding gfx and story if that is needed!

But then, my main goal is to release the original on AppStore but that, as you say, depends on the rights owners (whom I am in contact with).
 
But then, my main goal is to release the original on AppStore but that, as you say, depends on the rights owners (whom I am in contact with).

I wish you the best of luck with that :)

I once tried to get the rights to an old game soundtrack and all I wanted them was to take my money, but after being forwarded from company to company several times it just came to nothing.
 
@Kukulcan: Considering I only have had negative responses from Ubisoft so far I'm interested in creating something original from this. You said earlier: "I would love to help with graphics or story". Could you elaborate on that?

It would be nice to start with some new wallets specially made for the iPhone4 retina display (that would mean 24x24 building blocks instead of the original 8x8, i.e. 3x the resolution). Meanwhile I could start coding an editor for the data etc. All doors are possible to open!

Any more contributors? I have help with sounds and music already!
 
Help

I'd love to help if I could - I was obsessed with those three EOB games when I was a teenager and I keep checking back on this thread because I'm eager to see the progress. I don't have any coding skills but I might be able to help with story creation, puzzles and so forth. I did my fair share of AD&D playing ... albeit 15-20 years ago. lol

Or I can help from the business/IP side - I work in business/product development for a large telecommunication firm. I have a lot of experience in the area.

- EA
 
@Kukulcan: Considering I only have had negative responses from Ubisoft so far I'm interested in creating something original from this. You said earlier: "I would love to help with graphics or story". Could you elaborate on that?

Andeas, so sorry, I just missed this post and thought there was nothing going on.

Unfortunately we are doing our own (3!) games now and at least time is very limited. I still would love to contribute.

1. Dungeons - I think it wouldn't be a problem to do some sets of rendered dungeons at a higher resolution.

2. Monsters/Items - There is a developer support forum at some other forum. You get paid work there but I think a project like this might also get someone interested doing it for royalties. Another good source if you go for handrwan would be deviantart. I might be interested in investing some (very limited) "venture capital" to get that started.

3. Story/Texts/Level design - I would love to put some limited time into that and I am sure you will find more people interested in doing it.

I think there is quite some interest in Dungeon Crawlers. And there is lots of room between "Descend" - which I think is awful - and "Legend of Grimrock", which will still take some time to come to iOS.

It would be helpful to get an overview of the assets used in Beholder.

P.S. I would be inclined to licence the engine for a limited (free) Rome themed scenario that will be updated with more (IAP) locations later. It would be a good way to test the abilities of the engine to design & run a custom game in a managable environment and would be nice advertising if you plan to use/sell the engine.
 
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Hi,

I'd love to help. I am familiar with iOS but unfortunately I haven't written any graphical applications for iOS. I only have limited openGL experience outside of iOS. I hope I can help with design/story/characters though, loved all the EotB games and have been playing D&D for as long as I can remember.
 
Finally Andreas and me got together and the project is greenlighted under the working title "Revenge of the Beholder".

It will not be a remake but it's own game that just is very close in gameplay to the original.

Andreas is starting to build an editor, I will do the dungeon and item graphics. We are targeting iPad retina as the highest resolution.

What is left is monster graphics. Unfortunately we don't have a talented 3D character designer, so we will set up a crowd funding project for that. We really hope we'll get some support from you guys. I am sure we'll find some nice incentives like being a beta tester or giving a character your name.
 
I just found this thread and I am extremely interested in what I'm seeing.
I mess around with making chiptune in the Reason 4 software so if you want any ambient SNES style music I will make as much as I can!
Shoot me an email at alex@improbableink.com and I can send you something within the next week.
Since you're doing new graphics will it still have that SNES look? That's one of the things I like most about it.
I would also recommend using this sweet free font called Gold Box, as it's based off the fonts used at the time: http://www.dafont.com/gold-box.font
 
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